<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <PawnKindDef ParentName="SlaveBase">
    <defName>Slave_Empire</defName>
    <xenotypeSet Inherit="False">
      <xenotypeChances>
        <Highmate MayRequire="Ludeon.RimWorld.Biotech">0.05</Highmate>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <!--===================== Imperial civilians =========================-->

  <PawnKindDef Name="EmpireCommonerBase" Abstract="True">
    <specificApparelRequirements>
      <li>
        <colorGenerator Class="ColorGenerator_Options">
          <options>
            <li>
              <only>(0.7, 0.7, 0.7)</only>
            </li>
            <li>
              <only>(0.5, 0.5, 0.5)</only>
            </li>
            <li>
              <only>(0.6, 0.6, 0.6)</only>
            </li>
            <li>
              <only>(104, 120, 119)</only> <!-- drab dark blue -->
            </li>
            <li>
              <only>(119, 145, 121)</only> <!-- drab light green -->
            </li>
            <li>
              <only>(106, 120, 104)</only> <!-- drab dark green -->
            </li>
            <li>
              <only>(140, 140, 119)</only> <!-- tan -->
            </li>
            <li>
              <only>(99, 87, 67)</only> <!-- muted brown -->
            </li>
            <li>
              <only>(128, 116, 84)</only> <!-- light brown -->
            </li>
            <li>
              <only>(107, 94, 64)</only> <!-- mid brown -->
            </li>
            <li>
              <only>(77, 66, 45)</only> <!-- dark brown -->
            </li>
          </options>
        </colorGenerator>
      </li>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <stuff>Cloth</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <stuff>Cloth</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Cloth</stuff>
      </li>
    </specificApparelRequirements>
  </PawnKindDef>

  <PawnKindDef ParentName="EmpireCommonerBase">
    <defName>Empire_Common_Lodger</defName>
    <label>imperial citizen</label>
    <race>Human</race>
    <defaultFactionType>Empire</defaultFactionType>
    <minTitleRequired>Freeholder</minTitleRequired>
    <maxGenerationAge>65</maxGenerationAge>
    <combatPower>30</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>ImperialCommon</li>
          <li>ImperialFighter</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
    <forceNormalGearQuality>true</forceNormalGearQuality>
    <isFighter>false</isFighter>
    <apparelTags>
      <li>IndustrialBasic</li>
    </apparelTags>
    <apparelMoney>200~1000</apparelMoney>
    <gearHealthRange>1~1</gearHealthRange>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsMoney>50~800</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
      <li>Simple</li>
    </techHediffsTags>
    <techHediffsChance>0.08</techHediffsChance>
    <apparelDisallowTags>
      <li>Western</li>
    </apparelDisallowTags>
    <disallowedTraits>
      <li>Nudist</li>
    </disallowedTraits>
    <initialWillRange>1~3</initialWillRange>
    <initialResistanceRange>10~17</initialResistanceRange>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.2</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.1</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.1</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef  ParentName="EmpireCommonerBase">
    <defName>Empire_Common_Trader</defName>
    <label>imperial trader</label>
    <race>Human</race>
    <defaultFactionType>Empire</defaultFactionType>
    <minTitleRequired>Freeholder</minTitleRequired>
    <maxGenerationAge>65</maxGenerationAge>
    <trader>true</trader>
    <isFighter>false</isFighter>
    <backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
    <chemicalAddictionChance>0.1</chemicalAddictionChance>
    <combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance>
    <invNutrition>2.55</invNutrition>
    <itemQuality>Normal</itemQuality>
    <inventoryOptions>
     <skipChance>0.70</skipChance>
     <subOptionsTakeAll>
       <li>
         <thingDef>Silver</thingDef>
         <countRange>30~100</countRange>
       </li>
     </subOptionsTakeAll>
   </inventoryOptions>
    <combatPower>40</combatPower>
    <weaponTags>
      <li>SimpleGun</li>
    </weaponTags>
    <weaponMoney>1100~3500</weaponMoney>
    <apparelMoney>1250~2500</apparelMoney>
    <apparelTags>
      <li>IndustrialBasic</li>
      <li>IndustrialAdvanced</li>
      <li>IndustrialMilitaryBasic</li>
      <li>IndustrialMilitaryAdvanced</li>
    </apparelTags>
    <apparelDisallowTags>
      <li>Western</li>
    </apparelDisallowTags>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
    </specificApparelRequirements>
    <techHediffsChance>0.15</techHediffsChance>
    <techHediffsMoney>1000~1800</techHediffsMoney>
    <techHediffsTags>
      <li>Advanced</li>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <initialWillRange>3~5</initialWillRange>
    <initialResistanceRange>16~25</initialResistanceRange>
    <xenotypeSet>
      <xenotypeChances>
        <Highmate MayRequire="Ludeon.RimWorld.Biotech">0.05</Highmate>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="EmpireCommonerBase">
    <defName>Empire_Common_Laborer</defName>
    <label>imperial laborer</label>
    <race>Human</race>
    <defaultFactionType>Empire</defaultFactionType>
    <maxGenerationAge>50</maxGenerationAge>
    <combatPower>30</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>ImperialCommon</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <styleItemTags>
      <li>
        <tag>Soldier</tag>
        <baseWeight>1</baseWeight>
        <weightFactor>1</weightFactor>
      </li>
    </styleItemTags>
    <backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
    <forceNormalGearQuality>true</forceNormalGearQuality>
    <isFighter>false</isFighter>
    <requiredWorkTags> <!-- Must be capable of labor, as this pawn kind is used in laborer quests. -->
      <li>ManualDumb</li>
      <li>ManualSkilled</li>
      <li>Cleaning</li>
      <li>Hauling</li>
      <li>Mining</li>
      <li>Firefighting</li>
    </requiredWorkTags>
    <apparelTags>
      <li>IndustrialBasic</li>
    </apparelTags>
    <apparelMoney>200~1000</apparelMoney>
    <gearHealthRange>1~1</gearHealthRange>
    <apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
    <techHediffsMoney>50~800</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
      <li>Simple</li>
    </techHediffsTags>
    <techHediffsChance>0.08</techHediffsChance>
    <apparelDisallowTags>
      <li>Western</li>
    </apparelDisallowTags>
    <disallowedTraits>
      <li>Nudist</li>
    </disallowedTraits>
    <initialWillRange>1~3</initialWillRange>
    <initialResistanceRange>6~10</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.75</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.03</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <!--===================== Imperial fighters =========================-->

  <PawnKindDef Name="ImperialFighterBase" Abstract="True">
    <race>Human</race>
    <defaultFactionType>Empire</defaultFactionType>
    <minTitleRequired>Freeholder</minTitleRequired>
    <maxGenerationAge>55</maxGenerationAge>
    <backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>ImperialFighter</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <styleItemTags>
      <li>
        <tag>Soldier</tag>
        <baseWeight>1</baseWeight>
        <weightFactor>1</weightFactor>
      </li>
    </styleItemTags>
    <chemicalAddictionChance>0.1</chemicalAddictionChance>
    <combatEnhancingDrugsChance>0.15</combatEnhancingDrugsChance>
    <combatEnhancingDrugsCount>0~2</combatEnhancingDrugsCount>
    <invNutrition>2.55</invNutrition>
    <itemQuality>Normal</itemQuality>
    <weaponMoney>1100~2500</weaponMoney>
    <apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance>
    <apparelMoney>1250~2500</apparelMoney>
    <apparelTags>
      <li>IndustrialBasic</li>
      <li>IndustrialAdvanced</li>
      <li>IndustrialMilitaryBasic</li>
      <li>IndustrialMilitaryAdvanced</li>
    </apparelTags>
    <apparelDisallowTags>
      <li>Western</li>
    </apparelDisallowTags>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <stuff>Cloth</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <stuff>Cloth</stuff>
      </li>
    </specificApparelRequirements>
    <techHediffsChance>0.3</techHediffsChance>
    <techHediffsMoney>1000~1500</techHediffsMoney>
    <techHediffsRequired>
      <li>DeathAcidifier</li>
    </techHediffsRequired>
    <biocodeWeaponChance>0.15</biocodeWeaponChance>
    <disallowedTraits>
      <li>BodyPurist</li>
    </disallowedTraits>
  </PawnKindDef>

  <!-- Trooper -->

  <PawnKindDef Name="ImperialTrooperBase" Abstract="True" ParentName="ImperialFighterBase">
    <combatPower>65</combatPower>
    <apparelMoney>5000~8000</apparelMoney>
    <weaponTags>
      <li>IndustrialGunAdvanced</li>
    </weaponTags>
    <apparelRequired>
      <li>Apparel_FlakJacket</li>
      <li>Apparel_FlakVest</li>
      <li>Apparel_FlakPants</li>
    </apparelRequired>
    <initialWillRange>2~4</initialWillRange>
  </PawnKindDef>

  <PawnKindDef ParentName="ImperialTrooperBase">
    <defName>Empire_Fighter_Trooper</defName>
    <label>trooper</label>
    <apparelColor>(130,130,130)</apparelColor>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <alternateTagChoices>
          <li>
            <tag>Gunlink</tag>
            <chance>0.25</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsTags>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <skills>
      <li>
        <skill>Shooting</skill>
        <range>4~10</range>
      </li>
    </skills>
    <disallowedTraits>
      <li>Brawler</li>
    </disallowedTraits>
    <initialResistanceRange>15~24</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.03</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.25</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <!-- Imperial Grenadier -->

  <PawnKindDef ParentName="ImperialFighterBase">
    <defName>Empire_Fighter_Grenadier</defName>
    <label>imperial grenadier</label>
    <apparelColor>(142,159,123)</apparelColor>
    <canBeSapper>true</canBeSapper>
    <isGoodBreacher>true</isGoodBreacher>
    <combatPower>100</combatPower>
    <weaponTags>
      <li>EmpireGrenadeDestructive</li>
    </weaponTags>
    <apparelMoney>6000~9000</apparelMoney>
    <apparelRequired>
      <li>Apparel_PowerArmorHelmet</li>
      <li>Apparel_PowerArmor</li>
    </apparelRequired>
    <techHediffsTags>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <skills>
      <li>
        <skill>Shooting</skill>
        <range>4~10</range>
      </li>
    </skills>
    <disallowedTraits>
      <li>Brawler</li>
    </disallowedTraits>
    <initialWillRange>2~4</initialWillRange>
    <initialResistanceRange>13~21</initialResistanceRange>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.03</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.4</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <!-- Janissary -->

  <PawnKindDef Name="JanissaryBase" Abstract="True" ParentName="ImperialFighterBase">
    <combatPower>100</combatPower>
    <weaponMoney>1550~2700</weaponMoney>
    <weaponTags>
      <li>IndustrialGunAdvanced</li>
      <li>SpacerGun</li>
      <li>SniperRifle</li>
    </weaponTags>
    <apparelMoney>6000~9000</apparelMoney>
    <apparelRequired>
      <li>Apparel_ArmorHelmetRecon</li>
      <li>Apparel_ArmorRecon</li>
    </apparelRequired>
    <disallowedTraits>
      <li>Brawler</li>
    </disallowedTraits>
  </PawnKindDef>

  <PawnKindDef ParentName="JanissaryBase">
    <defName>Empire_Fighter_Janissary</defName>
    <label>janissary</label>
    <apparelColor>(75,75,75)</apparelColor>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <alternateTagChoices>
          <li>
            <tag>Gunlink</tag>
            <chance>0.2</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsTags>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <skills>
      <li>
        <skill>Shooting</skill>
        <range>6~10</range>
      </li>
    </skills>
    <initialWillRange>3~5</initialWillRange>
    <initialResistanceRange>13~21</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.03</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.4</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <!-- Champion -->

  <PawnKindDef ParentName="ImperialFighterBase">
    <defName>Empire_Fighter_Champion</defName>
    <label>champion</label>
    <maxGenerationAge>40</maxGenerationAge>
    <combatPower>100</combatPower>
    <weaponTags>
      <li>MedievalMeleeDecent</li>
      <li>MedievalMeleeAdvanced</li>
      <li>UltratechMelee</li>
    </weaponTags>
    <apparelRequired>
      <li>Apparel_PlateArmor</li>
      <li>Apparel_ShieldBelt</li>
    </apparelRequired>
    <apparelColor>(250,250,250)</apparelColor>
    <techHediffsTags>
      <li>Advanced</li>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <skills>
      <li>
        <skill>Melee</skill>
        <range>8~13</range>
      </li>
    </skills>
    <initialWillRange>3~5</initialWillRange>
    <initialResistanceRange>12~20</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.03</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.4</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

   <!-- Cataphract -->

  <PawnKindDef Name="CataphractBase" Abstract="True" ParentName="ImperialFighterBase">
    <maxGenerationAge>40</maxGenerationAge>
    <apparelMoney>7000~10000</apparelMoney>
    <techHediffsMoney>1000~4000</techHediffsMoney>
    <techHediffsMaxAmount>4</techHediffsMaxAmount>
    <allowRoyalRoomRequirements>False</allowRoyalRoomRequirements>
  </PawnKindDef>

  <PawnKindDef ParentName="CataphractBase">
    <defName>Empire_Fighter_Cataphract</defName>
    <label>cataphract</label>
    <royalTitleChance>0.1</royalTitleChance>
    <titleSelectOne>
      <li>Freeholder</li>
      <li>Yeoman</li>
    </titleSelectOne>
    <combatPower>150</combatPower>
    <weaponTags>
      <li>GunHeavy</li>
      <li>SpacerGun</li>
    </weaponTags>
    <apparelColor>(250,250,250)</apparelColor>
    <apparelRequired>
      <li>Apparel_ArmorHelmetCataphract</li>
      <li>Apparel_ArmorCataphract</li>
    </apparelRequired>
    <specificApparelRequirements Inherit="False">
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <alternateTagChoices>
          <li>
            <tag>Gunlink</tag>
            <chance>0.2</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <stuff>Synthread</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <stuff>Synthread</stuff>
      </li>
    </specificApparelRequirements>
    <techHediffsTags>
      <li>Advanced</li>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <techHediffsRequired>
      <li>ArmorskinGland</li>
    </techHediffsRequired>
    <skills>
      <li>
        <skill>Shooting</skill>
        <range>8~12</range>
      </li>
    </skills>
    <disallowedTraits>
      <li>Brawler</li>
    </disallowedTraits>
    <initialWillRange>4~6</initialWillRange>
    <initialResistanceRange>17~26</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.03</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.4</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <!-- Stellic Guard -->

  <PawnKindDef Name="StellicGuardBase" Abstract="True" ParentName="CataphractBase">
    <royalTitleChance>1</royalTitleChance>
    <combatPower>150</combatPower>
    <chemicalAddictionChance>0.03</chemicalAddictionChance>
    <initialWillRange>5~7</initialWillRange>
    <itemQuality>Excellent</itemQuality>
    <weaponMoney>3000~3500</weaponMoney>
    <apparelColor>(150,50,50)</apparelColor>
    <apparelRequired>
      <li>Apparel_ArmorHelmetCataphractPrestige</li>
      <li>Apparel_ArmorCataphractPrestige</li>
    </apparelRequired>
    <specificApparelRequirements Inherit="False">
      <li>
        <bodyPartGroup>FullHead</bodyPartGroup>
        <color>(68,68,68)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <stuff>Hyperweave</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <stuff>Hyperweave</stuff>
      </li>
    </specificApparelRequirements>
    <techHediffsMoney>1000~4000</techHediffsMoney>
    <techHediffsTags>
      <li>Advanced</li>
      <li>ImplantEmpireCommon</li>
      <li>ImplantEmpireRoyal</li>
    </techHediffsTags>
    <techHediffsDisallowTags>
      <li>PainCauser</li>
    </techHediffsDisallowTags>
    <techHediffsRequired>
      <li>BionicEye</li>
      <li>BionicEye</li>
      <li>StoneskinGland</li>
    </techHediffsRequired>
    <disallowedTraits>
      <li>Wimp</li>
      <li>Nudist</li>
      <li>BodyPurist</li>
    </disallowedTraits>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.03</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.75</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.03</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="StellicGuardBase">
    <defName>Empire_Fighter_StellicGuardRanged</defName>
    <label>stellic defender</label>
    <titleSelectOne>
      <li>Freeholder</li>
      <li>Yeoman</li>
      <li>Acolyte</li>
      <li>Knight</li>
    </titleSelectOne>
    <weaponTags>
      <li>SpacerGun</li>
    </weaponTags>
    <skills>
      <li>
        <skill>Shooting</skill>
        <range>11~16</range>
      </li>
    </skills>
    <disallowedTraits>
      <li>Brawler</li>
    </disallowedTraits>
    <initialResistanceRange>14~22</initialResistanceRange>
  </PawnKindDef>

  <PawnKindDef ParentName="StellicGuardBase">
    <defName>Empire_Fighter_StellicGuardMelee</defName>
    <label>stellic warden</label>
    <titleSelectOne>
      <li>Knight</li>
    </titleSelectOne>
    <weaponTags>
      <li>Bladelink</li>
    </weaponTags>
    <apparelRequired>
      <li>Apparel_ShieldBelt</li>
    </apparelRequired>
    <skills>
      <li>
        <skill>Melee</skill>
        <range>11~16</range>
      </li>
    </skills>
    <initialResistanceRange>19~30</initialResistanceRange>
  </PawnKindDef>

  <!-- Royals -->

  <PawnKindDef Name="RoyalBase" Abstract="True">
    <race>Human</race>
    <defaultFactionType>Empire</defaultFactionType>
    <maxGenerationAge>80</maxGenerationAge>
    <backstoryCryptosleepCommonality>0.08</backstoryCryptosleepCommonality>
    <backstoryFiltersOverride>
      <li>
        <categories>
          <li>ImperialRoyal</li>
        </categories>
      </li>
    </backstoryFiltersOverride>
    <royalTitleChance>1</royalTitleChance>
    <chemicalAddictionChance>0.05</chemicalAddictionChance>
    <itemQuality>Excellent</itemQuality>
    <combatPower>130</combatPower>
    <weaponMoney>2600~3100</weaponMoney>
    <weaponTags>
      <li>UltratechMelee</li>
      <li>Bladelink</li>
    </weaponTags>
    <apparelAllowHeadgearChance>0.5</apparelAllowHeadgearChance>
    <apparelMoney>1000~1500</apparelMoney>
    <apparelIgnoreSeasons>true</apparelIgnoreSeasons>
    <apparelTags>
      <li>IndustrialBasic</li>
    </apparelTags>
    <apparelDisallowTags>
      <li>Western</li>
    </apparelDisallowTags>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <alternateTagChoices>
          <li>
            <tag>Psychic</tag>
            <chance>0.08</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsChance>0.15</techHediffsChance>
    <techHediffsMoney>500~1500</techHediffsMoney>
    <techHediffsTags>
      <li>Advanced</li>
      <li>ImplantEmpireRoyal</li>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <techHediffsDisallowTags>
      <li>PainCauser</li>
    </techHediffsDisallowTags>
    <styleItemTags>
      <li>
        <tag>Royalty</tag>
        <baseWeight>1</baseWeight>
        <weightFactor>1</weightFactor>
      </li>
    </styleItemTags>
    <disallowedTraits>
      <li>Nudist</li>
      <li>BodyPurist</li>
    </disallowedTraits>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase">
    <defName>Empire_Royal_NobleWimp</defName>
    <label>noble</label>
    <combatPower>40</combatPower>
    <titleSelectOne>
      <li>Knight</li>
      <li>Praetor</li>
    </titleSelectOne>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier6</requiredTag>
        <stuff>Steel</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Middle</apparelLayer>
        <requiredTag>RoyalTier5</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Shell</apparelLayer>
        <requiredTag>RoyalTier6</requiredTag>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.5</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
    </specificApparelRequirements>
    <weaponTags Inherit="False" />
    <techHediffsMoney>0</techHediffsMoney>
    <disallowedTraits>
      <li>Tough</li>
    </disallowedTraits>
    <allowRoyalRoomRequirements>False</allowRoyalRoomRequirements>
    <allowRoyalApparelRequirements>False</allowRoyalApparelRequirements>
    <initialWillRange>5~7</initialWillRange>
    <initialResistanceRange>26~40</initialResistanceRange>
    <humanPregnancyChance>0</humanPregnancyChance>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase">
    <defName>Empire_Royal_Yeoman</defName>
    <label>yeoman</label>
    <combatPower>120</combatPower>
    <titleRequired>Yeoman</titleRequired>
    <techHediffsMoney>0~500</techHediffsMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.3</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <colorGenerator Class="ColorGenerator_Options">
          <options>
            <li>
              <only>(0.7, 0.7, 0.7)</only>
            </li>
            <li>
              <only>(0.5, 0.5, 0.5)</only>
            </li>
            <li>
              <only>(0.6, 0.6, 0.6)</only>
            </li>
            <li>
              <only>(104, 120, 119)</only> <!-- drab dark blue -->
            </li>
            <li>
              <only>(119, 145, 121)</only> <!-- drab light green -->
            </li>
            <li>
              <only>(106, 120, 104)</only> <!-- drab dark green -->
            </li>
            <li>
              <only>(140, 140, 119)</only> <!-- tan -->
            </li>
            <li>
              <only>(99, 87, 67)</only> <!-- muted brown -->
            </li>
            <li>
              <only>(128, 116, 84)</only> <!-- light brown -->
            </li>
            <li>
              <only>(107, 94, 64)</only> <!-- mid brown -->
            </li>
            <li>
              <only>(77, 66, 45)</only> <!-- dark brown -->
            </li>
          </options>
        </colorGenerator>
      </li>
    </specificApparelRequirements>
    <initialWillRange>8~11</initialWillRange>
    <initialResistanceRange>38~58</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase" Name="RoyalLowerBase" Abstract="True">
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
    </specificApparelRequirements>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalLowerBase">
    <defName>Empire_Royal_Acolyte</defName>
    <label>acolyte</label>
    <combatPower>125</combatPower>
    <titleRequired>Acolyte</titleRequired>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier3</requiredTag>
        <color>(58, 58, 58)</color>
        <alternateTagChoices>
          <li>
            <tag>Psychic</tag>
            <chance>0.1</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <color>(204, 180, 150)</color>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.3</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsMoney>300~800</techHediffsMoney>
    <initialWillRange>8~11</initialWillRange>
    <initialResistanceRange>37~56</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalLowerBase">
    <defName>Empire_Royal_Knight</defName>
    <label>knight</label>
    <labelFemale>dame</labelFemale>
    <titleRequired>Knight</titleRequired>
    <combatPower>130</combatPower>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier3</requiredTag>
        <alternateTagChoices>
          <li>
            <tag>Psychic</tag>
            <chance>0.3</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.3</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <apparelColor>(58,58,58)</apparelColor>
    <techHediffsMoney>500~1000</techHediffsMoney>
    <initialWillRange>10~13</initialWillRange>
    <initialResistanceRange>38~58</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.05</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalLowerBase">
    <defName>Empire_Royal_Praetor</defName>
    <label>praetor</label>
    <titleRequired>Praetor</titleRequired>
    <combatPower>135</combatPower>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier3</requiredTag>
        <color>(58, 58, 58)</color>
        <alternateTagChoices>
          <li>
            <tag>Psychic</tag>
            <chance>0.5</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <color>(0.7, 0.7, 0.7)</color>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.3</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsMoney>1000~1500</techHediffsMoney>
    <initialWillRange>11~14</initialWillRange>
    <initialResistanceRange>38~58</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.05</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase" Name="RoyalUpperBase" Abstract="True">
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Synthread</stuff>
      </li>
    </specificApparelRequirements>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalUpperBase">
    <defName>Empire_Royal_Baron</defName>
    <label>baron</label>
    <labelFemale>baroness</labelFemale>
    <titleRequired>Baron</titleRequired>
    <combatPower>135</combatPower>
    <apparelMoney>1500</apparelMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier5</requiredTag>
        <stuff>Steel</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Middle</apparelLayer>
        <requiredTag>RoyalTier5</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <colorGenerator Class="ColorGenerator_Options">
          <options>
            <li>
              <only>(0.7, 0.7, 0.7)</only>
            </li>
            <li>
              <only>(104, 85, 227)</only>
            </li>
          </options>
        </colorGenerator>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.5</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsMoney>1000~1500</techHediffsMoney>
    <initialWillRange>12~15</initialWillRange>
    <initialResistanceRange>25~39</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.05</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalUpperBase">
    <defName>Empire_Royal_Count</defName>
    <label>count</label>
    <labelFemale>countess</labelFemale>
    <titleRequired>Count</titleRequired>
    <combatPower>135</combatPower>
    <apparelMoney>9999999</apparelMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier5</requiredTag>
        <stuff>Steel</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Middle</apparelLayer>
        <requiredTag>RoyalTier5</requiredTag>
        <color>(55,55,55)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
        <color>(104, 85, 227)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Shell</apparelLayer>
        <requiredTag>RoyalTier6</requiredTag>
        <color>(104, 85, 227)</color>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.5</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsMoney>1000~2000</techHediffsMoney>
    <initialWillRange>13~16</initialWillRange>
    <initialResistanceRange>38~58</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.05</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalUpperBase">
    <defName>Empire_Royal_Duke</defName>
    <label>duke</label>
    <labelFemale>duchess</labelFemale>
    <titleRequired>Duke</titleRequired>
    <combatPower>135</combatPower>
    <apparelMoney>9999999</apparelMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier6</requiredTag>
        <stuff>Plasteel</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Middle</apparelLayer>
        <requiredTag>RoyalTier5</requiredTag>
        <color>(55,55,55)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
        <color>(104, 85, 227)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Shell</apparelLayer>
        <requiredTag>RoyalTier6</requiredTag>
        <color>(104, 85, 227)</color>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.5</chance>
          </li>
        </alternateTagChoices>
      </li>
    </specificApparelRequirements>
    <techHediffsChance>0.25</techHediffsChance>
    <techHediffsMoney>1000~2500</techHediffsMoney>
    <techHediffsMaxAmount>2</techHediffsMaxAmount>
    <initialWillRange>14~17</initialWillRange>
    <initialResistanceRange>38~58</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.15</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase">
    <defName>Empire_Royal_Consul</defName>
    <label>consul</label>
    <titleRequired>Consul</titleRequired>
    <combatPower>135</combatPower>
    <apparelMoney>9999999</apparelMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier6</requiredTag>
        <stuff>Plasteel</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Middle</apparelLayer>
        <requiredTag>RoyalTier5</requiredTag>
        <color>(27, 78, 171)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
        <color>(27, 78, 171)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Shell</apparelLayer>
        <requiredTag>RoyalTier6</requiredTag>
        <color>(250, 250, 250)</color>
        <alternateTagChoices>
          <li>
            <tag>Cape</tag>
            <chance>0.5</chance>
          </li>
        </alternateTagChoices>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <stuff>Hyperweave</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Hyperweave</stuff>
      </li>
    </specificApparelRequirements>
    <techHediffsChance>0.25</techHediffsChance>
    <techHediffsMoney>2000~2500</techHediffsMoney>
    <techHediffsMaxAmount>2</techHediffsMaxAmount>
    <initialWillRange>15~18</initialWillRange>
    <initialResistanceRange>19~30</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.15</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase">
    <defName>Empire_Royal_Stellarch</defName>
    <label>stellarch</label>
    <factionLeader>true</factionLeader>
    <titleRequired>Stellarch</titleRequired>
    <combatPower>135</combatPower>
    <apparelMoney>9999999</apparelMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>RoyalTier7</requiredTag>
        <stuff>Gold</stuff>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Shell</apparelLayer>
        <requiredTag>RoyalTier6</requiredTag>
        <color>(128, 0, 32)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>Middle</apparelLayer>
        <requiredTag>RoyalTier5</requiredTag>
        <color>(95, 20, 133)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
        <color>(95, 20, 133)</color>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <stuff>Hyperweave</stuff>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Hyperweave</stuff>
      </li>
    </specificApparelRequirements>
    <techHediffsChance>1</techHediffsChance>
    <techHediffsMoney>3000~4000</techHediffsMoney>
    <techHediffsMaxAmount>3</techHediffsMaxAmount>
    <initialWillRange>16~19</initialWillRange>
    <initialResistanceRange>38~58</initialResistanceRange>
    <useFactionXenotypes>false</useFactionXenotypes>
    <xenotypeSet>
      <xenotypeChances>
        <Neanderthal MayRequire="Ludeon.RimWorld.Biotech">0.05</Neanderthal>
        <Hussar MayRequire="Ludeon.RimWorld.Biotech">0.05</Hussar>
        <Genie MayRequire="Ludeon.RimWorld.Biotech">0.05</Genie>
        <Sanguophage MayRequire="Ludeon.RimWorld.Biotech">0.25</Sanguophage>
      </xenotypeChances>
    </xenotypeSet>
  </PawnKindDef>

  <PawnKindDef ParentName="RoyalBase">
    <defName>Empire_Royal_Bestower</defName>
    <label>bestower</label>
    <factionHostileOnDeath>true</factionHostileOnDeath>
    <combatPower>50</combatPower>
    <weaponMoney>99999</weaponMoney>
    <specificApparelRequirements>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <requiredTag>RoyalRobe</requiredTag>
      </li>
      <li>
        <bodyPartGroup>UpperHead</bodyPartGroup>
        <requiredTag>BestowerHood</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Torso</bodyPartGroup>
        <apparelLayer>OnSkin</apparelLayer>
        <requiredTag>RoyalTier2</requiredTag>
      </li>
      <li>
        <bodyPartGroup>Legs</bodyPartGroup>
        <stuff>Hyperweave</stuff>
      </li>
    </specificApparelRequirements>
    <techHediffsMoney>1000~4000</techHediffsMoney>
    <apparelColor>(114,12,12)</apparelColor>
    <xenotypeSet>
      <xenotypeChances>
        <Baseliner MayRequire="Ludeon.RimWorld.Biotech">1</Baseliner>
      </xenotypeChances>
    </xenotypeSet>
    <useFactionXenotypes>false</useFactionXenotypes>
    <weaponTags Inherit="False">
      <li>EltexStaff</li>
    </weaponTags>
    <requiredWorkTags>
      <li>Violent</li>
    </requiredWorkTags>
    <minGenerationAge>50</minGenerationAge>
    <techHediffsMaxAmount>3</techHediffsMaxAmount>
    <initialWillRange>6~8</initialWillRange>
    <initialResistanceRange>30~46</initialResistanceRange>
    <humanPregnancyChance>0</humanPregnancyChance>
  </PawnKindDef>

</Defs>
