<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <HediffDef>
    <defName>TortureCrown</defName>
    <label>torture crown</label>
    <description>A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.</description>
    <hediffClass>HediffWithComps</hediffClass>
    <stages>
      <li>
        <painOffset>0.05</painOffset>
      </li>
    </stages>
    <comps>
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
    </comps>
    <isBad>false</isBad>
  </HediffDef>

  <HediffDef>
    <defName>Blindfold</defName>
    <label>blindfolded</label>
    <description>A blindfold is blocking this person's vision.</description>
    <hediffClass>HediffWithComps</hediffClass>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Sight</capacity>
            <setMax>0.2</setMax>
          </li>
        </capMods>
      </li>
    </stages>
    <comps>
      <li Class="HediffCompProperties_RemoveIfApparelDropped" />
    </comps>
    <isBad>false</isBad>
  </HediffDef>

  <HediffDef>
    <defName>NeuralSupercharge</defName>
    <label>neural supercharge</label>
    <description>An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.</description>
    <hediffClass>HediffWithComps</hediffClass>
    <stages>
      <li>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <offset>0.10</offset>
          </li>
        </capMods>
        <hungerRateFactorOffset>0.20</hungerRateFactorOffset>
        <statOffsets>
          <GlobalLearningFactor>0.25</GlobalLearningFactor>
        </statOffsets>
      </li>
    </stages>
    <comps>
      <li Class="HediffCompProperties_GiveNeurocharge"/>
      <li Class="HediffCompProperties_Disappears">
        <disappearsAfterTicks>60000</disappearsAfterTicks>
        <showRemainingTime>True</showRemainingTime>
      </li>
    </comps>
    <isBad>false</isBad>
  </HediffDef>

  <HediffDef ParentName="DiseaseBase">
    <defName>BiosculptingSickness</defName>
    <label>Biosculpting sickness</label>
    <description>The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.</description>
    <makesSickThought>true</makesSickThought>
    <scenarioCanAdd>true</scenarioCanAdd>
    <comps>
      <li Class="HediffCompProperties_Disappears">
        <disappearsAfterTicks>8000~12000</disappearsAfterTicks>
        <showRemainingTime>true</showRemainingTime>
      </li>
    </comps>
    <stages>
      <li>
        <vomitMtbDays>0.125</vomitMtbDays>
        <capMods>
          <li>
            <capacity>Consciousness</capacity>
            <postFactor>0.8</postFactor>
          </li>
          <li>
            <capacity>Moving</capacity>
            <postFactor>0.9</postFactor>
          </li>
          <li>
            <capacity>Manipulation</capacity>
            <postFactor>0.9</postFactor>
          </li>
        </capMods>
      </li>
    </stages>
  </HediffDef>

  <HediffDef>
    <defName>WorkFocus</defName>
    <label>work focus</label>
    <description>This person was energized by a ritual or event they participated in. The energy means they can now work harder.</description>
    <hediffClass>HediffWithComps</hediffClass>
    <comps>
      <li Class="HediffCompProperties_Disappears">
        <showRemainingTime>True</showRemainingTime>
        <disappearsAfterTicks>60000~60000</disappearsAfterTicks>
      </li>
      <li Class="HediffCompProperties_DisappearsOnDeath"/>
    </comps>
    <isBad>false</isBad>
    <stages>
      <li>
        <statOffsets>
          <WorkSpeedGlobal>0.2</WorkSpeedGlobal>
        </statOffsets>
      </li>
    </stages>
  </HediffDef>

</Defs>