<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <PreceptDef ParentName="SpeechPreceptBase">
    <defName>ThroneSpeech</defName>
    <label>throne speech</label>
    <description>Initiate a speech from the throne. {ORGANIZER_labelShort} will go to {ORGANIZER_possessive} throne and call all colonists to listen to a speech there. If all goes well, listeners will feel inspired, and gain respect for {ORGANIZER_labelShort}. If it goes poorly, the speech will do social damage. The outcome depends on {ORGANIZER_labelShort}'s social abilities.</description>
    <ritualPatternBase>ThroneSpeech</ritualPatternBase>
    <iconPath>Things/Mote/SpeechSymbols/Speech</iconPath>
    <classic>true</classic>
    <ignoreNameUniqueness>true</ignoreNameUniqueness>
    <usesIdeoVisualEffects>false</usesIdeoVisualEffects>
  </PreceptDef>
  
  <PreceptDef>
    <defName>AnimaTreeLinking</defName>
    <label>anima tree linking</label>
    <description>One person will link with an anima tree. The linker will meditate in front of the anima tree, forming a psychic link. Others gather in a circle to watch and add psychic strength to the ritual.</description>
    <issue>Ritual</issue>
    <preceptClass>Precept_Ritual</preceptClass>
    <visible>false</visible>
    <classic>true</classic>
    <countsTowardsPreceptLimit>false</countsTowardsPreceptLimit>
    <selectionWeight>1.0</selectionWeight>
    <ritualPatternBase>AnimaTreeLinking</ritualPatternBase>
    <iconPath>UI/Icons/Rituals/AnimaTreeLinking</iconPath>
    <usesIdeoVisualEffects>false</usesIdeoVisualEffects>
    <mergeRitualGizmosFromAllIdeos>true</mergeRitualGizmosFromAllIdeos>
    <useRepeatPenalty>false</useRepeatPenalty>
    <showRitualFloatMenuOption>false</showRitualFloatMenuOption>
  </PreceptDef>
  
</Defs>