<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
	<name>Vanilla Expanded Framework</name>
	<author>Oskar Potocki, XeoNovaDan, Orion, Kikohi, Taranchuk, Sarg Bjornson, Erdelf</author>
	<url></url>
	<description>Vanilla Expanded Framework incorporates a multitude of functionalities for different mods in order for us to boost performance by not duplicating code across several mods. Examples of shared functionality include custom base generation code with an amazing building export tool, customisable sieges, faction-based pack animal textures, faction based apparel colouring system, Orion’s Faction Discovery revamped and improved, Item processor code, shields, and many, many others.
	
	Orion's Faction Discovery?

Yes!We have negotiated a deal with Orion and included his Faction Discovery mod within Vanilla Expanded Framework. Now, if you decide to add a faction to an existing playthrough, upon loading up the save you will have an option to spawn it's settlements and define how many of them you would like to spawn, as well as how far away from the player.
</description>
	<packageId>OskarPotocki.VanillaFactionsExpanded.Core</packageId>
	<supportedVersions>
		<li>1.0</li>
		<li>1.1</li>
		<li>1.2</li>
		<li>1.3</li>
		<li>1.4</li>
	</supportedVersions>
	<modDependencies>
		<li>
			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>
			<steamWorkshopUrl>https://steamcommunity.com/workshop/filedetails/?id=2009463077</steamWorkshopUrl>
		</li>
	</modDependencies>
	<loadAfter>
		<li>Ludeon.RimWorld</li>
		<li>Ludeon.RimWorld.Royalty</li>
		<li>brrainz.harmony</li>
	</loadAfter>
	<incompatibleWith>
		<li>hatena.RangeAnimalFramework</li>
	</incompatibleWith>
</ModMetaData>