﻿<?xml version="1.0" encoding="utf-8" ?>

<Defs>

  <PawnCapacityDef>
    <defName>Consciousness</defName>
    <label>consciousness</label>
    <listOrder>10</listOrder>
    <workerClass>PawnCapacityWorker_Consciousness</workerClass>
    <labelMechanoids>Data processing</labelMechanoids>
    <lethalFlesh>true</lethalFlesh>
    <lethalMechanoids>true</lethalMechanoids>
    <showOnCaravanHealthTab>true</showOnCaravanHealthTab>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Moving</defName>
    <label>moving</label>
    <listOrder>20</listOrder>
    <workerClass>PawnCapacityWorker_Moving</workerClass>
    <minForCapable>0.15</minForCapable>
    <zeroIfCannotBeAwake>true</zeroIfCannotBeAwake>
    <showOnCaravanHealthTab>true</showOnCaravanHealthTab>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Manipulation</defName>
    <label>manipulation</label>
    <listOrder>30</listOrder>
    <workerClass>PawnCapacityWorker_Manipulation</workerClass>
    <zeroIfCannotBeAwake>true</zeroIfCannotBeAwake>
    <showOnCaravanHealthTab>true</showOnCaravanHealthTab>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Talking</defName>
    <label>talking</label>
    <listOrder>40</listOrder>
    <workerClass>PawnCapacityWorker_Talking</workerClass>
    <zeroIfCannotBeAwake>true</zeroIfCannotBeAwake>
    <labelMechanoids>Communication</labelMechanoids>
    <showOnAnimals>false</showOnAnimals>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Eating</defName>
    <label>eating</label>
    <listOrder>50</listOrder>
    <workerClass>PawnCapacityWorker_Eating</workerClass>
    <minValue>0.1</minValue>
    <zeroIfCannotBeAwake>true</zeroIfCannotBeAwake>
    <showOnMechanoids>false</showOnMechanoids>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Sight</defName>
    <label>sight</label>
    <listOrder>60</listOrder>
    <workerClass>PawnCapacityWorker_Sight</workerClass>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Hearing</defName>
    <label>hearing</label>
    <listOrder>70</listOrder>
    <workerClass>PawnCapacityWorker_Hearing</workerClass>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Breathing</defName>
    <label>breathing</label>
    <listOrder>80</listOrder>
    <workerClass>PawnCapacityWorker_Breathing</workerClass>
    <lethalFlesh>true</lethalFlesh>
    <showOnMechanoids>false</showOnMechanoids>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>BloodFiltration</defName>
    <label>blood filtration</label>
    <labelMechanoids>fluid reprocessing</labelMechanoids>
    <listOrder>90</listOrder>
    <workerClass>PawnCapacityWorker_BloodFiltration</workerClass>
    <lethalFlesh>true</lethalFlesh>
    <lethalMechanoids>true</lethalMechanoids>
    <showOnMechanoids>true</showOnMechanoids>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>BloodPumping</defName>
    <label>blood pumping</label>
    <labelMechanoids>power generation</labelMechanoids>
    <listOrder>100</listOrder>
    <workerClass>PawnCapacityWorker_BloodPumping</workerClass>
    <lethalFlesh>true</lethalFlesh>
    <lethalMechanoids>true</lethalMechanoids>
    <showOnMechanoids>true</showOnMechanoids>
  </PawnCapacityDef>

  <PawnCapacityDef>
    <defName>Metabolism</defName>
    <label>digestion</label>
    <listOrder>110</listOrder>
    <workerClass>PawnCapacityWorker_Metabolism</workerClass>
    <lethalFlesh>true</lethalFlesh>
    <showOnMechanoids>false</showOnMechanoids>
  </PawnCapacityDef>

</Defs>
