<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  <RimVore2.QuirkPoolDef>
    <defName>Persuasiveness</defName>
    <label>Persuasiveness</label>
	<category>Proposals</category>
	<description>These quirks determine how convincing a pawn is at proposing a vore attempt.</description>
    <generationOrder>3</generationOrder>
    <poolType>PickOne</poolType>
    <quirks>
      <li>Persuasiveness_VeryGood</li>
	  <li>Persuasiveness_Good</li>
      <li>Persuasiveness_Normal</li>
      <li>Persuasiveness_Bad</li>
	  <li>Persuasiveness_VeryBad</li>
    </quirks>
    <blockingKeywords>
      <li>PawnIsAnimal</li>
    </blockingKeywords>
  </RimVore2.QuirkPoolDef>

  <RimVore2.QuirkDef>
    <defName>Persuasiveness_VeryGood</defName>
    <label>Beguilingly voresuasive</label>
    <description>Forget a silver tongue; [PAWN_label] has a whole maw-full of gold and honey. Targets are much more likely to agree to [PAWN_possessive] proposals.</description>
    <rarity>VeryRare</rarity>
    <comps>
      <li Class="RimVore2.QuirkComp_ValueModifier">
        <modifierName>VoreProposalSuccessModifier</modifierName>
        <modifierValue>2</modifierValue>
      </li>
    </comps>
  </RimVore2.QuirkDef>
  <RimVore2.QuirkDef>
    <defName>Persuasiveness_Good</defName>
    <label>Voresuasive</label>
    <description>[PAWN_label] has a silver tongue with the subject of vore. Targets are more likely to agree to [PAWN_possessive] proposals.</description>
    <rarity>Uncommon</rarity>
    <comps>
      <li Class="RimVore2.QuirkComp_ValueModifier">
        <modifierName>VoreProposalSuccessModifier</modifierName>
        <modifierValue>1.3</modifierValue>
      </li>
    </comps>
  </RimVore2.QuirkDef>
  <RimVore2.QuirkDef>
    <defName>Persuasiveness_Normal</defName>
    <label>Neutral charm</label>
    <hidden>true</hidden>
    <description>[PAWN_label] is not particularly persuasive or unpersuasive about vore.</description>
    <rarity>Abundant</rarity>
  </RimVore2.QuirkDef>
  <RimVore2.QuirkDef>
    <defName>Persuasiveness_Bad</defName>
    <label>Unvoresuasive</label>
    <description>[PAWN_label] can't think of any good arguments for why you should do vore with [PAWN_objective]. Targets are less likely to agree to [PAWN_possessive] proposals.</description>
    <rarity>Rare</rarity>
    <comps>
      <li Class="RimVore2.QuirkComp_ValueModifier">
        <modifierName>VoreProposalSuccessModifier</modifierName>
        <modifierValue>0.75</modifierValue>
      </li>
    </comps>
  </RimVore2.QuirkDef>
  <RimVore2.QuirkDef>
    <defName>Persuasiveness_VeryBad</defName>
    <label>Staggeringly unvoresuasive</label>
    <description>[PAWN_label] could convince a rampaging predator not to eat [PAWN_objective]... so long as [PAWN_pronoun] was actively trying to get eaten. Targets are much less likely to agree to [PAWN_possessive] proposals.</description>
    <rarity>VeryRare</rarity>
    <comps>
      <li Class="RimVore2.QuirkComp_ValueModifier">
        <modifierName>VoreProposalSuccessModifier</modifierName>
        <modifierValue>0.5</modifierValue>
      </li>
    </comps>
  </RimVore2.QuirkDef>
</Defs>