<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <ComplexDef Name="AncientComplex">
    <defName>AncientComplex</defName>
    <workerClass>ComplexWorker_Ancient</workerClass>
    <roomDefs>
      <li>AncientEquipmentRoom</li>
      <li>AncientStorageRoom</li>
      <li>AncientBarracks</li>
      <li>AncientPowerRoom</li>
      <li>AncientLab</li>
      <li>AncientArmory</li>
    </roomDefs>
    <threats>
      <li>
        <def>SleepingMechanoids</def>
      </li>
      <li>
        <def>SleepingInsects</def>
      </li>
      <li>
        <def>Ambush</def>
      </li>
      <li>
        <def>CryptosleepPods</def>
      </li>
      <li>
        <def>FuelNode</def>
        <maxPerRoom>1</maxPerRoom>
        <selectionWeight>3</selectionWeight>
      </li>
      <li>
        <def>SecurityCrate</def>
        <selectionWeight>4</selectionWeight>
      </li> 
      <li>
        <def>Infestation</def>
      </li>
      <li>
        <def>RaidTerminal</def>
        <maxPerComplex>1</maxPerComplex>
        <chancePerComplex>0.5</chancePerComplex>
      </li>
    </threats>
    <rewardThingSetMakerDef>MapGen_AncientComplexRoomLoot_Default</rewardThingSetMakerDef>
  </ComplexDef>

  <ComplexDef ParentName="AncientComplex">
    <defName>AncientComplex_Loot</defName>
    <rewardThingSetMakerDef>MapGen_AncientComplexRoomLoot_Better</rewardThingSetMakerDef>
  </ComplexDef>

</Defs>