<?xml version="1.0" encoding="utf-8"?>
<Defs>
  
  <SoundDef>
    <defName>PsycastPsychicEffect</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Psycast_Psychic_Effect</clipFolderPath>
          </li>
        </grains>
        <volumeRange>30~30</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Skip_Entry</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Skip/Entry</clipFolderPath>
          </li>
        </grains>
        <volumeRange>35~35</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Skip_Exit</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Skip/Exit</clipFolderPath>
          </li>
        </grains>
        <volumeRange>35~35</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsycastPsychicPulse</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Psycast_Psychic_Pulse</clipFolderPath>
          </li>
        </grains>
        <volumeRange>50~50</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Skip_Pulse</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Skip/Pulse</clipFolderPath>
          </li>
        </grains>
        <volumeRange>35~35</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsycastWallraise</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Wall_Raise</clipFolderPath>
          </li>
        </grains>
        <volumeRange>35~35</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsycastCastLoop</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <sustain>True</sustain>
    <sustainFadeoutTime>0.1</sustainFadeoutTime>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Psycast_Casting_Loop</clipFolderPath>
          </li>
        </grains>
        <volumeRange>20~25</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsychicEntropyOverloaded</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_Overloaded</clipPath>
          </li>
        </grains>
        <volumeRange>20~20</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsychicEntropyHyperloaded</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_Hyperloaded</clipPath>
          </li>
        </grains>
        <volumeRange>20~20</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsychicEntropyBrainCharring</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_BrainCharring</clipPath>
          </li>
        </grains>
        <volumeRange>20~20</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PsychicEntropyBrainRoasting</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Psychic_Entropy/Psychic_Entropy_BrainRoasting</clipPath>
          </li>
        </grains>
        <volumeRange>20~20</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>MeditationGainPsyfocus</defName>
    <context>MapOnly</context>
    <sustain>True</sustain>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/Meditation</clipFolderPath>
          </li>
        </grains>
        <volumeRange>70</volumeRange>
        <distRange>10~20</distRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_WordOf_Warmup</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <sustain>True</sustain>
    <sustainFadeoutTime>0.1</sustainFadeoutTime>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/WordOf/Warmup</clipFolderPath>
          </li>
        </grains>
        <volumeRange>6</volumeRange>
        <sustainLoop>False</sustainLoop>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_WordOf_Effect</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Misc/Psycasts/WordOf/Apply</clipFolderPath>
          </li>
        </grains>
        <volumeRange>35</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Neuroquake_CastLoop</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <sustain>True</sustain>
    <sustainFadeoutTime>0.1</sustainFadeoutTime>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_Loop_01a</clipPath>
          </li>
        </grains>
        <volumeRange>10</volumeRange>
        <pitchRange>0.9~1.1</pitchRange>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Neuroquake_CastStart</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_Start_01a</clipPath>
          </li>
        </grains>
        <volumeRange>20</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Neuroquake_CastEnd</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Cast_End_01a</clipPath>
          </li>
        </grains>
        <volumeRange>20</volumeRange>
        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Psycast_Neuroquake_Effect</defName>
    <context>MapOnly</context>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Misc/Psycasts/Neuroquake/Psycast_Neuroquake_Apply_01f</clipPath>
          </li>
        </grains>
        <volumeRange>55</volumeRange>
        <distRange>20~100</distRange>
      </li>
    </subSounds>
  </SoundDef>
  
</Defs>