{
    // Windows Mixed Reality for SteamVR
    // Version #.#.#
    // Please refrain from editing this file, as it is replaced with every update to the driver. 
    // Instead, modify settings through the UX available as an overlay on the SteamVR dashboard.

  "driver_Holographic": {
    // Motion reprojection doubles framerate through motion vector extrapolation 
    //     motionvector = force application to always run at half framerate with motion vector reprojection
    //     auto         = automatically use motion reprojection when the application can not maintain native framerate
    //     none         = turn off motion reprojection
    //
    // Comment out or remove this line to use the SteamVR settings for controlling motion reprojection
    "motionReprojectionMode": "none",

    // Motion reprojection indicator to display the mode currently selected
    //     green = off because application can render at full framerate
    //     cyan  = on because application is cpu bound
    //     blue  = on because application is gpu bound
    //     red   = off because application running at less than half framerate or motion reprojection disabled
    //
    //     green + cyan + blue = motion reprojection half-framerate mode or application requested motion reprojection
    "motionReprojectionIndicatorEnabled": false,

    // Show application current render resolation versus maximum application resolution
    //     light gray  = current frame resolution
    //     dark gray   = maximum rendered resolution
    // 
    // If only a light gray box is visible, the application is rendering at its maximum resolution
    "dynamicResolutionIndicatorEnabled": false,

    // Indicator area size and position in 0-1 space
    "indicatorAreaSize": 0.02,
    "indicatorAreaXPosition": 0.3,
    "indicatorAreaYPosition": 0.3,

    // Dynamic resolution size as a percentage of total indicator size
    "dynamicResolutionIndicatorSize": 0.7,

    // Some people may experience increased discomfort such as nausea, motion sickness, dizziness,
    // disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality.
    //
    // Setting thumbstickControlsMoveEnabled to true may cause application compatibility issues
    "thumbstickControlsTurnEnabled": false, // true = use thumbsticks for artificial turn, false = default application thumbstick behavior
    "thumbstickControlsMoveEnabled": false, // true = use thumbsticks for artificial move, false = default application thumbstick behavior
    "thumbstickControlsReversed": false,
    "thumbstickTurnSmooth": false,
    "thumbstickDeadzone": 0.25,
    "thumbstickUseForSystemMenu": true,

    // During some transitions (typically entering Home), controller events start accumulate and the system has difficulties to catch up
    // Settings a mximum age for a contoller input allows ensuring that the events queue does not grow indefinitely
    "obsoleteStateMaxTimeInSeconds": 1.0,

    // Disable DX12 support
    "forceDisableDX12": false,

    // Direct mode to reduce video memory utilization and GPU time
    "directMode": false,

    // By default, we cap the maximum resolution so that we don't create excessively large buffers which may crash with out of memory or causing video memory thrashing
    // G2 Reverb (our most common and highest resolution headset) is 2160x2160 per eye. Best visual experience is <= 1.5x2160 = 3240.
    "noResolutionCap": false,

    // Feature still in development
    "enableSkeletalInput": true,

    // Emulate a Press on Trackpad in 0,0 when pressing A or X
    "emulatedTrackpadFixedOnA": true,

    // Emulate trackpad with position based on controller pointing direction when pressing B or Y
    "emulatedTrackpadWristOnB": true,

    // Emulate trackpad with position using Thumbstick Press / Move / Release gesture
    // When enabled, superceedes Trackpad on A / B
    //     - A / X do not send trackpad info anymore
    //     - B / Y send trackpad pressed in 0,0
    "emulatedTrackpadOnThumbstick": false,

    // Emulation mode for compatibility with older games
    // Values: None, HpMotionController, Holographic
    "controllerEmulationMode": "None",

    // Attempt to correct visual artifacts in the periphery while preserving
    // the performance benefits of not rendering game content to those hidden areas of the display.
    "correctHiddenAreaMesh": false
  },
    // If motionReprojectionMode is disabled, these applications will still respect SteamVR settings
    "MotionReprojectionDisabledExceptions" : {
        "hlvr.exe" : true
    },
    "NoInterEyeRotation" : {
        "battlezone_dx11.exe" : true,
        "battlezone_dx12.exe" : true,
        "DOOMVFRx64.exe" : true,
        "Fallout4VR.exe" : true
    },
    // Enable rendering to non-visible sections of the displays to correct peripheral visual artifacts 
    // at the cost of decreased performance in games where the HAM correction doesn't succeed on its own.
    "HiddenAreaMeshDisabled" : {
        
    }
}
