<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
    <Outposts.Settings.Title>Vanilla Expanded Framework - Outposts</Outposts.Settings.Title>
    <Outposts.Settings.Multiplier.Production>Gloabal Production Multiplier: {0}</Outposts.Settings.Multiplier.Production>
    <Outposts.Settings.Multiplier.Time>Global Time Multiplier: {0}</Outposts.Settings.Multiplier.Time>
	<Outposts.Settings.RaidDifficulty>Global Raid Difficulty Multiplier: {0}</Outposts.Settings.RaidDifficulty>
	<Outposts.Settings.RaidFrequency>Raid Frequency Range</Outposts.Settings.RaidFrequency>
    <Outposts.Dialog.Create>Create</Outposts.Dialog.Create>
    <Outposts.Commands.Create.Label>Create Outpost</Outposts.Commands.Create.Label>
    <Outposts.Commands.Create.Desc>Create a new outpost using this caravan</Outposts.Commands.Create.Desc>
    <Outposts.Commands.TakeItems.Label>Take items</Outposts.Commands.TakeItems.Label>
    <Outposts.Commands.TakeItems.Desc>Take items from {0} and add them to the caravan</Outposts.Commands.TakeItems.Desc>
	<Outposts.Commands.GiveItems.Label>Give items</Outposts.Commands.GiveItems.Label>
    <Outposts.Commands.GiveItems.Desc>Take items from {0} and add them to the outpost</Outposts.Commands.GiveItems.Desc>
    <Outposts.Letters.Lost.Label>Outpost Lost</Outposts.Letters.Lost.Label>
    <Outposts.Letters.Lost.Text>Regretfully, due to the deaths of all inhabitants, the outpost of {0} has been lost to us.</Outposts.Letters.Lost.Text>
    <Outposts.Letters.BattleWon.Label>Outpost Battle Won</Outposts.Letters.BattleWon.Label>
    <Outposts.Letters.BattleWon.Text>We have successfully won the battle for {0}.{1}</Outposts.Letters.BattleWon.Text>
	<Outposts.Letters.BattleWon.Captured>We have managed to capture {0} in the aftermath</Outposts.Letters.BattleWon.Captured>
	<Outposts.Letters.BattleWon.Rescued>We have managed to recover {0}'s body</Outposts.Letters.BattleWon.Rescued>
	<Outposts.Letters.BattleWon.Secured>We have secured: {0} worth of goods and weapons from the raiders</Outposts.Letters.BattleWon.Secured>
    <Outposts.Letters.Items.Label>Items From {0}</Outposts.Letters.Items.Label>
    <Outposts.Letters.Items.Text>You have received the follow items from the outpost {0}:</Outposts.Letters.Items.Text>
    <Outposts.Commands.AddPawn.Label>Add Pawn</Outposts.Commands.AddPawn.Label>
    <Outposts.Commands.AddPawn.Desc>Transfer a pawn from this caravan to the outpost</Outposts.Commands.AddPawn.Desc>
	<Outposts.Commands.DeliveryColony.Label>Delivery Destination</Outposts.Commands.DeliveryColony.Label>
    <Outposts.Commands.DeliveryColony.Desc>Select which colony will recieve the goods. Currently: {0}</Outposts.Commands.DeliveryColony.Desc>
    <Outposts.Commands.Pack.Label>Pack</Outposts.Commands.Pack.Label>
    <Outposts.Commands.Pack.Desc>Begin packing this outpost back into a caravan</Outposts.Commands.Pack.Desc>
    <Outposts.Commands.StopPack.Label>Stop packing</Outposts.Commands.StopPack.Label>
    <Outposts.Commands.StopPack.Desc>Cancel packing this outpost into a caravan</Outposts.Commands.StopPack.Desc>
    <Outposts.Commands.Remove.Label>Remove Pawn</Outposts.Commands.Remove.Label>
    <Outposts.Commands.Remove.Desc>Remove a pawn from this outpost into a new caravan</Outposts.Commands.Remove.Desc>
    <Outposts.Command.Remove.Only1>Cannot remove pawns: Only 1 inhabitant. If you want to remove this outpost, select "Pack".</Outposts.Command.Remove.Only1>
    <Outposts.Contains>Contains {0} pawns</Outposts.Contains>
    <Outposts.Packing>Packing into caravan. Done in {0}</Outposts.Packing>
    <Outposts.NotSkilledEnough>Pawns are not skilled enough, need a cumulative {0} skill of at least {1}</Outposts.NotSkilledEnough>
    <Outposts.RestingAt>Resting at outpost {0}</Outposts.RestingAt>
    <Outposts.WillProduce.0>Will produce some items in {0}</Outposts.WillProduce.0>
    <Outposts.WillProduce.1>Will produce {0} {1} in {2}</Outposts.WillProduce.1>
    <Outposts.WillProduce.2>Will produce {0} {1} and {2} {3} in {4}</Outposts.WillProduce.2>
    <Outposts.WillProduce.N>Will produce the following in {0}:\n{1}</Outposts.WillProduce.N>
    <Outposts.CannotBeMade>Cannot be made in {0}</Outposts.CannotBeMade>
    <Outposts.NotEnoughPawns>Not enough pawns in caravan, need at least {0}</Outposts.NotEnoughPawns>
    <Outposts.TotalSkill>Cumulative {0} skill: {1}</Outposts.TotalSkill>
    <Outposts.TooClose>Too close to settlement or other outpost, must have at least 1 tile between them</Outposts.TooClose>
    <Outposts.AddedFromTransportPods>Your transport pods have arrived. {0} has been added to {1}.</Outposts.AddedFromTransportPods>
    <Outposts.AddTo>Add to outpost</Outposts.AddTo>
    <Outposts.SendNonPawns>Confirm sending items to the outpost? They will be permanently lost.</Outposts.SendNonPawns>
    <Outposts.AlreadyPacking>Already packing</Outposts.AlreadyPacking>
    <Outposts.Settings.DeliveryMethod>Delivery Method</Outposts.Settings.DeliveryMethod>
    <Outposts.Settings.DeliveryMethod.Teleport>Teleport items to colony</Outposts.Settings.DeliveryMethod.Teleport>
    <Outposts.Settings.DeliveryMethod.PackAnimal>Send pack animal carrying items to colony</Outposts.Settings.DeliveryMethod.PackAnimal>
    <Outposts.Settings.DeliveryMethod.Store>Store items at outpost</Outposts.Settings.DeliveryMethod.Store>
    <Outposts.Settings.DeliveryMethod.ForcePods>Always send drop pods</Outposts.Settings.DeliveryMethod.ForcePods>
    <Outposts.Settings.DeliveryMethod.PackOrPods>Pods if available, otherwise pack animal</Outposts.Settings.DeliveryMethod.PackOrPods>
    <Outposts.Abandoned>Outpost Abandoned</Outposts.Abandoned>
    <Outposts.Abandoned.Desc>{0} has been abonded due to having no one inside to run it. It will very quickly be looted and taken over by nature, leaving no trace it was ever there.</Outposts.Abandoned.Desc>
    <Outposts.Take>Take</Outposts.Take>
	<Outposts.Give>Give</Outposts.Give>
    <Outposts.AllowedBiomes>Must be in one of the following biomes:</Outposts.AllowedBiomes>
    <Outposts.DisallowedBiomes>Cannot be in any of the following biomes:</Outposts.DisallowedBiomes>
    <Outposts.NumPawns>Must have at least {0} pawns willing to join the outpost</Outposts.NumPawns>
    <Outposts.RequiredSkill>Cumulative {0} skill must be at least {1}</Outposts.RequiredSkill>
    <Outposts.GrowingRequired>Must have ability to grow plants</Outposts.GrowingRequired>
    <Outposts.MustHaveInCaravan>Must have {0} in caravan</Outposts.MustHaveInCaravan>
    <Outposts.NoValidPawns>No valid pawns to add to outpost</Outposts.NoValidPawns>
    <Outposts.SkillChange>Due to changes in skill level, {0} can no longer produce {1}</Outposts.SkillChange>
    <Outposts.Setting.ProductionTime>Production Time</Outposts.Setting.ProductionTime>
    <Outposts.Setting.PackTime>Pack Time</Outposts.Setting.PackTime>
    <Outposts.Setting.Range>Range</Outposts.Setting.Range>
    <Outposts.Setting.MinimumPawns>Minimum Pawns to Create</Outposts.Setting.MinimumPawns>
    <Outposts.Settings.Production>Production Multiplier</Outposts.Settings.Production>
    <Outposts.Settings.DoRaids>Enable Outpost Raids?</Outposts.Settings.DoRaids>
</LanguageData>
