<?xml version="1.0" encoding="utf-8" ?>
<LanguageData>
  <CommandAutoRepair>Auto-repair</CommandAutoRepair>
  <CommandAutoRepairDesc>If active, a mechanitor will automatically repair this mechanoid. Repairing a mechanoid drains its energy.</CommandAutoRepairDesc>

  <CommandDisabledDeathresting>{0_labelShort} is deathresting.</CommandDisabledDeathresting>

  <CommandCancelGrowth>Cancel vatgrowth</CommandCancelGrowth>
  <CommandCancelGrowthDesc>Cancel vatgrowth for the current occupant. The occupant will be ejected.</CommandCancelGrowthDesc>

  <CommandSelectOverseer>Select overseer</CommandSelectOverseer>
  <CommandSelectOverseerDesc>Select the mechanitor who is the overseer of this mech.</CommandSelectOverseerDesc>
  <CommandSelectOverseerDisabledDesc>No overseer.</CommandSelectOverseerDisabledDesc>

  <CommandCancelExtraction>Cancel extraction</CommandCancelExtraction>
  <CommandCancelExtractionDesc>Cancel the extraction process. The contained person will be ejected.</CommandCancelExtractionDesc>

  <CommandCallBossgroup>Summon mech threat...</CommandCallBossgroup>
  <CommandCallBossgroupDesc>Summon an enemy leader mechanoid along with escorts.\n\nIf you defeat the leader mechanoid, it will drop a special chip which you can use to advance your own mechanoid technology.\n\nThere are three leader mechanoid types, each summoned a different way, each dropping a different type of chip.</CommandCallBossgroupDesc>

  <CommandAutoLoad>Toggle auto load {0}</CommandAutoLoad>
  <CommandAutoLoadDesc>If active, colonists will automatically load this with {0}.</CommandAutoLoadDesc>

  <CommandEjectContents>Eject contents</CommandEjectContents>
  <CommandEjectContentsDesc>Eject all contained {0} onto the ground.</CommandEjectContentsDesc>

  <CommandSelectAllMechs>Select all mechs</CommandSelectAllMechs>
  <CommandSelectAllMechsDesc>Select all mechanoids controlled by this mechanitor.</CommandSelectAllMechsDesc>

  <CommandToggleTurret>Turret enabled</CommandToggleTurret>
  <CommandToggleTurretDesc>Toggle turret being able to fire at will.\n\nWhen disabled, the turret will not automatically fire. This is useful while sneaking up on enemies.</CommandToggleTurretDesc>

</LanguageData>