<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
	<name>OgreStack</name>
	<author>Ogre</author>
	<supportedVersions>
		<li>1.1</li>
		<li>1.2</li>
		<li>1.3</li>
		<li>1.4</li>
	</supportedVersions>
	<packageId>Ogre.OgreStack</packageId>
	<description>Mod for customizing stack sizes. As well as the ability to target specific items.

Improvements for v1.0:
 - Stack changes now do NOT require a game reload, if a stack is modified 
   below a set stack size the stack is split up into smaller stacks.
   Should still save your game after every stack size adjustment; because
   if you adjust stacks, dont save, then reload a game, you could lose items.

 - Custom in game menu lets you pick between different modes ( scalar / fixed )
  + scalar : multiplies the base count by the number specified
  + fixed : simply sets the stack size to the number

 - Removed HugsLib dep since the hugs settings is no longer used.

 - Attempted to make it more clear how to set individual overrides
   via the Overrides.xml file.

Load Order:
 - It hopefully won't matter. The stack modification code attempts to run after
   initial processing is complete. But if you have problems. Try moving
   OgreStack to last place.

Defaults:
(Groups)
 - Small Volume Resources : x30 - ( gold, uranium, ... )
 - Resources : 1000 ( steel, wood, plasteel, ... )
 - Raw Food : 1000 ( corn, rice, ... )
 - Raw Meat : 1000 ( meat, eggs, ... )
 - Raw Plants : 2000 ( smokeleaf leaves, ... )
 - Meals : 150 ( fine meal, lavish meal, ... )
 - Animal Food : 2000 ( kibble, hay, ... )
 - Foods : 1000 ( pemmican, chocolate, ... )
 - Items : 20 ( horns, mech serums, ... )
 - Body Parts &amp; Implants : 5 ( arms, bionics, ... )
 - Textiles : 1000 ( cloth, wool, ... )
 - Leather : 1000 ( leather )
 - Stone Blocks : 2500 ( granite, marble, ... )
 - Manufactured : x10.0 ( components, wort, chemfuel, ... )
 - Medicine : 75 ( herbal, glitter, ... )
 - Drugs : 4000 ( smokeleaf joints, yayo, ... )
 - Mortar Shells : 25 ( antigrain, high explosive, ... )
 - Artifacts : 10 ( psychic lances, ... )
 - Other Stackables : x10 ( other items that stack but do not use vanilla game categories )

(Advanced - Individual ItemDefs)
 - AIPersonaCore : 1
 - TechprofSubpersonaCore : 1

GitHub: https://github.com/cmdprompt/OgreStack
</description>
</ModMetaData>