<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

<!-- Auto Drill -->

<VFE_ChunkToMine>Drill for {0}</VFE_ChunkToMine>
<VFE_ChunkRandomMine>Drill for Random Chunks</VFE_ChunkRandomMine>
<VFE_ChooseMine>Choose chunk type to drill</VFE_ChooseMine>
<VFE_ChooseMineDesc>Choose chunk type to drill. You can choose any of the map's rock types, or random</VFE_ChooseMineDesc>
<VFE_RandomRock>Random chunk</VFE_RandomRock>
<VFE_PleaseSelectOutput>Select machine output</VFE_PleaseSelectOutput>
<VFE_NeedsWater>This building must be placed on water</VFE_NeedsWater>

<!-- Random Building Graphics -->

<VFE_ChangeGraphic>Random Graphic</VFE_ChangeGraphic>
<VFE_ChangeGraphicDesc>Change Graphic of this building randomly between those available</VFE_ChangeGraphicDesc>

<VFE_ChooseGraphic>Choose Graphic</VFE_ChooseGraphic>
<VFE_ChooseGraphicDesc>Choose Graphic of this building via a menu with all available options</VFE_ChooseGraphicDesc>

<VFE_NoGraphics>This building doesn't have extra random graphics to choose from. Some modder added the comp class to the building without alternative graphics, which is weird</VFE_NoGraphics>

<!-- Random Building Graphics, Options -->

<!--<VFE_RandomOrSequentially>"Change Graphic" button changes graphic randomly (deselect for sequentially)</VFE_RandomOrSequentially>-->
<VFE_HideRandomizeButton>Hide the "Random Graphic" and "Choose Graphic" buttons</VFE_HideRandomizeButton>
<VFE_RandomBuildingsDontStartRandom>Make random graphics buildings NOT start randomized</VFE_RandomBuildingsDontStartRandom>

<VFE.SwitchLightColor>Switch light color</VFE.SwitchLightColor>
<VFE.SwitchLightColorDesc>Change current light colour.</VFE.SwitchLightColorDesc>
<VFE.ChangeColorTo>Change color to {0}</VFE.ChangeColorTo>
<VFE.ColorSwitchPowerOff>Power is off. Impossible to switch color.</VFE.ColorSwitchPowerOff>
	
</LanguageData>