<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <TerrainDef>
    <defName>RV2_FertilizedSoil</defName>
    <label>fertilized soil</label>
    <costList>
      <RV2_Manufactured_Fertilizer>2</RV2_Manufactured_Fertilizer>
    </costList>
    <texturePath>Terrain/Surfaces/SoilRich</texturePath>
    <edgeType>FadeRough</edgeType>
    <renderPrecedence>335</renderPrecedence>
    <pathCost>4</pathCost>
    <filthAcceptanceMask>
      <li>Unnatural</li>
    </filthAcceptanceMask>
    <statBases>
      <Beauty>-3</Beauty>
      <Cleanliness>-5</Cleanliness>
	  <WorkToBuild>200</WorkToBuild>
    </statBases>
    <affordances>
      <li>Light</li>
      <li>Medium</li>
      <li>Heavy</li>
      <li>GrowSoil</li>
      <li>Diggable</li>
    </affordances>
    <generatedFilth>Filth_Dirt</generatedFilth>
    <fertility>1.5</fertility>
    <takeFootprints>True</takeFootprints>
    <tools>
      <li>
        <label>fertilized soil</label>
        <capacities>
          <li>KickMaterialInEyes</li>
        </capacities>
        <hediff>MudInEyes</hediff>
        <cooldownTime>1.5</cooldownTime>
      </li>
    </tools>
    <designationCategory>Floors</designationCategory>
    <constructEffect>ConstructDirt</constructEffect>
    <terrainAffordanceNeeded>GrowSoil</terrainAffordanceNeeded>
  </TerrainDef>
</Defs>
