<?xml version="1.0" encoding="utf-8"?>
<Defs>

  <SoundDef>
    <defName>PreachHealth_Warmup</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <priorityMode>PrioritizeNearest</priorityMode>
    <maxSimultaneous>1</maxSimultaneous>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Abilities/PreachHealth/Warmup</clipFolderPath>
          </li>
        </grains>
        <muteWhenPaused>true</muteWhenPaused>
        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
        <gameSpeedRange>0~2</gameSpeedRange>
        <volumeRange>8~10</volumeRange>
        <distRange>20~40</distRange>
        <sustainLoop>false</sustainLoop>
        <sustainIntervalRange>0~0.25</sustainIntervalRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>PreachHealth_Resolve</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Pawn/Abilities/PreachHealth/Resolve</clipPath>
          </li>
        </grains>
        <volumeRange>6</volumeRange>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>WorkDrive_Warmup</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Pawn/Abilities/WorkDrive</clipPath>
          </li>
        </grains>
        <volumeRange>6</volumeRange>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>CombatCommand_Warmup</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Abilities/CombatCommand</clipFolderPath>
          </li>
        </grains>
        <volumeRange>6</volumeRange>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>MoralistAbility_Warmup</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <sustain>True</sustain>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Pawn/Abilities/Moralist/Moralist_Ability_Warmup_Loop_01a</clipPath>
          </li>
        </grains>
        <volumeRange>70</volumeRange>
        <muteWhenPaused>True</muteWhenPaused>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>MoralistAbility_Resolve</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Pawn/Abilities/Moralist/Moralist_Ability_Resolve_01a</clipPath>
          </li>
        </grains>
        <volumeRange>100</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>BerserkTrance_Resolve_Male</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Abilities/BerserkTrance_Male</clipFolderPath>
          </li>
        </grains>
        <volumeRange>55</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>BerserkTrance_Resolve_Female</defName>
    <context>MapOnly</context>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Abilities/BerserkTrance_Female</clipFolderPath>
          </li>
        </grains>
        <volumeRange>55</volumeRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>ImmunityDrive_Resolve</defName>
    <context>MapOnly</context>
    <sustain>True</sustain>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <startDelayRange>0.3</startDelayRange>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Pawn/Abilities/ImmunityDrive_Ability_Resolve_01a</clipPath>
          </li>
        </grains>
        <volumeRange>60</volumeRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>AnimalCalm_Resolve</defName>
    <context>MapOnly</context>
    <sustain>True</sustain>
    <maxSimultaneous>5</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <startDelayRange>0.3</startDelayRange>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Abilities/AnimalCalm</clipFolderPath>
          </li>
        </grains>
        <volumeRange>70</volumeRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>
  
</Defs>