<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <StatDef>
    <defName>SuppressionPower</defName>
    <label>suppression power</label>
    <description>A multiplier on a warden's ability to suppress slaves.</description>
    <category>PawnSocial</category>
    <defaultBaseValue>1</defaultBaseValue>
    <minValue>0.05</minValue>
    <maxValue>1</maxValue>
    <skillNeedFactors>
      <li Class="SkillNeed_BaseBonus">
        <skill>Social</skill>
        <baseValue>0.05</baseValue>
        <bonusPerLevel>0.0225</bonusPerLevel>
      </li>
    </skillNeedFactors>
    <toStringStyle>PercentZero</toStringStyle>
  </StatDef>

  <StatDef>
    <defName>HackingSpeed</defName>
    <label>hacking speed</label>
    <description>How fast this person can hack into computer terminals.</description>
    <category>PawnWork</category>
    <defaultBaseValue>1</defaultBaseValue>
    <minValue>0.1</minValue>
    <toStringStyle>PercentZero</toStringStyle>
    <statFactors>
      <li>WorkSpeedGlobal</li>
    </statFactors>
    <skillNeedFactors>
      <li Class="SkillNeed_BaseBonus">
        <skill>Intellectual</skill>
        <baseValue>0.75</baseValue>
        <bonusPerLevel>0.025</bonusPerLevel>
      </li>
    </skillNeedFactors>
    <capacityFactors>
      <li>
        <capacity>Manipulation</capacity>
        <weight>0.5</weight>
        <max>1.1</max>
      </li>
      <li>
        <capacity>Sight</capacity>
        <weight>0.5</weight>
        <max>1.1</max>
      </li>
    </capacityFactors>
    <scenarioRandomizable>true</scenarioRandomizable>
    <displayPriorityInCategory>4510</displayPriorityInCategory>
  </StatDef>

  <StatDef>
    <defName>PruningSpeed</defName>
    <label>pruning speed</label>
    <description>A multiplier on how fast this person can prune a Gauranlen tree to maintain their connection with it.\n\nPruning is more of a contemplative psychic task than a physical one, so health factors like vision are unimportant here.</description>
    <category>PawnWork</category>
    <defaultBaseValue>1</defaultBaseValue>
    <minValue>0.1</minValue>
    <toStringStyle>PercentZero</toStringStyle>
    <statFactors>
      <li>WorkSpeedGlobal</li>
    </statFactors>
    <skillNeedFactors>
      <li Class="SkillNeed_Direct">
        <skill>Plants</skill>
        <valuesPerLevel>
          <li>0.92</li>
          <li>0.93</li>
          <li>0.94</li>
          <li>0.95</li>
          <li>0.96</li>
          <li>0.97</li>
          <li>0.98</li>
          <li>0.99</li>
          <li>1</li>
          <li>1.01</li>
          <li>1.02</li>
          <li>1.03</li>
          <li>1.04</li>
          <li>1.05</li>
          <li>1.06</li>
          <li>1.07</li>
          <li>1.08</li>
          <li>1.09</li>
          <li>1.10</li>
          <li>1.11</li>
          <li>1.12</li>
        </valuesPerLevel>
      </li>
    </skillNeedFactors>
  </StatDef>

</Defs>