<?xml version="1.0" encoding="utf-8" ?>
<Defs>

	<ThingDef ParentName="BuildingBase">
		<defName>ZL_PowerTransmitterColumn</defName>
		<label>Power transmitter column</label>
		<description>A column capable of holding a roof. Transmits power above and below.</description>
		<designationCategory>Power</designationCategory>
		<altitudeLayer>Building</altitudeLayer>
		<passability>PassThroughOnly</passability>
		<fillPercent>0.25</fillPercent>
		<thingClass>ZLevels.Building_PowerTransmitter</thingClass>
		<tickerType>Normal</tickerType>
		<pathCost>0</pathCost>
		<statBases>
			<MaxHitPoints>160</MaxHitPoints>
			<WorkToBuild>750</WorkToBuild>
			<Mass>10</Mass>
			<Flammability>1.0</Flammability>
			<Beauty>5</Beauty>
		</statBases>
		<stuffCategories>
			<li>Metallic</li>
		</stuffCategories>
		<costStuffCount>60</costStuffCount>
		<holdsRoof>true</holdsRoof>
		<canOverlapZones>false</canOverlapZones>
		<rotatable>false</rotatable>
		<fertility>0</fertility>
		<building>
			<isInert>true</isInert>
			<ai_chillDestination>false</ai_chillDestination>
		</building>
		<graphicData>
			<drawSize>(1,1.25)</drawSize>
			<drawOffset>(0,0,0.2)</drawOffset>
			<texPath>Things/Building/Furniture/Column</texPath>
			<graphicClass>Graphic_Single</graphicClass>
			<shadowData>
				<volume>(0.3, 0.5, 0.3)</volume>
				<offset>(0,0,-0.23)</offset>
			</shadowData>
			<damageData>
				<rect>(0.2,0.2,0.6,0.6)</rect>
			</damageData>
		</graphicData>
		<comps>
			<li Class="ZLevels.CompProperties_PowerZTransmitter">
				<transmitsPower>true</transmitsPower>
				<shortCircuitInRain>true</shortCircuitInRain>
			</li>
		</comps>
	</ThingDef>

</Defs>