<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!-- Beggar -->
  <PawnKindDef>
    <defName>Beggar</defName>
    <label>beggar</label>
    <race>Human</race>
    <defaultFactionType>Beggars</defaultFactionType>
    <combatPower>35</combatPower>
    <gearHealthRange>0.1~0.3</gearHealthRange>
    <itemQuality>Awful</itemQuality>
    <apparelMoney>45~190</apparelMoney>
    <apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
    <apparelTags>
      <li>IndustrialBasic</li>
    </apparelTags>
    <weaponMoney>60~200</weaponMoney>
    <weaponTags>
      <li>MedievalMeleeBasic</li>
      <li>NeolithicMeleeBasic</li>
    </weaponTags>
    <techHediffsMoney>50~50</techHediffsMoney>
    <techHediffsTags>
      <li>Awful</li>
    </techHediffsTags>
    <techHediffsChance>0.15</techHediffsChance>
    <inventoryOptions>
      <skipChance>0.9</skipChance>
      <subOptionsChooseOne>
        <li>
          <thingDef>Silver</thingDef>
          <countRange>10~25</countRange>
        </li>
        <li>
          <thingDef>MedicineIndustrial</thingDef>
          <countRange>1</countRange>
        </li>
      </subOptionsChooseOne>
    </inventoryOptions>
    <initialWillRange>0~1</initialWillRange>
    <initialResistanceRange>4~8</initialResistanceRange>
  </PawnKindDef>

  <!-- Pilgrim -->
  <PawnKindDef>
    <defName>PovertyPilgrim</defName>
    <label>pilgrim</label>
    <race>Human</race>
    <defaultFactionType>Pilgrims</defaultFactionType>
    <combatPower>35</combatPower>
    <gearHealthRange>0.1~0.3</gearHealthRange>
    <itemQuality>Awful</itemQuality>
    <apparelMoney>80~250</apparelMoney>
    <apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
    <apparelTags>
      <li>IndustrialBasic</li>
    </apparelTags>
    <weaponMoney>80~250</weaponMoney>
    <weaponTags>
      <li>MedievalMeleeBasic</li>
      <li>NeolithicMeleeBasic</li>
    </weaponTags>
    <techHediffsMoney>50~50</techHediffsMoney>
    <techHediffsTags>
      <li>Awful</li>
    </techHediffsTags>
    <techHediffsChance>0.15</techHediffsChance>
    <inventoryOptions>
      <skipChance>0.9</skipChance>
      <subOptionsChooseOne>
        <li>
          <thingDef>Silver</thingDef>
          <countRange>10~25</countRange>
        </li>
        <li>
          <thingDef>MedicineIndustrial</thingDef>
          <countRange>1</countRange>
        </li>
      </subOptionsChooseOne>
    </inventoryOptions>
    <initialWillRange>0~1</initialWillRange>
    <initialResistanceRange>4~8</initialResistanceRange>
  </PawnKindDef>

  <!-- Traveler -->
  <PawnKindDef>
    <defName>WellEquippedTraveler</defName>
    <label>well-equipped traveler</label>
    <race>Human</race>
    <defaultFactionType>OutlanderCivil</defaultFactionType>
    <combatPower>70</combatPower>
    <gearHealthRange>1~1</gearHealthRange>
    <itemQuality>Excellent</itemQuality>
    <apparelMoney>300~600</apparelMoney>
    <apparelAllowHeadgearChance>0.2</apparelAllowHeadgearChance>
    <apparelTags>
      <li>IndustrialBasic</li>
    </apparelTags>
    <weaponMoney>400~600</weaponMoney>
    <weaponTags>
      <li>IndustrialGunAdvanced</li>
    </weaponTags>
    <techHediffsMoney>500~1000</techHediffsMoney>
    <techHediffsTags>
      <li>Advanced</li>
    </techHediffsTags>
    <techHediffsChance>0.15</techHediffsChance>
    <inventoryOptions>
      <skipChance>0.9</skipChance>
      <subOptionsChooseOne>
        <li>
          <thingDef>Silver</thingDef>
          <countRange>50~100</countRange>
        </li>
        <li>
          <thingDef>MedicineIndustrial</thingDef>
          <countRange>3</countRange>
        </li>
      </subOptionsChooseOne>
    </inventoryOptions>
    <initialWillRange>3~5</initialWillRange>
    <initialResistanceRange>30~40</initialResistanceRange>
  </PawnKindDef>

</Defs>