<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <QuestScriptDef>
    <defName>Mission_BanditCamp</defName>
    <rootSelectionWeight>1.3</rootSelectionWeight>
    <rootMinPoints>350</rootMinPoints>
    <expireDaysRange>10</expireDaysRange>
    <affectedByPopulation>true</affectedByPopulation>
    <successHistoryEvent MayRequire="Ludeon.RimWorld.Ideology">Raided_BanditCamp</successHistoryEvent>
    <questNameRules>
      <rulesStrings>
        <li>questName->[questNameInner]</li>
        <li>questName->[asker_nameDef]'s [questNameInner]</li>

        <li>questNameInner->[aerial] [attack]</li>
        <li>questNameInner->[target] [attack]</li>
        <li>questNameInner->[attack] [work]</li>

        <li>target->camp</li>
        <li>target->base</li>
        <li>target->fort</li>

        <li>aerial->aerial</li>
        <li>aerial->air</li>
        <li>aerial->shuttle-borne</li>

        <li>attack->attack</li>
        <li>attack->assault</li>

        <li>work->work</li>
        <li>work->job</li>
      </rulesStrings>
    </questNameRules>
    <questDescriptionRules>
      <rulesStrings>
        <li>questDescription->[enemiesLabel] have set up a camp and are harassing caravans of [asker_faction_name]. [asker_nameDef] is planning an aerial assault on the camp, which is guarded by [enemiesCount] [enemiesLabel]. [asker_pronoun] wants you to provide [soldiers] to carry out the attack.\n\n[asker_pronoun] will send a shuttle to pick up your fighters, bring them to the attack site, and take them home afterward. They will be fed and medically tended en-route.\n\nOnce the attack begins, you must defeat all enemies and turrets within [timeoutTicks_duration].</li>
        <li>soldiers(requiredPawnCount>1)->[requiredPawnCount] soldiers</li>
        <li>soldiers(requiredPawnCount==1)->[requiredPawnCount] soldier</li>
      </rulesStrings>
    </questDescriptionRules>
    <root Class="QuestNode_Root_Mission_BanditCamp">
      <factionsToDrawLeaderFrom>
        <li>Empire</li>
        <li>OutlanderCivil</li>
        <li>OutlanderRough</li>
      </factionsToDrawLeaderFrom>
      <siteFactions>
        <li>Pirate</li>
        <li MayRequire="Ludeon.RimWorld.Biotech">PirateWaster</li>
      </siteFactions>
    </root>
  </QuestScriptDef>

</Defs>