﻿<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef Abstract="True" Name="MeleeWeaponUltratech" ParentName="BaseWeapon">
    <techLevel>Ultra</techLevel>
    <statBases>
      <MarketValue>2000</MarketValue>
      <Mass>2</Mass>
    </statBases>
    <comps>
      <li>
        <compClass>CompQuality</compClass>
      </li>
      <li Class="CompProperties_Art">
        <nameMaker>NamerArtWeaponMelee</nameMaker>
        <descriptionMaker>ArtDescription_WeaponMelee</descriptionMaker>
        <minQualityForArtistic>Excellent</minQualityForArtistic>
      </li>
      <li Class="CompProperties_Biocodable"/>
    </comps>
    <smeltable>true</smeltable>
    <burnableByRecipe>true</burnableByRecipe>
    <thingCategories>
      <li>WeaponsMelee</li>
    </thingCategories>
    <weaponTags>
      <li>UltratechMelee</li>
    </weaponTags>
    <tradeTags>
      <li>WeaponMelee</li>
    </tradeTags>
    <weaponClasses>
      <li>Melee</li>
      <li>Ultratech</li>
    </weaponClasses>
    <thingSetMakerTags>
      <li>RewardStandardMidFreq</li>
    </thingSetMakerTags>
  </ThingDef>

  <ThingDef ParentName="MeleeWeaponUltratech">
    <defName>MeleeWeapon_MonoSword</defName>
    <label>monosword</label>
    <description>A crystal-metallic longsword infused with mechanites that maintain a mono-molecular cutting edge. It cuts through even thick armor with ease, and its light weight permits fast attacks.</description>
    <soundInteract>Interact_MonoSword</soundInteract>
    <meleeHitSound>MeleeHit_MonoSword</meleeHitSound>
    <equippedAngleOffset>-65</equippedAngleOffset>
    <relicChance>3</relicChance>
    <smeltable>false</smeltable>
    <weaponClasses>
      <li>MeleePiercer</li>
    </weaponClasses>
    <graphicData>
      <texPath>Things/Item/Equipment/WeaponMelee/Monosword</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <tools>
      <li>
        <label>handle</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>12</power>
        <cooldownTime>1.6</cooldownTime>
      </li>
      <li>
        <label>point</label>
        <capacities>
          <li>Stab</li>
        </capacities>
        <power>25</power>
        <cooldownTime>2</cooldownTime>
        <armorPenetration>0.9</armorPenetration>
      </li>
      <li>
        <label>edge</label>
        <capacities>
          <li>Cut</li>
        </capacities>
        <power>25</power>
        <cooldownTime>2</cooldownTime>
        <armorPenetration>0.9</armorPenetration>
      </li>
    </tools>
  </ThingDef>
  
  <ThingDef ParentName="MeleeWeaponUltratech">
    <defName>MeleeWeapon_Zeushammer</defName>
    <label>zeushammer</label>
    <description>A warhammer with an embedded EMP capacitor. Upon impact, it blasts the target with an EMP burst in addition to the physical damage.</description>
    <soundInteract>Interact_ZeusHammer</soundInteract>
    <meleeHitSound>MeleeHit_ZeusHammer</meleeHitSound>
    <equippedAngleOffset>-65</equippedAngleOffset>
    <relicChance>3</relicChance>
    <smeltable>false</smeltable>
    <weaponClasses>
      <li>MeleeBlunt</li>
    </weaponClasses>
    <graphicData>
      <texPath>Things/Item/Equipment/WeaponMelee/ZeusHammer</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <tools>
      <li>
        <label>handle</label>
        <capacities>
          <li>Poke</li>
        </capacities>
        <power>15</power>
        <cooldownTime>2</cooldownTime>
      </li>
      <li>
        <label>head</label>
        <labelUsedInLogging>false</labelUsedInLogging>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>31</power>
        <cooldownTime>3</cooldownTime>
        <extraMeleeDamages>
          <li>
            <def>EMP</def>
            <amount>9</amount>
          </li>
        </extraMeleeDamages>
      </li>
    </tools>
  </ThingDef>
  
  <ThingDef ParentName="MeleeWeaponUltratech">
    <defName>MeleeWeapon_PlasmaSword</defName>
    <label>plasmasword</label>
    <description>A metal-cored sword with a cutting edge. Plasma is wrapped around the core, held in place by an energy field. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath.</description>
    <soundInteract>Interact_PlasmaSword</soundInteract>
    <meleeHitSound>MeleeHit_PlasmaSword</meleeHitSound>
    <equippedAngleOffset>-65</equippedAngleOffset>
    <relicChance>3</relicChance>
    <smeltable>false</smeltable>
    <weaponClasses>
      <li>MeleePiercer</li>
    </weaponClasses>
    <graphicData>
      <texPath>Things/Item/Equipment/WeaponMelee/PlasmaSword</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <tools>
      <li>
        <label>handle</label>
        <capacities>
          <li>Blunt</li>
        </capacities>
        <power>12</power>
        <cooldownTime>2</cooldownTime>
      </li>
      <li>
        <label>point</label>
        <capacities>
          <li>Stab</li>
        </capacities>
        <power>21</power>
        <cooldownTime>2.6</cooldownTime>
        <extraMeleeDamages>
          <li>
            <def>Flame</def>
            <amount>10</amount>
            <chance>0.5</chance>
          </li>
        </extraMeleeDamages>
      </li>
      <li>
        <label>edge</label>
        <capacities>
          <li>Cut</li>
        </capacities>
        <power>21</power>
        <cooldownTime>2.6</cooldownTime>
        <extraMeleeDamages>
          <li>
            <def>Flame</def>
            <amount>10</amount>
            <chance>0.5</chance>
          </li>
        </extraMeleeDamages>
      </li>
    </tools>
  </ThingDef>

</Defs>