<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>

  <CommandDisabledUnconscious>{0_labelShort} is unconscious.</CommandDisabledUnconscious>
  
  <!-- Heritage -->
  <ChooseHeir>Choose a new heir for {HOLDER_nameIndef}:</ChooseHeir>
  <MakeHeirConfirm>You're about to change the heir of the title {HOLDER_nameIndef} received from {0_name}. This requires building a monument in a limited time, to consecrate the new inheritance.</MakeHeirConfirm>
  <MakeHeirPreviousHeirWarning>This will upset {HOLDER_possessive} current heir {HEIR_nameFull}.</MakeHeirPreviousHeirWarning>

  <!-- Call aid -->
  <CommandCallRoyalAid>Call aid...</CommandCallRoyalAid>
  <CommandCallRoyalAidDesc>Call for aid using a special permit.\n\nEach type of aid may be used for free once, after which you must wait to use it for free again. You can use the aid more frequently, but it costs honor to do so.</CommandCallRoyalAidDesc>
  <CommandCallRoyalAidLodger>Guests will not use their aid permits.</CommandCallRoyalAidLodger>
  <CommandCallRoyalAidSlave>Slaves cannot use their permits.</CommandCallRoyalAidSlave>
  <CommandCallRoyalAidFactionHostile>Your relations with {FACTION_name} are hostile.</CommandCallRoyalAidFactionHostile>
  <CommandCallRoyalAidFreeOption>Free</CommandCallRoyalAidFreeOption>
  <CommandCallRoyalAidFavorOption>{0} days left, costs {1} {FACTION_royalFavorLabel}</CommandCallRoyalAidFavorOption>
  <CommandCallRoyalAidWarningNonHostileFactions>You are about to call for aid, but there are people from factions whom {0_name} is not hostile to. Any soldiers you call will not attack them: {1}</CommandCallRoyalAidWarningNonHostileFactions>
  <CommandCallRoyalAidNotEnoughFavor>Not enough honor.</CommandCallRoyalAidNotEnoughFavor>
  
  <!-- Call laborers -->
  <CommandCallLaborers>Call laborers</CommandCallLaborers>
  <CommandCallLaborersDesc>Use a special permit to call for a group of laborers from your ally. These workers can only do labor tasks, but you can control them like they were your own colonists. You are required to keep them safe.</CommandCallLaborersDesc>
  <CommandOnCooldown>On cooldown. {0} days left.</CommandOnCooldown>
  <CommandCallLaborersNumLaborers>{0} laborers</CommandCallLaborersNumLaborers>

  <!-- Abilities -->
  <CommandPsycastWouldExceedEntropy>Neural heat would overflow. Disable the neural heat limiter to cast.</CommandPsycastWouldExceedEntropy>
  <CommandPsycastNotEnoughPsyfocus>{PSYCASTNAME} consumes {0} psyfocus but {CASTERNAME} only has {1}.</CommandPsycastNotEnoughPsyfocus>
  <CommandPsycastNotEnoughPsyfocusForMentalBreak>{PSYCASTNAME} needs {0} psyfocus to stop {1}'s mental break but {CASTERNAME} only has {2} psyfocus.</CommandPsycastNotEnoughPsyfocusForMentalBreak>
  <CommandPsycastHigherLevelPsylinkRequired>level {0} psylink is required.</CommandPsycastHigherLevelPsylinkRequired>
  <CommandPsycastZeroPsychicSensitivity>Zero psychic sensitivity.</CommandPsycastZeroPsychicSensitivity>
  <CommandPsycastPawnIsUnconscious>Ability user is unconscious.</CommandPsycastPawnIsUnconscious>
  <CommandPsycastLowPsyfocus>Need at least {0} psyfocus to cast this.</CommandPsycastLowPsyfocus>
  <NeuralHeatLetter>H</NeuralHeatLetter>
  <PsyfocusLetter>P</PsyfocusLetter>

  <!-- Select monument marker -->
  <CommandSelectMonumentMarker>Select monument</CommandSelectMonumentMarker>
  <CommandSelectMonumentMarkerDesc>Select the monument marker this belongs to.</CommandSelectMonumentMarkerDesc>

  <!-- Warn in building radius -->
  <CommandWarnInBuildingRadius>Build radius warning</CommandWarnInBuildingRadius>
  <CommandWarnInBuildingRadiusDesc>If enabled, this object will draw a red line to buildings you are placing using the architect menu, if they would interfere with meditation due to being too close.\n\nYou can turn this off if you don't intend to use this for meditation.</CommandWarnInBuildingRadiusDesc>
  
  <!-- Permits -->
  <ChooseRoyalPermit>Choose permit</ChooseRoyalPermit>
  <ChooseRoyalPermit_Desc>Open the permit selection screen and choose a new permit.</ChooseRoyalPermit_Desc>

  <CommandLeaveBestowingCeremony>Leave bestowing ceremony</CommandLeaveBestowingCeremony>
  <CommandLeaveBestowingCeremonyDesc>Stop participating in the bestowing ceremony.</CommandLeaveBestowingCeremonyDesc>
  <CommandCancelBestowingCeremony>Cancel bestowing ceremony</CommandCancelBestowingCeremony>
  <CommandCancelBestowingCeremonyDesc>End the bestowing ceremony immediately. The bestower will leave, but another opportunity to perform the ceremony will arise soon.</CommandCancelBestowingCeremonyDesc>
  <CommandCancelBestowingCeremonyConfirm>Are you sure you want to cancel bestowing ceremony?</CommandCancelBestowingCeremonyConfirm>
</LanguageData>