<?xml version="1.0" encoding="utf-8" ?>
<Defs>
  
  <IncidentDef>
    <defName>CaravanArrivalTributeCollector</defName>
    <label>tribute collector caravan arrival</label>
    <targetTags>
      <li>Map_PlayerHome</li>
    </targetTags>
    <workerClass>IncidentWorker_CaravanArrivalTributeCollector</workerClass>
    <category>FactionArrival</category>
    <baseChance>0</baseChance> <!-- given by a special storyteller comp -->
    <requireColonistsPresent>True</requireColonistsPresent>
  </IncidentDef>

  <IncidentDef>
    <defName>AnimaTreeSpawn</defName>
    <label>anima tree</label>
    <category>Special</category>
    <targetTags>
      <li>Map_PlayerHome</li>
    </targetTags>
    <workerClass>IncidentWorker_AnimaTreeSpawn</workerClass>
    <treeDef>Plant_TreeAnima</treeDef>
    <treeGenStepDef>AnimaTrees</treeGenStepDef>
    <treeGrowth>0.05</treeGrowth>
    <letterLabel>Anima tree</letterLabel>
    <letterText>An anima tree has sprouted nearby.\n\nTribal peoples can use this as a powerful meditation focus, but only if artificial structures are not placed nearby.</letterText>
    <letterDef>PositiveEvent</letterDef>
  </IncidentDef>
  
</Defs>