<?xml version="1.0" encoding="utf-8"?>
<Defs>
  
  <EffecterDef>
    <defName>SpikecoreSparks</defName>
    <children>
      <li>
        <subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
        <fleckDef>SmokeSpikecore</fleckDef>
        <chancePerTick>0.05</chancePerTick>
        <scale>0.9~1.3</scale>
        <rotationRate>-30~30</rotationRate>
        <speed>0.6~1.8</speed>
      </li>
      <li>
        <subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
        <fleckDef>ShotFlash</fleckDef>
        <chancePerTick>0.1</chancePerTick>
        <scale>2.5~3.5</scale>
      </li>
      <li>
        <subEffecterClass>SubEffecter_SprayerChance</subEffecterClass>
        <moteDef>Mote_SparkThrownFastBright</moteDef>
        <chancePerTick>0.7</chancePerTick>
        <scale>0.24~0.34</scale>
        <airTime>0.08~0.16</airTime>
        <rotationRate>-240~240</rotationRate>
        <speed>7.2~12</speed>
        <angle>-30~30</angle>
        <positionRadius>0.01</positionRadius>
      </li>
    </children>
  </EffecterDef>

  <EffecterDef>
    <defName>Damage_HitFleshGruesome</defName>
    <children>
      <li>
        <subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
        <positionRadius>0.4</positionRadius>
        <fleckDef>AirPuff</fleckDef>
        <burstCount>4~5</burstCount>
        <speed>0.4~0.8</speed>
        <scale>1.5~1.3</scale>
        <color>(120, 18, 0)</color>
        <spawnLocType>OnSource</spawnLocType>
      </li>
      <li>
        <subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
        <positionRadius>0.1</positionRadius>
        <fleckDef>BloodSplashLong</fleckDef>
        <burstCount>2~3</burstCount>
        <scale>1.1~1.5</scale>
        <color>(210, 50, 0)</color>
        <spawnLocType>OnSource</spawnLocType>
      </li>
      <li>
        <subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
        <positionRadius>0.0</positionRadius>
        <fleckDef>BodyImpact</fleckDef>
        <burstCount>1</burstCount>
        <scale>0.4</scale>
        <color>(255, 120, 30, 60)</color>
        <spawnLocType>OnSource</spawnLocType>
      </li>
      <li>
        <subEffecterClass>SubEffecter_SprayerTriggered</subEffecterClass>
        <positionRadius>2.5</positionRadius>
        <fleckDef>BloodFilth</fleckDef>
        <burstCount>12</burstCount>
        <angle>-30~30</angle>
        <spawnLocType>OnSource</spawnLocType>
      </li>
    </children>
    <offsetTowardsTarget>0.25~0.25</offsetTowardsTarget>
    <positionRadius>0.1</positionRadius>
  </EffecterDef>
  
</Defs>