Initialize engine version: 5.5.3p4 (12955fd3914a) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 (ID=0x2504) Vendor: NVIDIA VRAM: 3072 MB Driver: 32.0.15.6603 Begin MonoManager ReloadAssembly Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.VR.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\UnityEngine.VR.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\GraphLogger.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\GraphLogger.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\KopiLua.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\KopiLua.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\KopiLuaDll.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\KopiLuaDll.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\KopiLuaInterface.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\KopiLuaInterface.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DecalSystem.Runtime.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProCore 1.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProCore 1.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProCore.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\ProCore.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\SUPERHOTSPY-Shared.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\SUPERHOTSPY-Shared.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween43.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween43.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween46.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween46.dll into Unity Child Domain Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween50.dll (this message is harmless) Loading X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\DOTween50.dll into Unity Child Domain - Completed reload, in 0.034 seconds Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\System.dll (this message is harmless) Platform assembly: X:\downloads\games\vr\SUPERHOT VR\SUPERHOTVR_Data\Managed\System.Xml.dll (this message is harmless) Initializing input. Input initialized. desktop: 2048x1152 60Hz; virtual: 4848x1555 at -1360,-6 Initialized touch support. OpenVR initialized! [VRDevice] Successfully created device OpenVR. UnloadTime: 0.989900 ms Connected to oculus:VRLINKHMDQUEST2 Shader warmup: 30 shaders 419 combinations 0.096s Something went wrong with third party plugins initialization: Steamworks is not initialized. at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in :0 at Steamworks.SteamUser.GetSteamID () [0x00000] in :0 at VRLaunch.LaunchThirdPartyPlugins () [0x00000] in :0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Setting up 3 worker threads for Enlighten. Thread -> id: 7600 -> priority: 1 Thread -> id: 7b54 -> priority: 1 Thread -> id: 5280 -> priority: 1 The referenced script on this Behaviour (Game Object 'glock') is missing! (Filename: Line: 1755) The referenced script on this Behaviour (Game Object 'hand') is missing! (Filename: Line: 1755) The referenced script on this Behaviour (Game Object 'hand_glock_baked_NEW') is missing! (Filename: Line: 1755) Unloading 13 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.681700 ms Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 20372. Total: 7.182000 ms (FindLiveObjects: 1.176600 ms CreateObjectMapping: 0.619300 ms MarkObjects: 5.336700 ms DeleteObjects: 0.048400 ms) Achievements system could not initialize! Trying to update IK solver before initiating it. If you intended to disable the IK component to manage it's updating, use ik.Disable() instead of ik.enabled = false, the latter does not guarantee solver initiation. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 10.784400 ms Unloading 300 unused Assets to reduce memory usage. Loaded Objects now: 19608. Total: 8.447101 ms (FindLiveObjects: 0.834700 ms CreateObjectMapping: 0.545500 ms MarkObjects: 6.384900 ms DeleteObjects: 0.681600 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.990200 ms Unloading 309 unused Assets to reduce memory usage. Loaded Objects now: 19612. Total: 8.430600 ms (FindLiveObjects: 1.076200 ms CreateObjectMapping: 0.689500 ms MarkObjects: 5.938100 ms DeleteObjects: 0.726400 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.288100 ms Unloading 302 unused Assets to reduce memory usage. Loaded Objects now: 19616. Total: 7.519100 ms (FindLiveObjects: 0.771900 ms CreateObjectMapping: 0.451300 ms MarkObjects: 5.741900 ms DeleteObjects: 0.553600 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.189200 ms Unloading 296 unused Assets to reduce memory usage. Loaded Objects now: 19620. Total: 8.283500 ms (FindLiveObjects: 0.758400 ms CreateObjectMapping: 0.522100 ms MarkObjects: 6.370400 ms DeleteObjects: 0.632100 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.839300 ms Unloading 301 unused Assets to reduce memory usage. Loaded Objects now: 19624. Total: 8.131700 ms (FindLiveObjects: 1.015900 ms CreateObjectMapping: 0.554400 ms MarkObjects: 6.022300 ms DeleteObjects: 0.538100 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.398100 ms Unloading 298 unused Assets to reduce memory usage. Loaded Objects now: 19628. Total: 7.844200 ms (FindLiveObjects: 0.959900 ms CreateObjectMapping: 0.541200 ms MarkObjects: 5.899600 ms DeleteObjects: 0.443000 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.915900 ms Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 19632. Total: 7.539800 ms (FindLiveObjects: 0.795800 ms CreateObjectMapping: 0.471700 ms MarkObjects: 5.729400 ms DeleteObjects: 0.542500 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.122100 ms Unloading 230 unused Assets to reduce memory usage. Loaded Objects now: 19636. Total: 8.616700 ms (FindLiveObjects: 0.775300 ms CreateObjectMapping: 0.453800 ms MarkObjects: 6.884700 ms DeleteObjects: 0.502400 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.837501 ms Unloading 602 unused Assets to reduce memory usage. Loaded Objects now: 19651. Total: 8.508700 ms (FindLiveObjects: 0.825800 ms CreateObjectMapping: 0.497200 ms MarkObjects: 6.119200 ms DeleteObjects: 1.066100 ms) Unloading 12 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.012900 ms Unloading 621 unused Assets to reduce memory usage. Loaded Objects now: 19644. Total: 8.403001 ms (FindLiveObjects: 0.777800 ms CreateObjectMapping: 0.474000 ms MarkObjects: 6.159500 ms DeleteObjects: 0.991300 ms) Unloading 4 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.705200 ms Update board called but achievements system not initialized! (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 2845 unused Assets to reduce memory usage. Loaded Objects now: 23452. Total: 14.618600 ms (FindLiveObjects: 1.405100 ms CreateObjectMapping: 1.112800 ms MarkObjects: 6.555200 ms DeleteObjects: 5.545200 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.846100 ms Unloading 1668 unused Assets to reduce memory usage. Loaded Objects now: 16419. Total: 17.637899 ms (FindLiveObjects: 0.684000 ms CreateObjectMapping: 0.676700 ms MarkObjects: 4.297600 ms DeleteObjects: 11.979300 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.059000 ms Unloading 896 unused Assets to reduce memory usage. Loaded Objects now: 16430. Total: 9.787200 ms (FindLiveObjects: 0.982800 ms CreateObjectMapping: 0.952200 ms MarkObjects: 5.702600 ms DeleteObjects: 2.149000 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.004100 ms Unloading 620 unused Assets to reduce memory usage. Loaded Objects now: 16445. Total: 7.305000 ms (FindLiveObjects: 0.752100 ms CreateObjectMapping: 0.771600 ms MarkObjects: 4.503700 ms DeleteObjects: 1.277400 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.323200 ms Unloading 718 unused Assets to reduce memory usage. Loaded Objects now: 16427. Total: 8.311200 ms (FindLiveObjects: 0.960700 ms CreateObjectMapping: 0.821600 ms MarkObjects: 4.964900 ms DeleteObjects: 1.563200 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.117600 ms Unloading 351 unused Assets to reduce memory usage. Loaded Objects now: 16431. Total: 6.552600 ms (FindLiveObjects: 0.655500 ms CreateObjectMapping: 0.514700 ms MarkObjects: 4.667500 ms DeleteObjects: 0.714400 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.450000 ms Unloading 305 unused Assets to reduce memory usage. Loaded Objects now: 16457. Total: 8.093000 ms (FindLiveObjects: 1.285100 ms CreateObjectMapping: 0.752500 ms MarkObjects: 5.576000 ms DeleteObjects: 0.478900 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.123100 ms Unloading 583 unused Assets to reduce memory usage. Loaded Objects now: 16470. Total: 6.977300 ms (FindLiveObjects: 0.588300 ms CreateObjectMapping: 0.469200 ms MarkObjects: 4.896300 ms DeleteObjects: 1.023100 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.373000 ms Unloading 444 unused Assets to reduce memory usage. Loaded Objects now: 16440. Total: 6.885700 ms (FindLiveObjects: 0.778500 ms CreateObjectMapping: 0.520100 ms MarkObjects: 4.607000 ms DeleteObjects: 0.979700 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.373401 ms Unloading 399 unused Assets to reduce memory usage. Loaded Objects now: 16444. Total: 8.378800 ms (FindLiveObjects: 0.730800 ms CreateObjectMapping: 0.777500 ms MarkObjects: 6.153800 ms DeleteObjects: 0.716500 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.846101 ms Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 16459. Total: 6.162900 ms (FindLiveObjects: 0.678000 ms CreateObjectMapping: 0.457300 ms MarkObjects: 4.590900 ms DeleteObjects: 0.436500 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.376100 ms Unloading 704 unused Assets to reduce memory usage. Loaded Objects now: 16452. Total: 6.321700 ms (FindLiveObjects: 0.543700 ms CreateObjectMapping: 0.437800 ms MarkObjects: 4.031000 ms DeleteObjects: 1.308500 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.516900 ms Unloading 681 unused Assets to reduce memory usage. Loaded Objects now: 16456. Total: 7.238400 ms (FindLiveObjects: 0.643700 ms CreateObjectMapping: 0.606200 ms MarkObjects: 4.800600 ms DeleteObjects: 1.187600 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.416200 ms Unloading 636 unused Assets to reduce memory usage. Loaded Objects now: 16471. Total: 7.320000 ms (FindLiveObjects: 0.575900 ms CreateObjectMapping: 0.436700 ms MarkObjects: 4.829900 ms DeleteObjects: 1.476700 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.373900 ms Unloading 359 unused Assets to reduce memory usage. Loaded Objects now: 16475. Total: 6.418500 ms (FindLiveObjects: 0.592700 ms CreateObjectMapping: 0.407200 ms MarkObjects: 4.755500 ms DeleteObjects: 0.662900 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.569100 ms Unloading 615 unused Assets to reduce memory usage. Loaded Objects now: 16487. Total: 7.343100 ms (FindLiveObjects: 0.612600 ms CreateObjectMapping: 0.502300 ms MarkObjects: 5.167600 ms DeleteObjects: 1.060400 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.958100 ms Unloading 1109 unused Assets to reduce memory usage. Loaded Objects now: 16480. Total: 7.459800 ms (FindLiveObjects: 0.736100 ms CreateObjectMapping: 0.608500 ms MarkObjects: 4.151300 ms DeleteObjects: 1.963500 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.257000 ms Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 16495. Total: 6.759300 ms (FindLiveObjects: 0.706200 ms CreateObjectMapping: 0.519600 ms MarkObjects: 5.038600 ms DeleteObjects: 0.494500 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.477500 ms Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 16488. Total: 6.518300 ms (FindLiveObjects: 0.613000 ms CreateObjectMapping: 0.434800 ms MarkObjects: 4.330900 ms DeleteObjects: 1.139200 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.404000 ms Unloading 352 unused Assets to reduce memory usage. Loaded Objects now: 16481. Total: 5.439000 ms (FindLiveObjects: 0.604200 ms CreateObjectMapping: 0.447800 ms MarkObjects: 3.890300 ms DeleteObjects: 0.496400 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.443600 ms Unloading 373 unused Assets to reduce memory usage. Loaded Objects now: 16496. Total: 8.008801 ms (FindLiveObjects: 0.722400 ms CreateObjectMapping: 0.599200 ms MarkObjects: 5.844300 ms DeleteObjects: 0.842600 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.143100 ms Unloading 653 unused Assets to reduce memory usage. Loaded Objects now: 16500. Total: 7.278000 ms (FindLiveObjects: 0.616000 ms CreateObjectMapping: 0.496000 ms MarkObjects: 4.940700 ms DeleteObjects: 1.224900 ms) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "_OmniVRSubScene/Folders/Debris/weapon-butterfly-knife-rambo-model8 shard" (Filename: Line: 172) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.545800 ms Unloading 772 unused Assets to reduce memory usage. Loaded Objects now: 16515. Total: 9.218901 ms (FindLiveObjects: 1.002600 ms CreateObjectMapping: 0.646100 ms MarkObjects: 5.328300 ms DeleteObjects: 2.241400 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.623100 ms Unloading 709 unused Assets to reduce memory usage. Loaded Objects now: 16508. Total: 6.896800 ms (FindLiveObjects: 0.707900 ms CreateObjectMapping: 0.523900 ms MarkObjects: 4.588200 ms DeleteObjects: 1.076400 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.696400 ms Unloading 1234 unused Assets to reduce memory usage. Loaded Objects now: 16512. Total: 7.923200 ms (FindLiveObjects: 0.543200 ms CreateObjectMapping: 0.466400 ms MarkObjects: 4.694900 ms DeleteObjects: 2.218300 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.310000 ms Unloading 375 unused Assets to reduce memory usage. Loaded Objects now: 16516. Total: 6.816500 ms (FindLiveObjects: 1.067400 ms CreateObjectMapping: 0.753200 ms MarkObjects: 4.437300 ms DeleteObjects: 0.558200 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.276100 ms Unloading 697 unused Assets to reduce memory usage. Loaded Objects now: 16509. Total: 6.461100 ms (FindLiveObjects: 0.666700 ms CreateObjectMapping: 0.558300 ms MarkObjects: 3.966200 ms DeleteObjects: 1.269500 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.411300 ms Unloading 671 unused Assets to reduce memory usage. Loaded Objects now: 16524. Total: 8.094400 ms (FindLiveObjects: 0.827900 ms CreateObjectMapping: 0.737100 ms MarkObjects: 4.975600 ms DeleteObjects: 1.553300 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.658400 ms Unloading 267 unused Assets to reduce memory usage. Loaded Objects now: 16550. Total: 6.678000 ms (FindLiveObjects: 0.726900 ms CreateObjectMapping: 0.554200 ms MarkObjects: 5.002300 ms DeleteObjects: 0.394100 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.547600 ms Unloading 676 unused Assets to reduce memory usage. Loaded Objects now: 16532. Total: 6.734500 ms (FindLiveObjects: 0.656600 ms CreateObjectMapping: 0.478100 ms MarkObjects: 4.179700 ms DeleteObjects: 1.419700 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.691100 ms Unloading 384 unused Assets to reduce memory usage. Loaded Objects now: 16536. Total: 6.262000 ms (FindLiveObjects: 0.634800 ms CreateObjectMapping: 0.472900 ms MarkObjects: 4.369600 ms DeleteObjects: 0.783900 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 8.395801 ms Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 16540. Total: 7.446600 ms (FindLiveObjects: 0.780700 ms CreateObjectMapping: 0.639100 ms MarkObjects: 5.402800 ms DeleteObjects: 0.623600 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 5.844800 ms Unloading 337 unused Assets to reduce memory usage. Loaded Objects now: 16544. Total: 7.553000 ms (FindLiveObjects: 0.690400 ms CreateObjectMapping: 0.481200 ms MarkObjects: 5.750900 ms DeleteObjects: 0.629600 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 7.835900 ms Unloading 366 unused Assets to reduce memory usage. Loaded Objects now: 16548. Total: 8.145599 ms (FindLiveObjects: 0.847100 ms CreateObjectMapping: 0.529600 ms MarkObjects: 6.072800 ms DeleteObjects: 0.695600 ms) Unloading 11 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 9.059100 ms Unloading 897 unused Assets to reduce memory usage. Loaded Objects now: 16541. Total: 8.064300 ms (FindLiveObjects: 1.438900 ms CreateObjectMapping: 0.585600 ms MarkObjects: 4.525000 ms DeleteObjects: 1.514200 ms) OpenVR Shutdown