<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef Abstract="True" ParentName="FurnitureWithQualityBase" Name="StairsBase">
		<description>Stairs.</description>
		<altitudeLayer>Building</altitudeLayer>
		<passability>Standable</passability>
		<fillPercent>0.15</fillPercent>
		<building>
			<isEdifice>false</isEdifice>
			<ai_neverTrashThis>true</ai_neverTrashThis>
		</building>	
		<pathCost>60</pathCost>
		<canOverlapZones>false</canOverlapZones>
		<surfaceType>Eat</surfaceType>
		<tickerType>Normal</tickerType>
	</ThingDef>

	<ThingDef ParentName="StairsBase">
		<defName>ZL_StairsUp</defName>
		<label>stairs up</label>
		<altitudeLayer>BuildingOnTop</altitudeLayer>
		<description>stairs.</description>
		<thingClass>ZLevels.Building_StairsUp</thingClass>
		<graphicData>
			<texPath>Building/LadderUp</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(3, 3)</drawSize>
		</graphicData>
		<statBases>
			<MaxHitPoints>375</MaxHitPoints>
			<WorkToBuild>1000</WorkToBuild>
			<Mass>5</Mass>
			<Flammability>1.0</Flammability>
			<Beauty>3</Beauty>
		</statBases>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
		</stuffCategories>
		<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
		<costStuffCount>10</costStuffCount>
		<rotatable>true</rotatable>
		<castEdgeShadows>true</castEdgeShadows>
		<staticSunShadowHeight>0.20</staticSunShadowHeight>
		<pathCost>60</pathCost>
		<designationCategory>Structure</designationCategory>
	</ThingDef>

	<ThingDef ParentName="StairsBase">
		<defName>ZL_StairsDown</defName>
		<label>stairs down</label>
		<description>stairs.</description>
		<thingClass>ZLevels.Building_StairsDown</thingClass>
		<surfaceType>Item</surfaceType>
		<graphicData>
			<texPath>Building/Ladder</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(3, 3)</drawSize>
		</graphicData>
		<statBases>
			<MaxHitPoints>375</MaxHitPoints>
			<WorkToBuild>1000</WorkToBuild>
			<Mass>5</Mass>
			<Flammability>1.0</Flammability>
			<Beauty>3</Beauty>
		</statBases>
		<stuffCategories>
			<li>Metallic</li>
			<li>Woody</li>
		</stuffCategories>
		<leaveResourcesWhenKilled>true</leaveResourcesWhenKilled>
		<costStuffCount>10</costStuffCount>
		<rotatable>true</rotatable>
		<castEdgeShadows>false</castEdgeShadows>
		<fillPercent>0.0</fillPercent>
		<staticSunShadowHeight>0.0</staticSunShadowHeight>
		<pathCost>10</pathCost>
		<designationCategory>Structure</designationCategory>
	</ThingDef>

	<ThingDef ParentName="StairsBase">
		<defName>ZL_NaturalHole</defName>
		<label>natural hole</label>
		<description>natural hole.</description>
		<thingClass>ZLevels.Building_StairsDown</thingClass>
		<surfaceType>Item</surfaceType>
		<graphicData>
			<texPath>Building/Ladder</texPath>
			<graphicClass>Graphic_Multi</graphicClass>
			<drawSize>(3, 3)</drawSize>
		</graphicData>
		<statBases>
			<MaxHitPoints>375</MaxHitPoints>
			<Mass>5</Mass>
			<Flammability>1.0</Flammability>
			<Beauty>3</Beauty>
		</statBases>
		<rotatable>false</rotatable>
		<castEdgeShadows>false</castEdgeShadows>
		<fillPercent>0.0</fillPercent>
		<staticSunShadowHeight>0.0</staticSunShadowHeight>
		<pathCost>10</pathCost>
		<tradeability>None</tradeability>
	</ThingDef>


</Defs>
