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<ul class="navigation"><li class="prev"><a accesskey="p" class="prev" href="WS8E7AE8B4-E27B-4327-914B-03A2DFF282D8a.html" title="Working with Adobe Flash and video"><img src="images/blank.gif" alt="Previous" width="17" height="17" /></a></li><li class="next"><a accesskey="n" class="next" href="WS5C050884-C78D-42aa-A73F-04A744F35430.html" title="Edit audio from Adobe Flash, Premiere Pro, or After Effects"><img src="images/blank.gif" alt="Next" width="17" height="17" /></a></li></ul><div class="hierarchy" id="hierarchy"><a href="WS3323129D-B2F3-43c0-B401-8D1EFE022412.html"><b>Home Page</b></a> / <a href="WS3323129D-B2F3-43c0-B401-8D1EFE022412.html"><b>Using Soundbooth CS5</b></a> / <a href="WS8E7AE8B4-E27B-4327-914B-03A2DFF282D8a.html"><b>Working with Adobe Flash and video</b></a> 

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        <h1>

          Working with Flash cue points

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        <div id="minitoc"><div class="t"><div class="b"><div><ul id="minitoc-links"><li><p><a href="#WS991DEE81-5A48-4de3-9BF3-2BAF02DA0F8C"><h1 class="topictitle1">Cue point workflow</h1>

</a></p></li><li><p><a href="#WSA2EFDA9A-6C5D-4a44-8E91-1385A12E8103a"><h1 class="topictitle1">Set properties for cue points</h1>

</a></p></li><li><p><a href="#WSDD1C2114-769A-4f04-A761-25EE51541990a"><h1 class="topictitle1">Export or import cue points in XML files</h1>

</a></p></li></ul></div></div></div></div><div><p>Together with

ActionScript®, Flash cue points trigger

events or navigate to different points in time. Both Soundbooth

and the Adobe Media Encoder let you preview video and insert cue

points. However, only Soundbooth pairs that functionality with powerful

audio editing features, including a waveform display that helps

you place cue points with maximum precision.</p>

<ul class="navlinklist"></ul>

</div>

<div id="WS991DEE81-5A48-4de3-9BF3-2BAF02DA0F8C" class="nochunk"><a name="WS991DEE81-5A48-4de3-9BF3-2BAF02DA0F8C"><!-- --></a><h2 class="topictitle2">Cue point workflow</h2><div><p>In Soundbooth, Flash cue points are called <dfn class="term">markers</dfn>.

To precisely place markers in media files and convert them into

cue points that interact with ActionScript, follow this workflow:</p>

<div class="numbered"><h4 class="sectiontitle">1. Create ActionScript for the cue points</h4><p>For more information about ActionScript,

see <a href="http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3" target="_self">http://help.adobe.com/en_US/FlashPlatform/develop/actionscript/3</a></p>

</div>

<div class="numbered"><h4 class="sectiontitle">2. Edit an audio, video, or multitrack file in Soundbooth</h4><p>Sources can include files

exported from other applications, or files you create in Soundbooth.

(See <a href="WS1EB593A5-09C8-4e54-B44C-11B3D4AE1CEEa.html">Opening, creating, and recording files</a>.)</p>

</div>

<div class="numbered"><h4 class="sectiontitle">3. Add markers, and set their cue point properties</h4><p>In the file, insert and adjust markers.

(See <a href="WS2BB6DAE9-AFC7-491d-83B3-AEADE704D260a.html">Use markers</a>.) Then, in the Markers panel, set cue point type

(event or navigation), and enter name and value parameters.</p>

</div>

<div class="numbered"><h4 class="sectiontitle">4. Output cue points for Flash projects</h4><p>To embed cue points into media files, save to

FLV format. (See <a href="WS5E90C6BF-F24C-4ba2-8BDB-02FC457A54D1a.html">Save entire files or selected ranges</a>.) Or, to edit cue points

separately from media files, export to XML format, and then import

the XML in either Adobe Flash Professional or the Adobe Media Encoder.</p>

</div>

</div></div>

<div id="WSA2EFDA9A-6C5D-4a44-8E91-1385A12E8103a" class="nochunk"><a name="WSA2EFDA9A-6C5D-4a44-8E91-1385A12E8103a"><!-- --></a><h2 class="topictitle2">Set properties for cue points</h2><div><ol><li><p>In

the Markers panel, select a marker, and expand the Marker Details

section.</p>

</li>

<li><p>For Type, select either Event or Navigation.</p>

</li>

<li><p>Adjust parameters: </p>

<ul><li><p>To add new parameters,

click the Add Parameter button&#160;<img src="images/add_marker.png" />. Enter

a name and value, and click OK.</p>

</li>

<li><p>To edit existing parameters, double-click them.</p>

</li>

<li><p>To delete parameters, select them, and click the Clear Parameter button&#160;<img src="images/clear_marker.png" />.</p>

</li>

</ul>

</li>

</ol>

</div></div>

<div id="WSDD1C2114-769A-4f04-A761-25EE51541990a" class="nochunk"><a name="WSDD1C2114-769A-4f04-A761-25EE51541990a"><!-- --></a><h2 class="topictitle2">Export or import cue points in XML files</h2><div><p>To

edit cue points in Adobe Flash Professional or the Adobe Media Encoder, export

them to XML. Import the resulting XML file in Soundbooth if you

want to adjust the corresponding markers in media files.</p>

<div class="section"><h4 class="sectiontitle">Export markers as cue points</h4><p><img src="images/dingbat.png" />&#160;Choose

File&#160;&gt; Export&#160;&gt; Markers.</p>

<div class="tip"><img src="images/tip_help.png" />To embed Flash cue points in media files, save

them to FLV format. (See <a href="WS5E90C6BF-F24C-4ba2-8BDB-02FC457A54D1a.html">Save entire files or selected ranges</a>.)</div></div>

<div class="section"><h4 class="sectiontitle">Export spoken words as cue points</h4><p>To trigger animated events based on

speech, export each spoken word as a cue point.</p>

<ol><li><p>Create

a text transcript. (See <a href="WS29F692D2-7A49-44db-A109-AE016B766767.html">Analyze speech for text XMP metadata</a>.)</p>

</li>

<li><p>Choose File &gt; Export &gt; Speech Transcription.</p>

</li>

</ol>

</div>

<div class="section"><h4 class="sectiontitle">Import cue point XML files</h4><p><img src="images/dingbat.png" />&#160; Choose

File&#160;&gt; Import&#160;&gt; Markers.</p>

</div>

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