<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ThingDef ParentName="BaseFilth">
    <defName>Filth_DriedBlood</defName>
    <label>dried blood</label>
    <statBases>
      <Beauty>-30</Beauty>
      <Cleanliness>-10</Cleanliness>
    </statBases>
    <graphicData>
      <graphicClass>Graphic_Random</graphicClass>
      <texPath>Things/Filth/DriedBlood</texPath>
    </graphicData>
    <filth>
      <disappearsInDays>35~40</disappearsInDays>
      <rainWashes>true</rainWashes>
      <cleaningWorkToReduceThickness>90</cleaningWorkToReduceThickness>
      <cleaningSound>Interact_CleanFilth_Dirt</cleaningSound>
    </filth>
  </ThingDef>

  <ThingDef ParentName="BaseFilth">
    <defName>Filth_ScatteredDocuments</defName>
    <label>scattered documents</label>
    <graphicData>
      <graphicClass>Graphic_Random</graphicClass>
      <texPath>Things/Filth/ScatteredDocuments</texPath>
    </graphicData>
    <filth>
      <placementMask>
        <li>Terrain</li>
        <li>Unnatural</li>
      </placementMask>
      <ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
      <disappearsInDays>35~40</disappearsInDays>
      <cleaningWorkToReduceThickness>25</cleaningWorkToReduceThickness>
      <canFilthAttach>true</canFilthAttach>
      <cleaningSound>Interact_CleanFilth_Scattered</cleaningSound>
    </filth>
  </ThingDef>

  <ThingDef ParentName="BaseFilth">
    <defName>Filth_MoldyUniform</defName>
    <label>ragged uniform</label>
    <graphicData>
      <graphicClass>Graphic_Random</graphicClass>
      <texPath>Things/Filth/MoldyUniform</texPath>
    </graphicData>
    <filth>
      <placementMask>
        <li>Terrain</li>
        <li>Unnatural</li>
      </placementMask>
      <ignoreFilthMultiplierStat>true</ignoreFilthMultiplierStat>
      <disappearsInDays>35~40</disappearsInDays>
      <cleaningWorkToReduceThickness>25</cleaningWorkToReduceThickness>
      <canFilthAttach>true</canFilthAttach>
      <cleaningSound>Interact_CleanFilth_Scattered</cleaningSound>
    </filth>
  </ThingDef>

  <ThingDef ParentName="BaseFilth">
    <defName>Filth_PodSlime</defName>
    <label>pod slime</label>
    <statBases>
      <Beauty>-30</Beauty>
      <Cleanliness>-5</Cleanliness>
    </statBases>
    <graphicData>
      <texPath>Things/Filth/PoolSoft</texPath>
      <color>(150, 200, 140, 65)</color>
    </graphicData>
    <filth>
      <disappearsInDays>35~40</disappearsInDays>
      <rainWashes>true</rainWashes>
      <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
      <canFilthAttach>true</canFilthAttach>
      <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
    </filth>
  </ThingDef>

  <ThingDef ParentName="BaseFilth">
    <defName>Filth_OilSmear</defName>
    <label>oil smear</label>
    <useHitPoints>true</useHitPoints>
    <statBases>
      <Beauty>-10</Beauty>
      <Cleanliness>-15</Cleanliness>
      <MaxHitPoints>250</MaxHitPoints>
      <Flammability>1.5</Flammability>
    </statBases>
    <graphicData>
      <onGroundRandomRotateAngle>360</onGroundRandomRotateAngle>
      <graphicClass>Graphic_Random</graphicClass>
      <texPath>Things/Filth/OilSmear</texPath>
      <drawSize>1.25</drawSize>
    </graphicData>
    <filth>
      <disappearsInDays>35~40</disappearsInDays>
      <rainWashes>true</rainWashes>
      <cleaningWorkToReduceThickness>70</cleaningWorkToReduceThickness>
      <canFilthAttach>true</canFilthAttach>
      <maxThickness>1</maxThickness>
      <cleaningSound>Interact_CleanFilth_Fluid</cleaningSound>
    </filth>
  </ThingDef>

</Defs>