<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef ParentName="ResourceBase" Name="RelicBase" Abstract="True">
    <thingClass>ThingWithComps</thingClass>
    <techLevel>Archotech</techLevel>
    <comps>
      <li Class="CompProperties_Usable">
        <useJob>UseArtifact</useJob>
        <useLabel>Activate {0_label}</useLabel>
      </li>
      <li Class="CompProperties_UseEffectDestroySelf" />
      <li Class="CompProperties_Styleable"></li>
    </comps>
    <allowedArchonexusCount>0</allowedArchonexusCount>
  </ThingDef>

  <ThingDef ParentName="RelicBase" Name="RelicInertBase" Abstract="True">
    <description>An object with ideoligious significance.</description>
    <resourceReadoutPriority>Middle</resourceReadoutPriority>
    <stackLimit>1</stackLimit>
    <tradeNeverStack>true</tradeNeverStack>
    <useHitPoints>true</useHitPoints>
    <thingCategories>
      <li>InertRelics</li>
    </thingCategories>
    <statBases>
      <Mass>1.5</Mass>
      <MaxHitPoints>200</MaxHitPoints>
      <Beauty>1</Beauty>
      <MarketValue>500</MarketValue>
    </statBases>
    <drawGUIOverlay>false</drawGUIOverlay>
    <randomStyleChance>1</randomStyleChance>
    <relicChance>5</relicChance>
    <comps Inherit="false">
      <li Class="CompProperties_Forbiddable"/>
      <li Class="CompProperties_Styleable"></li>
    </comps>
  </ThingDef>

  <!-- Concrete relics -->

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertCup</defName>
    <label>chalice</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertCup</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertPendant</defName>
    <label>pendant</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertPendant</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertBox</defName>
    <label>box</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertBox</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
      <li>Woody</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertTablet</defName>
    <label>tablet</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertTablet</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertFragment</defName>
    <label>fragment</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertFragment</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertSwordHandle</defName>
    <label>hilt</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertSwordHandle</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertArk</defName>
    <label>ark</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertArk</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

  <ThingDef ParentName="RelicInertBase">
    <defName>RelicInertCube</defName>
    <label>cube</label>
    <graphicData>
      <texPath>Things/Item/Relic/RelicInertCube</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <stuffCategories>
      <li>Metallic</li>
      <li>Woody</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>100</costStuffCount>
  </ThingDef>

</Defs>