<?xml version="1.0" encoding="utf-8" ?>

<LanguageData>
  <StatsReport_Slave>Multiplier for enslaved (low motivation)</StatsReport_Slave>
  <StatsReport_Terror>Terror offset</StatsReport_Terror>
  <StatsReport_LeaderOffset>Faction leader bonus</StatsReport_LeaderOffset>
  <StatsReport_OccupiedCorpseCasket>Contains corpse</StatsReport_OccupiedCorpseCasket>

  <StatsReport_InstalledRelicConvertPowerFactor>Conversion power bonus on map</StatsReport_InstalledRelicConvertPowerFactor>
  <StatsReport_RelicAtRitualMoodBonus>Mood bonus for rituals in room</StatsReport_RelicAtRitualMoodBonus>

  <Stat_Thing_RelicOf_Name>Relic of</Stat_Thing_RelicOf_Name>
  <Stat_Thing_RelicOf_Desc>The ideology this relic belongs to.</Stat_Thing_RelicOf_Desc>
  <Stat_Thing_RelicStatus>Relic status</Stat_Thing_RelicStatus>
  <Stat_Thing_RelicStatus_Desc>A widely sought-after item of religious or ideological significance.</Stat_Thing_RelicStatus_Desc>

  <Stat_Thing_RelatedToIdeos_Name>Related to</Stat_Thing_RelatedToIdeos_Name>
  <Stat_Thing_RelatedToIdeos_Desc>The ideoligions this thing belongs to.</Stat_Thing_RelatedToIdeos_Desc>

  <StatsReports_HasRelic>Holding relic</StatsReports_HasRelic>

  <StatsReport_BlindPsychicSensitivityOffset>Blind bonus</StatsReport_BlindPsychicSensitivityOffset>
  <StatsReport_SightPsychicSensitivityOffset>Sight bonus</StatsReport_SightPsychicSensitivityOffset>

  <Stat_Thing_StyleDominanceCategory>Dominating style</Stat_Thing_StyleDominanceCategory>
  <Stat_Thing_StyleDominanceCategoryDesc>The style presented by this object. This style may be associated with some ideoligions. Different people respond differently to certain styles, according to their ideoligious beliefs.</Stat_Thing_StyleDominanceCategoryDesc>
  <Stat_Thing_IdeosSatisfied>Satisfies ideoligions</Stat_Thing_IdeosSatisfied>
  <Style>Style</Style>

  <Stat_Pawn_DarknessCombatShooting_Name>Darkness shooting accuracy</Stat_Pawn_DarknessCombatShooting_Name>
  <Stat_Pawn_DarknessCombatShooting_Desc>An offset applied to the chance to hit a target based on the target's light level.</Stat_Pawn_DarknessCombatShooting_Desc>
  <Stat_Pawn_DarknessMeleeDodgeChance_Name>Darkness melee dodge chance</Stat_Pawn_DarknessMeleeDodgeChance_Name>
  <Stat_Pawn_DarknessMeleeDodgeChance_Desc>An offset applied to the melee dodge chance based on the local light level.</Stat_Pawn_DarknessMeleeDodgeChance_Desc>
  <Stat_Pawn_DarknessMeleeHitChance_Name>Darkness melee hit chance</Stat_Pawn_DarknessMeleeHitChance_Name>
  <Stat_Pawn_DarknessMeleeHitChance_Desc>An offset applied to the melee hit chance based on the target's light level.</Stat_Pawn_DarknessMeleeHitChance_Desc>
  <Stat_PawnDarkness_FollowingOffset>The following offsets can be applied</Stat_PawnDarkness_FollowingOffset>

  <StatsReport_BiosculptingSpeedFactor>Biosculpting speed</StatsReport_BiosculptingSpeedFactor>

  <Stat_Thing_HackingProgress>The amount of progress that has been made towards hacking this object.</Stat_Thing_HackingProgress>

  </LanguageData>