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<LanguageData>

  <IdeoligionForbids>Ideoligion forbids</IdeoligionForbids>
  <OnlyMembersCanBuild>Only {0}s can build</OnlyMembersCanBuild>
  <CantStartRitualAlreadyInProgress>{0} is already in progress.</CantStartRitualAlreadyInProgress>
  <CantJoinRitualInExtremeWeather>One or more participants can't join due to extreme temperature.</CantJoinRitualInExtremeWeather>
  <CantStartRitualTargetIsAlreadyInRitual>{0} is already participating in a ritual.</CantStartRitualTargetIsAlreadyInRitual>
  <CantStartRitualRoleNotAssigned>You must assign the role of {0} in order to start this ritual.</CantStartRitualRoleNotAssigned>
  <CantStartRitualNoConvertee>There is nobody to convert to {0}. You need a colonist, prisoner, or slave of a different ideoligion.</CantStartRitualNoConvertee>
  <CantStartRitualSelectedPawnCannotBeRole>{PAWN_nameDef} cannot be {ROLE}.</CantStartRitualSelectedPawnCannotBeRole>
  <CantStartRitualSelectedPawnMustBeMember>{PAWN_nameDef} must be a {IDEO_memberName}.</CantStartRitualSelectedPawnMustBeMember>
  <CantStartRitualSelectedPawnPsychicallyDeaf>{PAWN_nameDef} is psychically deaf.</CantStartRitualSelectedPawnPsychicallyDeaf>
  <CantStartNotEnoughSpaceDuelSpectators>Not enough space for spectators. There must be a clear circle of radius {MINRADIUS}. At least {1} standable spots in that radius required.</CantStartNotEnoughSpaceDuelSpectators>
  <CantStartNotEnoughSpaceDuelDuelists>Not enough space for duelists. There must be a clear circle of radius {MINRADIUS}. At least {1} standable spots in that radius required.</CantStartNotEnoughSpaceDuelDuelists>
  <CantStartNotEnoughSpaceDuelSpeaker>Not enough space for speaker. There must be a clear circle of radius {MINRADIUS}.</CantStartNotEnoughSpaceDuelSpeaker>
  <CantStartFuneralForSlave>{0_labelShort} is a slave. Slaves don't get funerals.</CantStartFuneralForSlave>
  <NoSlaveBed>Need a slave bed that is reachable, not reserved, and in safe temperature.</NoSlaveBed>
  <ReturnToSlaveBed>Return to slave bed</ReturnToSlaveBed>
  <NotAllowedForFaction>not allowed for faction</NotAllowedForFaction>

  <Remove>Remove</Remove>
  <RemovePrecept>Remove precept</RemovePrecept>
  <Regenerate>Regenerate</Regenerate>
  <CannotEdit>Cannot edit</CannotEdit>
  <NoChoicesAvailable>No choices available</NoChoicesAvailable>
  <RequiredByMeme>Required by meme {0}</RequiredByMeme>
  <Required>Required</Required>
  <StyleCategory>Style category</StyleCategory>
  <AddStyleCategory>Add style category</AddStyleCategory>
  <MaxRitualCount>Can't add more than {0} rituals.</MaxRitualCount>
  <MaxRelicCount>Can't add more than {0} relics.</MaxRelicCount>
  <MaxMultiRolesCount>can't have more than {0} specialists.</MaxMultiRolesCount>
  <MaxPreceptCount>max {0}</MaxPreceptCount>
  <SetTargetGender>Set gender</SetTargetGender>
  <RoleApparelRequirementIncompatibleFaction>must be {0} faction</RoleApparelRequirementIncompatibleFaction>
  <RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>tribal</RoleApparelRequirementIncompatibleFaction_Allowed_Tribal>
  <RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>non-tribal</RoleApparelRequirementIncompatibleFaction_Disallowed_Tribal>
  <RoleApparelRequirementIncompatibleAnyMemeRequired>requires any of these memes</RoleApparelRequirementIncompatibleAnyMemeRequired>
  <BodyPartAlreadyCovered>cannot be worn with assigned apparel</BodyPartAlreadyCovered>
  <NoteRoleApparelRequirementEffects>People are pleased when their apparel requirements are fulfilled, and unhappy when they are violated.</NoteRoleApparelRequirementEffects>
  <NeuralSuperchargeNotReady>supercharge not ready</NeuralSuperchargeNotReady>
  <NeuralSuperchargeAlreadyGetting>already getting</NeuralSuperchargeAlreadyGetting>
  <SetApparelType>Set type</SetApparelType>

  <ChangeStyle>change style</ChangeStyle>
  <DeitiesRequired>{0} {DEITYNOUN} required</DeitiesRequired>
  <Deity>deity</Deity>
  <RequiresMeme>requires meme</RequiresMeme>
  <RequiresOneOfMemes>requires one of</RequiresOneOfMemes>
  <ConflictsWithMeme>conflicts with meme</ConflictsWithMeme>
  <ConflictsWithMemes>conflicts with memes</ConflictsWithMemes>
  <IdeoAlreadyHasAltar>can only have one altar/ideogram</IdeoAlreadyHasAltar>
  <RecolorApparel>recolor apparel</RecolorApparel>

  <Hack>Hack {0}</Hack>
  <CannotHack>Cannot hack {0}</CannotHack>
  <AlreadyHacked>Already hacked</AlreadyHacked>
  <IncapableOfHacking>Incapable of hacking</IncapableOfHacking>
  <ToDropSupplies>to drop supplies</ToDropSupplies>

  <InstallRelic>Install {0}</InstallRelic>
  <ExtractRelic>Extract {0}</ExtractRelic>
  <ExtractRelicToInventory>Extract {0} to inventory ({1})</ExtractRelicToInventory>
  <NoRelicToInstall>No relic to install</NoRelicToInstall>
  <InstallInReliquary>Install in reliquary</InstallInReliquary>
  <NoEmptyReliquary>no empty accessible reliquary</NoEmptyReliquary>

  <NoWardenOfIdeo>No {MEMBERNAME} warden</NoWardenOfIdeo>

  <RemoveCurrentRole>Remove current role</RemoveCurrentRole>

  <EnterBiosculpterPod>Enter biosculpter pod for {0} cycle ({1})</EnterBiosculpterPod>
  <BiosculpterBiotunedToAnother>Biotuned to someone else.</BiosculpterBiotunedToAnother>
  <UnderMinBiosculpterAgeReversalAge>Must be {0} years old for age reversal.</UnderMinBiosculpterAgeReversalAge>
  <CarryToBiosculpterPod>Carry {PAWN_labelShort} to biosculpter ({CYCLE} cycle)</CarryToBiosculpterPod>
  <CannotCarryToBiosculpterPod>Cannot carry to biosculpter pod</CannotCarryToBiosculpterPod>
  <NoBiosculpterPod>No available biosculpter pod.</NoBiosculpterPod>
  <BiosculpterNutritionNotLoaded>Nutrition not loaded</BiosculpterNutritionNotLoaded>
  <BiosculpterOccupied>Occupied</BiosculpterOccupied>
  <CannotEnter>Cannot enter</CannotEnter>
  <BiosculpterCannotStartCycle>Cannot start {0} cycle</BiosculpterCannotStartCycle>
  <BiosculpterMissingIngredients>Cannot find cycle ingredients ({INGREDIENTS})</BiosculpterMissingIngredients>
  <BiosculpterNoEligiblePawns>Nobody around can use this</BiosculpterNoEligiblePawns>
  <BiosculpterNoEligiblePawnsBiotuned>Biotuned to {PAWN_labelShort} and {PAWN_pronoun} isn't around</BiosculpterNoEligiblePawnsBiotuned>
  <BiosculpterAutoLoadNutritionLabel>Auto load nutrition</BiosculpterAutoLoadNutritionLabel>
  <BiosculpterAutoLoadNutritionDescription>Automatically load the nutrition required to run a cycle</BiosculpterAutoLoadNutritionDescription>
  <BiosculpterAutoAgeReversalLabel>Auto age reversal for {PAWN_labelShort}</BiosculpterAutoAgeReversalLabel>
  <BiosculpterAutoAgeReversalDescription>Automatically satisfy {PAWN_labelShort}'s desire to run a yearly age reversal treatment in this pod, in accordance with {PAWN_possessive} beliefs. {NEXTTREATMENT}</BiosculpterAutoAgeReversalDescription>
  <BiosculpterAutoAgeReversalDescriptionFuture>If enabled, {PAWN_labelShort} will automatically take {PAWN_possessive} next treament in {TIME} if the pod is ready.</BiosculpterAutoAgeReversalDescriptionFuture>
  <BiosculpterAutoAgeReversalDescriptionNow>{PAWN_labelShort} already wants {PAWN_possessive} next treatment and will automatically begin one if this is enabled.</BiosculpterAutoAgeReversalDescriptionNow>
  <BiosculpterJobReportCollectIngredients>Collecting ingredients for biosculpter cycle</BiosculpterJobReportCollectIngredients>
</LanguageData>
