<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>


	<NocturnalAnimals.BodyClock>Body clock</NocturnalAnimals.BodyClock>
	<NocturnalAnimals.BodyClock_Description>Determines when the animal sleeps and when it is awake.\n\nDiurnal animals sleep during the night and are awake during the day, while nocturnal animals sleep during the day and are awake during the night. Crepuscular animals are mainly active during dusk.</NocturnalAnimals.BodyClock_Description>

	<NocturnalAnimals.BodyClock_Diurnal>Diurnal</NocturnalAnimals.BodyClock_Diurnal>
	<NocturnalAnimals.BodyClock_Nocturnal>Nocturnal</NocturnalAnimals.BodyClock_Nocturnal>
	<NocturnalAnimals.BodyClock_Crepuscular>Crepuscular</NocturnalAnimals.BodyClock_Crepuscular>


	<VEF_AsexualHatched>{0} has reproduced asexually.</VEF_AsexualHatched>
	<VEF_AsexualCloning>{0} has cloned itself.</VEF_AsexualCloning>
	<VEF_AsexualHatchedEgg>{0} has sporulated.</VEF_AsexualHatchedEgg>
	<VEF_NotTameable>This creature is untameable</VEF_NotTameable>
	<VEF_TimeToMetamorphosis>Time to metamorphosis: {0}</VEF_TimeToMetamorphosis>
	
	<VEF_WarningEggExplodes>Warning, this egg explodes when hatching!</VEF_WarningEggExplodes>
	
	<VEF_TimeToDie>Animal expires in: {0}</VEF_TimeToDie>
	
	<VEF_DisableAnimal>Disable {0}</VEF_DisableAnimal>
	
	<VEF_StomachContents>{0} creatures swallowed whole. </VEF_StomachContents>
	<VEF_DigestionTime>Will be consumed in {0}</VEF_DigestionTime>
	
	<VEF_TerrainsNeedsDiggable>The terrain needs to be diggable to do this</VEF_TerrainsNeedsDiggable>
	
	<VEF_WhileCaravaning>While caravaning, produces {0} {1} every: </VEF_WhileCaravaning>
	
	<!-- Mod options -->
	
	<VCE_AffectsAllAnimalMods>These animal behaviours options will affect all animal mods that share code from the Vanilla Expanded Framework</VCE_AffectsAllAnimalMods>
	<VCE_CorpseDecayingEffectOption>Allow corpse decaying mechanics (for example, Helixien slug's effect)</VCE_CorpseDecayingEffectOption>
	<VCE_DigWhenHungryOption>Allow digging when hungry mechanics (for example, Frostmites digging corpses)</VCE_DigWhenHungryOption>
	<VCE_DigPeriodicallyOption>Allows animals digging for things periodically</VCE_DigPeriodicallyOption>
	<VCE_AnimalParticlesOption>Allow animal particles (gas and filth)</VCE_AnimalParticlesOption>
	<VCE_AsexualReproductionOption>Allow asexual reproduction</VCE_AsexualReproductionOption>
	<VFE_AsexualReproductionDisabled>Asexual reproduction disabled via mod options</VFE_AsexualReproductionDisabled>
	<VCE_BlinkMechanicsOption>Allow "blink" mechanics (for example, Skiphounds)</VCE_BlinkMechanicsOption>
	<VCE_BuildPeriodicallyOption>Allow animals building things (for example, beavers building dams)</VCE_BuildPeriodicallyOption>	
	<VCE_ChargeBatteriesOption>Allow animals recharging nearby batteries or refueling</VCE_ChargeBatteriesOption>
	<VCE_ExplodingEggsOption>Allow animals' eggs that explode (such as dragons')</VCE_ExplodingEggsOption>
	<VCE_HoveringOption>Allow animals "hovering", ignoring terrain movement costs</VCE_HoveringOption>
	<VCE_GraphicChangingOption>Allow animals changing graphics (for example, Chameleon Yak)</VCE_GraphicChangingOption>
	<VCE_EffecterOption>Allows animals causing hediffs, mental states or thoughts</VCE_EffecterOption>
	<VCE_RegenerationOption>Allow health regeneration (active and passive)</VCE_RegenerationOption>
	<VCE_ResurrectionOption>Allow animals to auto-resurrect (for example Phoenix Owlcat)</VCE_ResurrectionOption>
	<VCE_UntameableOption>Allow some animals to be untameable</VCE_UntameableOption>
	
	<!-- Bills -->
	
	<VEF_BillRequiresMass>Requires {0} Kg total mass</VEF_BillRequiresMass>
    


</LanguageData>