<?xml version="1.0" encoding="UTF-8"?>
<LanguageData>
    <VEF.Hire>Hire {0}</VEF.Hire>
    <VEF.HireDesc>Hire some {0} to help around the colony, for example with defense.</VEF.HireDesc>
    <VEF.AvailableSilver>Available Silver: {0}</VEF.AvailableSilver>
    <VEF.Value>Value</VEF.Value>
    <VEF.ChooseNumberOfUnits>How many of that unit do you want to have?</VEF.ChooseNumberOfUnits>
    <VEF.Breakdown>Breakdown</VEF.Breakdown>
    <VEF.DayAmount>Amount of Days</VEF.DayAmount>
    <VEF.Cost>Cost to hire</VEF.Cost>
    <VEF.RiskMult>Risk multiplier</VEF.RiskMult>
    <VEF.TotalPrice>Total Price</VEF.TotalPrice>
    <VEF.HiringDesc>You can hire {0} for any period of time.You can only have one contract active at a time, and you cannot mix and match the factions from which you hire.
If hired {0} die on duty, you will incur an additional 5% increase to contract price per dead pirate on all future contracts for a full year.</VEF.HiringDesc>
    <VEF.LongTerm>Long term contracts are significantly more expensive</VEF.LongTerm>
    <VEF.ContractInfo>View contract with {0}</VEF.ContractInfo>
    <VEF.PawnsList>Contracted:</VEF.PawnsList>
    <VEF.ContractTitle>Contract with {0}</VEF.ContractTitle>
    <VEF.Spent>Silver spent:</VEF.Spent>
    <VEF.TimeLeft>Time remaining:</VEF.TimeLeft>
    <VEF.CancelContract>Cancel Contract</VEF.CancelContract>
    <VEF.NoRefund>Cancelling your contract will not refund the silver you spent on it.</VEF.NoRefund>
	<VEF.Customize>Customize {0}</VEF.Customize>
	<VEF.CustomizationTitle>{0} Customization</VEF.CustomizationTitle>
	<VEF.Name>Name</VEF.Name>
	<VEF.Cancel>Cancel</VEF.Cancel>
	<VEF.AvailableContracts>Available contracts: {0}</VEF.AvailableContracts>
	<VEF.MechsSection>Mechanoids</VEF.MechsSection>
	<VEF.DoorLockDefault>Default</VEF.DoorLockDefault>
    <VEF.DoorLockEveryone>Everyone</VEF.DoorLockEveryone>
    <VEF.DoorLockOnlyColonistsAndAnimals>Only colonists and animals</VEF.DoorLockOnlyColonistsAndAnimals>
    <VEF.DoorLockOnlyColonistsAndAnimalsAndFriendlies>Only colonists, animals and friendlies</VEF.DoorLockOnlyColonistsAndAnimalsAndFriendlies>
    <VEF.DoorLockOnlyDrafted>Only drafted</VEF.DoorLockOnlyDrafted>

	<VEF.DoorLockState>Current door lock policy "{0}"</VEF.DoorLockState>
	<VEF.DoorLockStateDesc>Click to change current door lock policy.</VEF.DoorLockStateDesc>
	<VEF.DoorLockStatePowerOff>Power is off. Impossible to change door lock policy.</VEF.DoorLockStatePowerOff>

</LanguageData>