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<LanguageData>

  <RecipeRequiresMechanitor>The recipe {0} requires a mechanitor to work on it. None of your colonists are mechanitors, so nobody will do this bill.</RecipeRequiresMechanitor>

  <GenepackPlural>genepacks</GenepackPlural>
  <TraitsDevelopLaterBaby>Traits develop later during childhood</TraitsDevelopLaterBaby>
  <SkillsDevelopLaterBaby>Skills develop later during childhood</SkillsDevelopLaterBaby>
  <TabGenes>Genes</TabGenes>

  <ViewGenes>View genes</ViewGenes>
  <ViewGenesDesc>Click to view {PAWN_nameDef}'s genes.</ViewGenesDesc>

  <!-- Feeding tab (human babies) -->
  <TabFeeding>Feeding</TabFeeding>
  <AutofeedSectionHeader>Auto feed settings</AutofeedSectionHeader>
  <AutofeedModeNever>never</AutofeedModeNever>
  <AutofeedModeChildcare>childcare</AutofeedModeChildcare>
  <AutofeedModeUrgent>urgent</AutofeedModeUrgent>
  <AutofeedNone>Nobody can feed this baby.</AutofeedNone>
  <AutofeedModeTooltipNever>{FEEDER_nameDef} will not automatically feed {BABY_nameDef}.</AutofeedModeTooltipNever>
  <AutofeedModeTooltipChildcare>{FEEDER_nameDef} will feed {BABY_nameDef} as childcare work.</AutofeedModeTooltipChildcare>
  <AutofeedModeTooltipUrgent>{FEEDER_nameDef} will feed {BABY_nameDef} day or night, even if {FEEDER_nameDef} is not assigned to childcare or is incapable of childcare.</AutofeedModeTooltipUrgent>
  <BabyFoodConsumables>Consumable foods</BabyFoodConsumables>

  <!-- Social tab (human babies) -->
  <IdeoExposureSectionHeader>ideoligion exposure</IdeoExposureSectionHeader>
  <IdeoExposureNoExposure>{BABY_labelShort} has not been exposed to any ideoligions yet.</IdeoExposureNoExposure>
  <IdeoExposureNoExposureDetail>{BABY_pronoun} can be exposed to ideoligions by interacting with followers of an ideoligion. These interactions include being breastfed, carried, played with, and more. At the age of {CHILDAGE} {BABY_labelShort} will join one of the ideoligions {BABY_pronoun} has been exposed to.</IdeoExposureNoExposureDetail>
  <IdeoExposurePointsTooltipJoinLikelihood>{BABY_labelShort} is {PERCENT} likely to join the ideoligion {IDEO_name}.</IdeoExposurePointsTooltipJoinLikelihood>
  <IdeoExposurePointsTooltipJoinDescription>As {BABY_labelShort} interacts with followers of an ideoligion {BABY_pronoun} becomes more likely to join that ideoligion. {BABY_labelShort} will join one of the ideoligions {BABY_pronoun} has been exposed to at the age of {CHILDAGE}.</IdeoExposurePointsTooltipJoinDescription>
  <IdeoExposurePointsTooltipExposureDescription>Ideoligion exposure is measured by exposure points. Interactions like being breastfed, carried, or played with will cause {BABY_labelShort} to gain exposure points for the ideoligions followed by those {BABY_pronoun} interacts with.</IdeoExposurePointsTooltipExposureDescription>
  <IdeoExposurePointsTooltipIdeoExposure>{IDEO_name} exposure points</IdeoExposurePointsTooltipIdeoExposure>
  <IdeoExposurePointsTooltipTotalExposure>Total exposure points</IdeoExposurePointsTooltipTotalExposure>

  <!-- Social tab (romance) -->
  <TryRomanceButtonLabel>Romance</TryRomanceButtonLabel>
  <TryRomanceNoOptsMessage>Nobody for {0_labelShort} to romance.</TryRomanceNoOptsMessage>
  <CantRomanceTargetUnreachable>unreachable</CantRomanceTargetUnreachable>
  <CantRomanceTargetSleeping>sleeping</CantRomanceTargetSleeping>
  <CantRomanceTargetDowned>incapacitated</CantRomanceTargetDowned>
  <CantRomanceTargetDrafted>drafted</CantRomanceTargetDrafted>
  <CantRomanceTargetMentalState>mental break</CantRomanceTargetMentalState>
  <CantRomanceTargetIncest>incestuous</CantRomanceTargetIncest>
  <CantRomanceTargetOpinion>low opinion</CantRomanceTargetOpinion>
  <CantRomanceTargetSexuality>incompatible orientation</CantRomanceTargetSexuality>
  <CantRomanceTargetPrisoner>prisoner</CantRomanceTargetPrisoner>
  <CantRomanceTargetYoung>too young</CantRomanceTargetYoung>
  <CantRomanceTargetZeroChance>zero chance</CantRomanceTargetZeroChance>
  <CantRomanceInitiateMessagePrisoner>{0_labelShort} cannot try to romance because {0_pronoun} is a prisoner.</CantRomanceInitiateMessagePrisoner>
  <CantRomanceInitiateMessageSlave>{0_labelShort} cannot try to romance because {0_pronoun} is a slave.</CantRomanceInitiateMessageSlave>
  <CantRomanceInitiateMessageAsexual>{0_labelShort} cannot try to romance because {0_pronoun} has the asexual trait.</CantRomanceInitiateMessageAsexual>
  <CantRomanceInitiateMessageDowned>{0_labelShort} cannot try to romance because {0_pronoun} is incapacitated.</CantRomanceInitiateMessageDowned>
  <CantRomanceInitiateMessageDrafted>{0_labelShort} cannot try to romance because {0_pronoun} is drafted.</CantRomanceInitiateMessageDrafted>
  <CantRomanceInitiateMessageMentalState>{0_labelShort} cannot try to romance because {0_pronoun} is in an unfit mental state.</CantRomanceInitiateMessageMentalState>
  <CantRomanceInitiateMessageTalk>{0_labelShort} cannot try to romance because {0_pronoun} is unable to speak.</CantRomanceInitiateMessageTalk>
  <CantRomanceInitiateMessageCooldown>{0_labelShort} tried romancing recently and must wait {1} until trying again.</CantRomanceInitiateMessageCooldown>
  <TryRomanceFailedMessage>{0_labelShort}'s attempt to romance {1_labelShort} was unsuccessful.</TryRomanceFailedMessage>
  <RomanceExistingRelationshipWarning>Having {INITIATOR_nameDef} romance {TARGET_nameDef} could sow resentment among existing partners, lead to breakups, and cause altercations.</RomanceExistingRelationshipWarning>
  <RomanceChance>Romance chance</RomanceChance>
  <RomanceChanceExistingRelation>already {PAWN_nameDef}'s {RELATION}</RomanceChanceExistingRelation>
  <RomanceChanceCant>Cannot romance</RomanceChanceCant>
  <RomanceChanceAgeFactor>Relative age</RomanceChanceAgeFactor>
  <RomanceChanceBeautyFactor>Beauty</RomanceChanceBeautyFactor>
  <RomanceChanceOpinionFactor>Opinion</RomanceChanceOpinionFactor>
  <RomanceChancePartnerFactor>Opinion of partner</RomanceChancePartnerFactor>
  <RomanceFailedUnexpected>{0_labelShort} was unable to romance {1_labelShort}</RomanceFailedUnexpected>
  <RomanceWarningMonogamous>{0_nameDef} is already in a relationship.</RomanceWarningMonogamous>
  <RomanceWarningPolygamous>{0_nameDef} already has {1} partners.</RomanceWarningPolygamous>

  <!-- Guest tab (prisoners) -->
  <FactorForGenes>Multiplier for genes</FactorForGenes>
  <PrisonBreakingDisabledDueToGene>Prison breaking is disabled by {GENE_label} gene.</PrisonBreakingDisabledDueToGene>

</LanguageData>