<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <MentalStateDef ParentName="BaseMentalState">
    <defName>BerserkTrance</defName>
    <label>berserk trance</label>
    <category>Aggro</category>
    <nameColor>(0.9,0.2,0.5)</nameColor>
    <baseInspectLine>Berserk trance</baseInspectLine>
    <stateEffecter>Berserk</stateEffecter>
    <blockRandomInteraction>true</blockRandomInteraction>
    <blockNormalThoughts>true</blockNormalThoughts>
    <recoverFromSleep>false</recoverFromSleep>
    <recoverFromCollapsingExhausted>false</recoverFromCollapsingExhausted>
    <blockInteractionInitiationExcept>
    </blockInteractionInitiationExcept>
    <blockInteractionRecipientExcept>
    </blockInteractionRecipientExcept>
    <allowGuilty>false</allowGuilty>
  </MentalStateDef>
  
</Defs>