<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

  <!-- Character tab -->
  <RoyalTitleTooltipHasTitle>{PAWN_labelShort} currently has the title {TITLE}, awarded by {FACTION_name}.</RoyalTitleTooltipHasTitle>
  <RoyalTitleTooltipConceited>{PAWN_labelShort} will demand that this title's privileges be fully respected.</RoyalTitleTooltipConceited>
  <RoyalTitleTooltipNonConceited>{PAWN_labelShort} is flexible about this title's privileges.</RoyalTitleTooltipNonConceited>
  <RoyalTitleTooltipNextTitle>Next title</RoyalTitleTooltipNextTitle>
  <RoyalTitleTooltipNextTitleFavorCost>costs {0} {FACTION_royalFavorLabel}</RoyalTitleTooltipNextTitleFavorCost>
  <RoyalTitleTooltipFinalTitle>No more earnable titles on this planet.</RoyalTitleTooltipFinalTitle>
  <RoyalTitleTooltipInheritance>If {PAWN_nameDef} dies, {HEIR_nameFull} is designated to inherit {PAWN_possessive} title.</RoyalTitleTooltipInheritance>
  <RoyalTitleTooltipHeirNoFaction>{HEIR_nameFull} is not a member of any faction.</RoyalTitleTooltipHeirNoFaction>
  <RoyalTitleTooltipHeirDifferentFaction>{HEIR_nameFull} is a member of {FACTION_name}.</RoyalTitleTooltipHeirDifferentFaction>
  <RoyalTitleTooltipNoHeir>No one is designated to inherit {PAWN_nameDef}'s title. If {PAWN_pronoun} dies, the title will be lost.</RoyalTitleTooltipNoHeir>
  <RoyalTitleTooltipTitlesEarnable>Earnable titles of {FACTION_name}</RoyalTitleTooltipTitlesEarnable>
  <RoyalTitleTooltipTitlesNonEarnable>Other titles of {FACTION_name}</RoyalTitleTooltipTitlesNonEarnable>
  <RoyalTitleTooltipRoyalFavorAmount>{0} {1}</RoyalTitleTooltipRoyalFavorAmount>
  <RoyalTitleTooltipRoyalFavorTotal>{0} total</RoyalTitleTooltipRoyalFavorTotal>

  <RecruitmentResistanceRoyalTitleOffset>{0} title</RecruitmentResistanceRoyalTitleOffset>
  
  <!-- Permits tab -->
  <TabPermits>Permits</TabPermits>
  <PermitsFromFaction>Permits from {FACTION_name}</PermitsFromFaction>
  <CurrentTitle>Current title</CurrentTitle>
  <UnusedPermits>Unused permit points</UnusedPermits>
  <ReturnAllPermits>Return all permits</ReturnAllPermits>
  <NoPermitsToReturn>{PAWN_nameDef} has no permits to return.</NoPermitsToReturn>
  <NotEnoughFavor>Returning permits requires {FAVORCOST} {FAVOR} but {PAWN_nameDef} only has {CURFAVOR}.</NotEnoughFavor>
  <ReturnAllPermits_Desc>Return all previously-chosen permits for this faction. You will regain all the spent permit points and be able to spend them again.\n\nThis action costs {BASEFAVORCOST} {FAVOR}, plus the reset cost of any permits currently on cooldown. The total cost now is {FAVORCOST}.</ReturnAllPermits_Desc>
  <ReturnAllPermits_Confirm>Return all previously-chosen permits for {FACTION_name}?\n\nYou will regain all the spent permit points and be able to spend them again.\n\nThis action costs {BASEFAVORCOST} {FAVOR}, plus the reset cost of any permits currently on cooldown. The total cost now is {FAVORCOST}.</ReturnAllPermits_Confirm>
  <SwitchFaction_Desc>Switch faction</SwitchFaction_Desc>
  <AcceptPermit>Accept permit</AcceptPermit>
  <RequiresTitle>Requires title: {0}</RequiresTitle>
  <UpgradeFrom>Upgrade from: {0}</UpgradeFrom>
  <Cooldown>Cooldown</Cooldown>
  <CooldownUseFavorCost>{HONOR} cost if used during cooldown</CooldownUseFavorCost>
  
</LanguageData>