﻿<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!-- ============== Empire titles - Player gettable non-psycaster ============================= -->

  <RoyalTitleDef Abstract="True" Name="BaseEmpireTitle" >
    <tags>
      <li>EmpireTitle</li>
    </tags>
    <awardThought>GainedTitle</awardThought>
    <lostThought>LostTitle</lostThought>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Freeholder</defName>
    <label>freeholder</label>
    <description>The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.</description>
    <seniority>0</seniority>
    <favorCost>1</favorCost>
    <changeHeirQuestPoints>1000</changeHeirQuestPoints>
    <allowDignifiedMeditationFocus>False</allowDignifiedMeditationFocus>
    <awardWorkerClass>RoyalTitleAwardWorker_Instant</awardWorkerClass>
  </RoyalTitleDef>

  <!-- ============== Empire titles - Player gettable psycaster ============================= -->

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Yeoman</defName>
    <label>yeoman</label>
    <description>The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities.\n\nThis title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility.</description>
    <seniority>100</seniority>
    <favorCost>6</favorCost>
    <changeHeirQuestPoints>1000</changeHeirQuestPoints>
    <commonality>1</commonality>
    <maxPsylinkLevel>1</maxPsylinkLevel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Acolyte</defName>
    <label>acolyte</label>
    <description>The title of acolyte is the first title of noble duty, and encompasses a wide range of practical positions. Some acolytes are purely students, learning to lead troops, manage societies, or use psycasts in specialized schools. Others come from wealthy families and might own city buildings or farm complexes.\n\nDuring wartime, an acolyte might lead a platoon of troops, captain a small frigate, or serve their lord as an advisor.\n\nTheir low rank within the nobility makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a non-noble yeoman negotiator is seen only as the mouthpiece of their lord.</description>
    <seniority>200</seniority>
    <favorCost>6</favorCost>
    <minExpectation>Moderate</minExpectation>
    <changeHeirQuestPoints>1200</changeHeirQuestPoints>
    <recruitmentResistanceOffset>10</recruitmentResistanceOffset>
    <commonality>1</commonality>
    <canBeInherited>True</canBeInherited>
    <permitPointsAwarded>1</permitPointsAwarded>
    <disabledWorkTags>
      <li>Cleaning</li>
    </disabledWorkTags>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
    <throneRoomRequirements>
      <li Class="RoomRequirement_HasAssignedThroneAnyOf">
        <things>
          <li>Throne</li>
          <li>GrandThrone</li>
        </things>
      </li>
      <li Class="RoomRequirement_Area">
        <area>24</area>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOfCount">
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_AllThingsAnyOfAreGlowing">
        <labelKey>RoomRequirementAllBraziersMustBeLit</labelKey>
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoBeds</labelKey>
        <buildingTags><li>Bed</li></buildingTags>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology" Class="RoomRequirement_ForbidAltars">
        <labelKey>RoomRequirementNoAltars</labelKey>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </throneRoomRequirements>
    <bedroomRequirements>
      <li Class="RoomRequirement_Area">
        <area>16</area>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <disablingPrecepts>
          <li MayRequire="Ludeon.RimWorld.Ideology">SlabBed_Preferred</li>
        </disablingPrecepts>
        <things>
          <li>DoubleBed</li>
          <li>RoyalBed</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">DeathrestCasket</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </bedroomRequirements>
    <foodRequirement>
      <minQuality>MealSimple</minQuality>
      <allowedTypes>Processed, Liquor</allowedTypes>
      <allowedDefs>
        <li>Ambrosia</li>
        <li>Milk</li>
        <li>RawBerries</li>
      </allowedDefs>
    </foodRequirement>
    <maxPsylinkLevel>2</maxPsylinkLevel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Knight</defName>
    <label>knight</label>
    <labelFemale>dame</labelFemale>
    <description>The title of knight is held by nobles who have largely passed their training, but who have not ascended to higher leadership roles. Many knights never advance further, and spend their lives as respected managers, advisors, or warriors.\n\nMost knights have some wealth, but a few remain quite poor while others may be very rich.\n\nIn peacetime, a knight may manage a factory complex, commercial district, or small farming region. In war, some knights lead troop companies and assault squadrons, while psychic-focused knights engage in espionage, sabotage, and battlefield psychic combat.</description>
    <seniority>300</seniority>
    <favorCost>8</favorCost>
    <minExpectation>High</minExpectation>
    <changeHeirQuestPoints>1600</changeHeirQuestPoints>
    <recruitmentResistanceOffset>25</recruitmentResistanceOffset>
    <commonality>1</commonality>
    <canBeInherited>True</canBeInherited>
    <decreeMtbDays>-1</decreeMtbDays> <!-- disabled -->
    <decreeMentalBreakCommonality>2</decreeMentalBreakCommonality>
    <permitPointsAwarded>1</permitPointsAwarded>
    <decreeTags>
      <li>All</li>
    </decreeTags>
    <disabledWorkTags>
      <li>ManualDumb</li>
    </disabledWorkTags>
    <permits>
      <li>TradeSettlement</li>
      <li>TradeCaravan</li>
    </permits>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
    <throneRoomRequirements>
      <li Class="RoomRequirement_HasAssignedThroneAnyOf">
        <things>
          <li>Throne</li>
          <li>GrandThrone</li>
        </things>
      </li>
      <li Class="RoomRequirement_Area">
        <area>30</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>60</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOfCount">
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Column</thingDef>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <things>
          <li>Harp</li>
          <li>Harpsichord</li>
          <li>Piano</li>
        </things>
      </li>
      <li Class="RoomRequirement_AllThingsAnyOfAreGlowing">
        <labelKey>RoomRequirementAllBraziersMustBeLit</labelKey>
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoBeds</labelKey>
        <buildingTags><li>Bed</li></buildingTags>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology" Class="RoomRequirement_ForbidAltars">
        <labelKey>RoomRequirementNoAltars</labelKey>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </throneRoomRequirements>
    <bedroomRequirements>
      <li Class="RoomRequirement_Area">
        <area>24</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>40</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <disablingPrecepts>
          <li MayRequire="Ludeon.RimWorld.Ideology">SlabBed_Preferred</li>
        </disablingPrecepts>
        <things>
          <li>DoubleBed</li>
          <li>RoyalBed</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">DeathrestCasket</li>
        </things>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>EndTable</thingDef>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Dresser</thingDef>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </bedroomRequirements>
    <foodRequirement>
      <minQuality>MealFine</minQuality>
      <allowedTypes>Processed, Liquor</allowedTypes>
      <allowedDefs>
        <li>Ambrosia</li>
        <li>Milk</li>
        <li>RawBerries</li>
      </allowedDefs>
    </foodRequirement>
    <maxPsylinkLevel>3</maxPsylinkLevel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Praetor</defName>
    <label>praetor</label>
    <description>The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above.\n\nDuring peacetime, a praetor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups.</description>
    <seniority>400</seniority>
    <favorCost>10</favorCost>
    <minExpectation>SkyHigh</minExpectation>
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
    <changeHeirQuestPoints>2200</changeHeirQuestPoints>
    <recruitmentResistanceOffset>40</recruitmentResistanceOffset>
    <commonality>1</commonality>
    <canBeInherited>True</canBeInherited>
    <decreeMtbDays>-1</decreeMtbDays> <!-- disabled -->
    <decreeMentalBreakCommonality>4</decreeMentalBreakCommonality>
    <permitPointsAwarded>1</permitPointsAwarded>
    <decreeTags>
      <li>All</li>
    </decreeTags>
    <disabledJoyKinds>
      <li>Gaming_Dexterity</li>
    </disabledJoyKinds>
    <disabledWorkTags>
      <li>ManualDumb</li>
      <li>PlantWork</li>
      <li>Mining</li>
    </disabledWorkTags>
    <permits>
      <li>TradeSettlement</li>
      <li>TradeCaravan</li>
    </permits>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
    <throneRoomRequirements>
      <li Class="RoomRequirement_HasAssignedThroneAnyOf">
        <things>
          <li>Throne</li>
          <li>GrandThrone</li>
        </things>
      </li>
      <li Class="RoomRequirement_Area">
        <area>40</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>90</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOfCount">
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Column</thingDef>
        <count>4</count>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <things>
          <li>Harp</li>
          <li>Harpsichord</li>
          <li>Piano</li>
        </things>
      </li>
      <li Class="RoomRequirement_AllThingsAnyOfAreGlowing">
        <labelKey>RoomRequirementAllBraziersMustBeLit</labelKey>
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoBeds</labelKey>
        <buildingTags><li>Bed</li></buildingTags>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology" Class="RoomRequirement_ForbidAltars">
        <labelKey>RoomRequirementNoAltars</labelKey>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </throneRoomRequirements>
    <bedroomRequirements>
      <li Class="RoomRequirement_Area">
        <area>24</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>50</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <disablingPrecepts>
          <li MayRequire="Ludeon.RimWorld.Ideology">SlabBed_Preferred</li>
        </disablingPrecepts>
        <things>
          <li>DoubleBed</li>
          <li>RoyalBed</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">DeathrestCasket</li>
        </things>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>EndTable</thingDef>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Dresser</thingDef>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </bedroomRequirements>
    <foodRequirement>
      <minQuality>MealFine</minQuality>
      <allowedTypes>Processed, Liquor</allowedTypes>
      <allowedDefs>
        <li>Ambrosia</li>
        <li>Milk</li>
        <li>RawBerries</li>
      </allowedDefs>
    </foodRequirement>
    <grantedAbilities><li>Speech</li></grantedAbilities>
    <speechCooldown>1200000</speechCooldown>
    <maxPsylinkLevel>4</maxPsylinkLevel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Baron</defName>
    <label>baron</label>
    <labelFemale>baroness</labelFemale>
    <description>The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service.\n\nIn the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops.</description>
    <seniority>500</seniority>
    <favorCost>14</favorCost>
    <minExpectation>Noble</minExpectation>
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
    <changeHeirQuestPoints>2800</changeHeirQuestPoints>
    <recruitmentResistanceOffset>60</recruitmentResistanceOffset>
    <commonality>1</commonality>
    <canBeInherited>True</canBeInherited>
    <suppressIdleAlert>true</suppressIdleAlert>
    <decreeMtbDays>-1</decreeMtbDays> <!-- disabled -->
    <decreeMentalBreakCommonality>8</decreeMentalBreakCommonality>
    <permitPointsAwarded>1</permitPointsAwarded>
    <decreeTags>
      <li>All</li>
    </decreeTags>
    <disabledJoyKinds>
      <li>Gaming_Dexterity</li>
    </disabledJoyKinds>
    <disabledWorkTags>
      <li>ManualDumb</li>
      <li>ManualSkilled</li>
      <li>PlantWork</li>
      <li>Mining</li>
    </disabledWorkTags>
    <permits>
      <li>TradeSettlement</li>
      <li>TradeCaravan</li>
      <li>TradeOrbital</li>
    </permits>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier5</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier5</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
    <throneRoomRequirements>
      <li Class="RoomRequirement_HasAssignedThroneAnyOf">
        <things><li>GrandThrone</li></things>
      </li>
      <li Class="RoomRequirement_Area">
        <area>60</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>120</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFineFloored</labelKey>
        <tags>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOfCount">
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Column</thingDef>
        <count>4</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Drape</thingDef>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <things>
          <li>Harpsichord</li>
          <li>Piano</li>
        </things>
      </li>
      <li Class="RoomRequirement_AllThingsAnyOfAreGlowing">
        <labelKey>RoomRequirementAllBraziersMustBeLit</labelKey>
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoBeds</labelKey>
        <buildingTags><li>Bed</li></buildingTags>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology" Class="RoomRequirement_ForbidAltars">
        <labelKey>RoomRequirementNoAltars</labelKey>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </throneRoomRequirements>
    <bedroomRequirements>
      <li Class="RoomRequirement_Area">
        <area>30</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>70</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFloored</labelKey>
        <tags>
          <li>Floor</li>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <disablingPrecepts>
          <li MayRequire="Ludeon.RimWorld.Ideology">SlabBed_Preferred</li>
        </disablingPrecepts>
        <things>
          <li>RoyalBed</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">DeathrestCasket</li>
        </things>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>EndTable</thingDef>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Dresser</thingDef>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Drape</thingDef>
        <count>1</count>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </bedroomRequirements>
    <foodRequirement>
      <minQuality>MealLavish</minQuality>
      <allowedTypes>Processed, Liquor</allowedTypes>
      <allowedDefs>
        <li>Ambrosia</li>
        <li>Milk</li>
        <li>RawBerries</li>
        <li>InsectJelly</li>
      </allowedDefs>
    </foodRequirement>
    <grantedAbilities><li>Speech</li></grantedAbilities>
    <speechCooldown>900000</speechCooldown>
    <maxPsylinkLevel>5</maxPsylinkLevel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitle">
    <defName>Count</defName>
    <label>count</label>
    <labelFemale>countess</labelFemale>
    <description>The title of count is the middle rank of middle nobility.\n\nIn peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships.</description>
    <seniority>600</seniority>
    <favorCost>20</favorCost>
    <minExpectation>Royal</minExpectation>
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
    <changeHeirQuestPoints>3500</changeHeirQuestPoints>
    <recruitmentResistanceOffset>75</recruitmentResistanceOffset>
    <commonality>1</commonality>
    <canBeInherited>True</canBeInherited>
    <suppressIdleAlert>true</suppressIdleAlert>
    <decreeMtbDays>-1</decreeMtbDays> <!-- disabled -->
    <decreeMentalBreakCommonality>12</decreeMentalBreakCommonality>
    <permitPointsAwarded>1</permitPointsAwarded>
    <decreeTags>
      <li>All</li>
    </decreeTags>
    <disabledJoyKinds>
      <li>Gaming_Dexterity</li>
    </disabledJoyKinds>
    <disabledWorkTags>
      <li>ManualDumb</li>
      <li>ManualSkilled</li>
      <li>PlantWork</li>
      <li>Mining</li>
      <li>Animals</li>
    </disabledWorkTags>
    <permits>
      <li>TradeSettlement</li>
      <li>TradeCaravan</li>
      <li>TradeOrbital</li>
    </permits>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier5</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier6</li>
        </requiredTags>
        <allowedTags>
          <li>Cape</li>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier5</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
    <throneRoomRequirements>
      <li Class="RoomRequirement_HasAssignedThroneAnyOf">
        <things><li>GrandThrone</li></things>
      </li>
      <li Class="RoomRequirement_Area">
        <area>80</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>160</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFineFloored</labelKey>
        <tags>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOfCount">
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Column</thingDef>
        <count>6</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Drape</thingDef>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Piano</thingDef>
      </li>
      <li Class="RoomRequirement_AllThingsAnyOfAreGlowing">
        <labelKey>RoomRequirementAllBraziersMustBeLit</labelKey>
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoBeds</labelKey>
        <buildingTags><li>Bed</li></buildingTags>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology" Class="RoomRequirement_ForbidAltars">
        <labelKey>RoomRequirementNoAltars</labelKey>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </throneRoomRequirements>
    <bedroomRequirements>
      <li Class="RoomRequirement_Area">
        <area>30</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>80</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFineFloored</labelKey>
        <tags>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <disablingPrecepts>
          <li MayRequire="Ludeon.RimWorld.Ideology">SlabBed_Preferred</li>
        </disablingPrecepts>
        <things>
          <li>RoyalBed</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">DeathrestCasket</li>
        </things>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>EndTable</thingDef>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Dresser</thingDef>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Drape</thingDef>
        <count>1</count>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </bedroomRequirements>
    <foodRequirement>
      <minQuality>MealLavish</minQuality>
      <allowedTypes>Processed, Liquor</allowedTypes>
      <allowedDefs>
        <li>Ambrosia</li>
        <li>Milk</li>
        <li>RawBerries</li>
        <li>InsectJelly</li>
      </allowedDefs>
    </foodRequirement>
    <grantedAbilities><li>Speech</li></grantedAbilities>
    <speechCooldown>600000</speechCooldown>
    <maxPsylinkLevel>6</maxPsylinkLevel>
  </RoyalTitleDef>

  <!-- ============== Empire titles - NPC only psycaster ============================= -->


  <RoyalTitleDef Abstract="True" Name="BaseEmpireTitleNPC" ParentName="BaseEmpireTitle" >
    <minExpectation>Royal</minExpectation>
    <requiredMinimumApparelQuality>Normal</requiredMinimumApparelQuality>
    <suppressIdleAlert>true</suppressIdleAlert>
    <disabledJoyKinds>
      <li>Gaming_Dexterity</li>
    </disabledJoyKinds>
    <disabledWorkTags>
      <li>Commoner</li>
    </disabledWorkTags>
    <permits>
      <li>TradeSettlement</li>
      <li>TradeCaravan</li>
      <li>TradeOrbital</li>
    </permits>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier2</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier5</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
      <li>
        <bodyPartGroupsMatchAny>
          <li>Torso</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier6</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
    <throneRoomRequirements>
      <li Class="RoomRequirement_HasAssignedThroneAnyOf">
        <things><li>GrandThrone</li></things>
      </li>
      <li Class="RoomRequirement_Area">
        <area>80</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>160</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFineFloored</labelKey>
        <tags>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOfCount">
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
        <count>2</count>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Column</thingDef>
        <count>6</count>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Piano</thingDef>
      </li>
      <li Class="RoomRequirement_AllThingsAnyOfAreGlowing">
        <labelKey>RoomRequirementAllBraziersMustBeLit</labelKey>
        <things>
          <li>Brazier</li>
          <li MayRequire="Ludeon.RimWorld.Royalty,Ludeon.RimWorld.Ideology">DarklightBrazier</li>
        </things>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoBeds</labelKey>
        <buildingTags><li>Bed</li></buildingTags>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology" Class="RoomRequirement_ForbidAltars">
        <labelKey>RoomRequirementNoAltars</labelKey>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </throneRoomRequirements>
    <bedroomRequirements>
      <li Class="RoomRequirement_Area">
        <area>30</area>
      </li>
      <li Class="RoomRequirement_Impressiveness">
        <impressiveness>80</impressiveness>
      </li>
      <li Class="RoomRequirement_TerrainWithTags">
        <labelKey>RoomRequirementAllFineFloored</labelKey>
        <tags>
          <li>FineFloor</li>
        </tags>
      </li>
      <li Class="RoomRequirement_ThingAnyOf">
        <disablingPrecepts>
          <li MayRequire="Ludeon.RimWorld.Ideology">SlabBed_Preferred</li>
        </disablingPrecepts>
        <things>
          <li>RoyalBed</li>
          <li MayRequire="Ludeon.RimWorld.Biotech">DeathrestCasket</li>
        </things>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>EndTable</thingDef>
      </li>
      <li Class="RoomRequirement_Thing">
        <thingDef>Dresser</thingDef>
      </li>
      <li Class="RoomRequirement_ThingCount">
        <thingDef>Drape</thingDef>
        <count>1</count>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings">
        <labelKey>RoomRequirementNoProductionFacilities</labelKey>
        <buildingTags><li>Production</li></buildingTags>
      </li>
      <li Class="RoomRequirement_ForbiddenBuildings" MayRequire="Ludeon.RimWorld.Biotech">
        <labelKey>RoomRequirementNoBiotechBuildings</labelKey>
        <buildingTags><li>Biotech</li></buildingTags>
      </li>
    </bedroomRequirements>
    <foodRequirement>
      <minQuality>MealLavish</minQuality>
      <allowedTypes>Processed, Liquor</allowedTypes>
      <allowedDefs>
        <li>Ambrosia</li>
        <li>Milk</li>
        <li>RawBerries</li>
        <li>InsectJelly</li>
      </allowedDefs>
    </foodRequirement>
    <grantedAbilities><li>Speech</li></grantedAbilities>
    <speechCooldown>600000</speechCooldown>
    <maxPsylinkLevel>6</maxPsylinkLevel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitleNPC">
    <defName>Duke</defName>
    <label>duke</label>
    <labelFemale>duchess</labelFemale>
    <description>The Imperial title of duke is the highest of the middle nobility.\n\nIn the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft.</description>
    <seniority>700</seniority>
    <commonality>1</commonality>
    <recruitmentResistanceOffset>125</recruitmentResistanceOffset>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier6</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitleNPC">
    <defName>Consul</defName>
    <label>consul</label>
    <description>The Imperial title of consul is a lower level of high nobility.\n\nIn the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.</description>
    <seniority>800</seniority>
    <commonality>0.6</commonality>
    <recruitmentResistanceOffset>150</recruitmentResistanceOffset>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier6</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
  </RoyalTitleDef>

  <RoyalTitleDef ParentName="BaseEmpireTitleNPC">
    <defName>Stellarch</defName>
    <label>stellarch</label>
    <description>The Imperial title of stellarch represents dominion over an entire star system.\n\nIn the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.</description>
    <seniority>900</seniority>
    <commonality>0.1</commonality>
    <recruitmentResistanceOffset>200</recruitmentResistanceOffset>
    <replaceOnRecruited>Consul</replaceOnRecruited>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier7</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
  </RoyalTitleDef>

  <!-- Emperor should never appear in the game in any way, it's just here for completeness on UI lists etc. -->
  <RoyalTitleDef ParentName="BaseEmpireTitleNPC">
    <defName>Emperor</defName>
    <label>emperor</label>
    <labelFemale>empress</labelFemale>
    <description>The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power.</description>
    <seniority>1000</seniority>
    <commonality>0</commonality>
    <requiredApparel>
      <li>
        <bodyPartGroupsMatchAny>
          <li>UpperHead</li>
          <li>FullHead</li>
        </bodyPartGroupsMatchAny>
        <requiredTags>
          <li>RoyalTier7</li>
        </requiredTags>
        <allowedTags>
          <li>PrestigeCombatGear</li>
          <li>Psychic</li>
        </allowedTags>
      </li>
    </requiredApparel>
  </RoyalTitleDef>

</Defs>