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<LanguageData>

  <Difficulty_BabiesAreHealthy_Label>Babies always healthy</Difficulty_BabiesAreHealthy_Label>
  <Difficulty_BabiesAreHealthy_Info>Human babies are always born healthy. Mothers can't die in childbirth or have miscarriages.</Difficulty_BabiesAreHealthy_Info>
  <Difficulty_NoBabiesOrChildren_Label>Disable children</Difficulty_NoBabiesOrChildren_Label>
  <Difficulty_NoBabiesOrChildren_Info>Humans can't become pregnant. Human babies and children will never appear unless you choose them as starting colonists.</Difficulty_NoBabiesOrChildren_Info>
  <Difficulty_ChildAgingRate_Label>Child aging rate</Difficulty_ChildAgingRate_Label>
  <Difficulty_ChildAgingRate_Info>Adjust the rate at which babies and children will age.</Difficulty_ChildAgingRate_Info>
  <Difficulty_AdultAgingRate_Label>Adult aging rate</Difficulty_AdultAgingRate_Label>
  <Difficulty_AdultAgingRate_Info>Adjust the rate at which adults will age.</Difficulty_AdultAgingRate_Info>
  <Difficulty_WastepackInfestationChanceFactor_Label>Wastepack cocoon infestations</Difficulty_WastepackInfestationChanceFactor_Label>
  <Difficulty_WastepackInfestationChanceFactor_Info>Adjust the chance that a dissolved wastepack will trigger the arrival of insect cocoons.</Difficulty_WastepackInfestationChanceFactor_Info>
  <Difficulty_ChildRaidersAllowed_Label>Child raiders</Difficulty_ChildRaidersAllowed_Label>
  <Difficulty_ChildRaidersAllowed_Info>Hostile raids will sometimes include children.</Difficulty_ChildRaidersAllowed_Info>

  <BabiesAreHealthyDisableReason>Disabled because another setting prevents human birth.</BabiesAreHealthyDisableReason>

  <DifficultyBiotechSection>Biotech</DifficultyBiotechSection>

  <!-- Create/review world -->
  <PlanetPollution>Pollution</PlanetPollution>
  
</LanguageData>