<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <!-- Miners -->

  <PawnKindDef ParentName="TribalBase">
    <defName>Tribal_Miner</defName>
    <label>miner</label>
    <combatPower>35</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesChildhood>
          <li>Tribal</li>
        </categoriesChildhood>
        <categoriesAdulthood>
          <li>TribalMiner</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.5~1.8</gearHealthRange>
    <apparelMoney>180~350</apparelMoney>
    <weaponMoney>80~80</weaponMoney>
    <weaponTags>
      <li>NeolithicMeleeBasic</li>
      <li>NeolithicRangedBasic</li>
    </weaponTags>
    <techHediffsMoney>50~50</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
    </techHediffsTags>
    <techHediffsChance>0.03</techHediffsChance>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>17~27</initialResistanceRange>
  </PawnKindDef>

  <PawnKindDef ParentName="OutlanderBase">
    <defName>Miner</defName>
    <label>miner</label>
    <combatPower>40</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesAdulthood>
          <li>Miner</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.2~2.0</gearHealthRange>
    <weaponTags>
      <li>Gun</li>
      <li>MedievalMeleeBasic</li>
    </weaponTags>
    <weaponMoney>65~125</weaponMoney>
    <apparelMoney>200~400</apparelMoney>
    <apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
    <techHediffsMoney>1000~1000</techHediffsMoney>
    <techHediffsTags>
      <li>DrillArm</li>
    </techHediffsTags>
    <techHediffsChance>0.8</techHediffsChance>
    <techHediffsMaxAmount>1</techHediffsMaxAmount>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>10~17</initialResistanceRange>
  </PawnKindDef>

  <!-- Hunters -->
  <PawnKindDef ParentName="OutlanderBase">
    <defName>Hunter</defName>
    <label>hunter</label>
    <combatPower>52</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesAdulthood>
          <li>Hunter</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.2~2.0</gearHealthRange>
    <apparelRequired>
      <li>Apparel_Tailcap</li>
    </apparelRequired>
    <weaponTags>
      <li>Gun</li>
    </weaponTags>
    <weaponMoney>140~250</weaponMoney>
    <apparelMoney>200~400</apparelMoney>
    <apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
    <techHediffsChance>0.06</techHediffsChance>
    <techHediffsMoney>50~600</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
      <li>Simple</li>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>10~17</initialResistanceRange>
  </PawnKindDef>

  <!-- Loggers -->
  <PawnKindDef ParentName="TribalBase">
    <defName>Tribal_Logger</defName>
    <label>logger</label>
    <combatPower>40</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesChildhood>
          <li>Tribal</li>
        </categoriesChildhood>
        <categoriesAdulthood>
          <li>TribalLogger</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.5~1.8</gearHealthRange>
    <apparelMoney>180~350</apparelMoney>
    <weaponMoney>80~80</weaponMoney>
    <apparelRequired>
      <li>Apparel_Shadecone</li>
    </apparelRequired>
    <weaponTags>
      <li>NeolithicMeleeBasic</li>
      <li>NeolithicRangedBasic</li>
    </weaponTags>
    <techHediffsMoney>50~50</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
    </techHediffsTags>
    <techHediffsChance>0.03</techHediffsChance>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>17~27</initialResistanceRange>
  </PawnKindDef>

  <PawnKindDef ParentName="OutlanderBase">
    <defName>Logger</defName>
    <label>logger</label>
    <combatPower>35</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesAdulthood>
          <li>Logger</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.2~2.0</gearHealthRange>
    <weaponTags>
      <li>Gun</li>
      <li>MedievalMeleeBasic</li>
    </weaponTags>
    <weaponMoney>65~125</weaponMoney>
    <apparelMoney>200~400</apparelMoney>
    <apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
    <techHediffsChance>0.06</techHediffsChance>
    <techHediffsMoney>50~600</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
      <li>Simple</li>
      <li>ImplantEmpireCommon</li>
    </techHediffsTags>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>10~17</initialResistanceRange>
  </PawnKindDef>

  <!-- Farmer -->
  <PawnKindDef ParentName="TribalBase">
    <defName>Tribal_Farmer</defName>
    <label>farmer</label>
    <combatPower>35</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesChildhood>
          <li>Tribal</li>
        </categoriesChildhood>
        <categoriesAdulthood>
          <li>TribalFarmer</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.5~1.8</gearHealthRange>
    <apparelMoney>180~350</apparelMoney>
    <weaponMoney>80~80</weaponMoney>
    <apparelRequired>
      <li>Apparel_Shadecone</li>
    </apparelRequired>
    <weaponTags>
      <li>NeolithicMeleeBasic</li>
      <li>NeolithicRangedBasic</li>
    </weaponTags>
    <techHediffsMoney>50~50</techHediffsMoney>
    <techHediffsTags>
      <li>Poor</li>
    </techHediffsTags>
    <techHediffsChance>0.03</techHediffsChance>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>17~27</initialResistanceRange>
  </PawnKindDef>

  <PawnKindDef ParentName="OutlanderBase">
    <defName>Farmer</defName>
    <label>farmer</label>
    <combatPower>35</combatPower>
    <backstoryFiltersOverride>
      <li>
        <categoriesAdulthood>
          <li>Farmer</li>
        </categoriesAdulthood>
      </li>
    </backstoryFiltersOverride>
    <itemQuality>Poor</itemQuality>
    <isFighter>false</isFighter>
    <gearHealthRange>0.2~2.0</gearHealthRange>
    <weaponTags>
      <li>Gun</li>
      <li>MedievalMeleeBasic</li>
    </weaponTags>
    <apparelRequired>
      <li>Apparel_CowboyHat</li>
    </apparelRequired>
    <weaponMoney>65~125</weaponMoney>
    <apparelMoney>200~400</apparelMoney>
    <apparelAllowHeadgearChance>0.4</apparelAllowHeadgearChance>
    <techHediffsMoney>1000~1000</techHediffsMoney>
    <techHediffsTags>
      <li>FieldHand</li>
    </techHediffsTags>
    <techHediffsChance>0.8</techHediffsChance>
    <techHediffsMaxAmount>1</techHediffsMaxAmount>
    <initialWillRange>1~2</initialWillRange>
    <initialResistanceRange>10~17</initialResistanceRange>
  </PawnKindDef>

</Defs>