<?xml version="1.0" encoding="utf-8" ?>
<Defs>

    <ThingDef Name="LightMechanoid" ParentName="BaseMechanoid" Abstract="True">
      <statBases>
        <MarketValue>800</MarketValue>
        <MoveSpeed>3.4</MoveSpeed>
        <ArmorRating_Blunt>0.10</ArmorRating_Blunt>
        <ArmorRating_Sharp>0.20</ArmorRating_Sharp>
        <MechEnergyLossPerHP>0.66</MechEnergyLossPerHP>
      </statBases>
      <race>
        <body>Mech_Light</body>
        <intelligence>ToolUser</intelligence>
        <thinkTreeMain>Mechanoid</thinkTreeMain>
        <baseBodySize>0.7</baseBodySize>
        <soundMeleeHitPawn>Pawn_Melee_Punch_HitPawn</soundMeleeHitPawn>
        <soundMeleeHitBuilding>Pawn_Melee_Punch_HitBuilding</soundMeleeHitBuilding>
        <soundMeleeMiss>Pawn_Melee_Punch_Miss</soundMeleeMiss>
        <mechWeightClass>Light</mechWeightClass>
      </race>
      <butcherProducts>
        <Steel>10</Steel>
      </butcherProducts>
      <tools>
        <li>
          <label>head</label>
          <capacities>
            <li>Blunt</li>
          </capacities>
          <power>6</power>
          <cooldownTime>2.6</cooldownTime>
          <linkedBodyPartsGroup>HeadAttackTool</linkedBodyPartsGroup>
          <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        </li>
      </tools>
    </ThingDef>

    <PawnKindDef Name="LightMechanoidKind" ParentName="BaseMechanoidKind" Abstract="True">
      <weaponMoney>9999~9999</weaponMoney>
      <combatPower>75</combatPower>
      <weaponTags></weaponTags>
      <techHediffsChance>1</techHediffsChance>
      <techHediffsMoney>9999~9999</techHediffsMoney>
      <controlGroupPortraitZoom>1.8</controlGroupPortraitZoom>
    </PawnKindDef>

    <PawnKindDef Name="NonCombatLightMechanoidKind" ParentName="LightMechanoidKind" Abstract="True">
      <isFighter>false</isFighter>
    </PawnKindDef>

    <!-- Militor -->    
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Militor</defName>
      <label>militor</label>
      <description>A small combat mechanoid armed with a low-power mini-shotgun. Roughly four feet tall, militors lack the power, range, and toughness of more senior combat mechs. However, it is cheap to gestate and maintain, and so is often used as a rear guard or swarm attacker.\n\nIn war, mech armies are known to send militors into urban ruins to hunt down survivors after breaking the human defenses. For this reason, they are considered by some to be the most cruel of all mechanoid patterns.</description>
      <statBases>
        <MoveSpeed>3.8</MoveSpeed>
      </statBases>
      <race>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Militor_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Militor_Death</soundDeath>
            <soundCall>Pawn_Mech_Militor_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_Militor_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Militor_Death</soundDeath>
            <soundCall>Pawn_Mech_Militor_Call</soundCall>
          </li>
        </lifeStageAges>
      </race>
    </ThingDef>
  
    <PawnKindDef ParentName="LightMechanoidKind">
      <defName>Mech_Militor</defName>
      <label>militor</label>
      <race>Mech_Militor</race>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Militor</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Slugger</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.25</drawSize>
            <shadowData>
              <volume>(0.3, 0.4, 0.3)</volume>
              <offset>(0,0,-0.25)</offset>
            </shadowData>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/MilitorAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Slugger</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.25</drawSize>
            <shadowData>
              <volume>(0.3, 0.4, 0.3)</volume>
              <offset>(0,0,-0.25)</offset>
            </shadowData>
          </bodyGraphicData>
        </li>
      </lifeStages>
      <weaponTags>
        <li>MechanoidGunShortRange</li>
      </weaponTags>
    </PawnKindDef>
    
    <!-- Lifter -->  
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Lifter</defName>
      <label>lifter</label>
      <description>A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks.</description>
      <statBases>
        <MoveSpeed>2.8</MoveSpeed>
      </statBases>
      <race>
        <mechEnabledWorkTypes>
          <li>Hauling</li>
        </mechEnabledWorkTypes>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Lifter_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Lifter_Death</soundDeath>
            <soundCall>Pawn_Mech_Lifter_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_Lifter_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Lifter_Death</soundDeath>
            <soundCall>Pawn_Mech_Lifter_Call</soundCall>
          </li>
        </lifeStageAges>
      </race>
    </ThingDef>
    
    <PawnKindDef ParentName="NonCombatLightMechanoidKind">
      <defName>Mech_Lifter</defName>
      <label>lifter</label>
      <race>Mech_Lifter</race>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Lifter</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Liftman</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/LifterAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Liftman</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
      </lifeStages>
    </PawnKindDef>

    <!-- Constructoid -->  
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Constructoid</defName>
      <label>constructoid</label>
      <description>A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary.</description>
      <statBases>
        <ConstructionSpeed>0.5</ConstructionSpeed>
      </statBases>
      <race>
        <mechEnabledWorkTypes>
          <li>Construction</li>
        </mechEnabledWorkTypes>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Constructoid_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Constructoid_Death</soundDeath>
            <soundCall>Pawn_Mech_Constructoid_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_Constructoid_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Constructoid_Death</soundDeath>
            <soundCall>Pawn_Mech_Constructoid_Call</soundCall>
          </li>
        </lifeStageAges>
      </race>
      <tools>
        <li>
          <label>torso</label>
          <capacities>
            <li>Blunt</li>
          </capacities>
          <power>15</power>
          <cooldownTime>2.9</cooldownTime>
          <linkedBodyPartsGroup>Torso</linkedBodyPartsGroup>
          <ensureLinkedBodyPartsGroupAlwaysUsable>true</ensureLinkedBodyPartsGroupAlwaysUsable>
        </li>
      </tools>
    </ThingDef>
    
    <PawnKindDef ParentName="NonCombatLightMechanoidKind">
      <defName>Mech_Constructoid</defName>
      <label>constructoid</label>
      <race>Mech_Constructoid</race>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Constructoid</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Constructoid</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/ConstructoidAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Constructoid</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
      </lifeStages>
      <weaponTags>
        <li>MechanoidGunSlugthrower</li>
      </weaponTags>
    </PawnKindDef>

    <!-- Fabricor -->  
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Fabricor</defName>
      <label>fabricor</label>
      <description>A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.</description>
      <race>
        <mechEnabledWorkTypes>
          <li>Crafting</li>
          <li>Smithing</li>
          <li>Tailoring</li>
        </mechEnabledWorkTypes>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Fabricor_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Fabricor_Death</soundDeath>
            <soundCall>Pawn_Mech_Fabricor_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_Fabricor_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Fabricor_Death</soundDeath>
            <soundCall>Pawn_Mech_Fabricor_Call</soundCall>
          </li>
        </lifeStageAges>
      </race>
    </ThingDef>
    
    <PawnKindDef ParentName="NonCombatLightMechanoidKind">
      <defName>Mech_Fabricor</defName>
      <label>fabricor</label>
      <race>Mech_Fabricor</race>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Fabricor</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Fabricor</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/FabricorAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Fabricor</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
      </lifeStages>      
      <weaponTags>
        <li>MechanoidGunSlugthrower</li>
      </weaponTags>
    </PawnKindDef>

    <!-- Agrihand -->  
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Agrihand</defName>
      <label>agrihand</label>
      <description>A small mechanoid designed to sow and harvest crops. While it is better suited to labor than combat, it can fight with built-in cutting blades if necessary.</description>
      <tools>
        <li>
          <label>right blade</label>
          <capacities>
            <li>Cut</li>
            <li>Stab</li>
          </capacities>
          <power>8</power>
          <cooldownTime>2</cooldownTime>
          <linkedBodyPartsGroup>RightBlade</linkedBodyPartsGroup>
          <alwaysTreatAsWeapon>true</alwaysTreatAsWeapon>
        </li>
      </tools>
      <statBases>
        <PlantWorkSpeed>0.80</PlantWorkSpeed>
      </statBases>
      <race>
        <body>Mech_Agrihand</body>
        <mechEnabledWorkTypes>
          <li>PlantCutting</li>
          <li>Growing</li>
        </mechEnabledWorkTypes>
        <mechWorkTypePriorities>
          <PlantCutting>2</PlantCutting>
        </mechWorkTypePriorities>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Agrihand_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Agrihand_Death</soundDeath>
            <soundCall>Pawn_Mech_Agrihand_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_Agrihand_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Agrihand_Death</soundDeath>
            <soundCall>Pawn_Mech_Agrihand_Call</soundCall>
          </li>
        </lifeStageAges>
      </race>
    </ThingDef>
    
    <PawnKindDef ParentName="NonCombatLightMechanoidKind">
      <defName>Mech_Agrihand</defName>
      <label>agrihand</label>
      <race>Mech_Agrihand</race>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Agrihand</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Agrihand</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/AgrihandAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Agrihand</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
      </lifeStages>      
    </PawnKindDef>

    <!-- Cleansweeper -->  
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Cleansweeper</defName>
      <label>cleansweeper</label>
      <description>A light mechanoid designed for cleaning. Lacking a ranged weapon, it can make only weak melee attacks.</description>
      <statBases>
        <CleaningSpeed>0.5</CleaningSpeed>
      </statBases>
      <race>
        <mechEnabledWorkTypes>
          <li>Cleaning</li>
        </mechEnabledWorkTypes>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Cleansweeper_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Cleansweeper_Death</soundDeath>
            <soundCall>Pawn_Mech_Cleansweeper_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Cleansweeper_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Cleansweeper_Death</soundDeath>
            <soundCall>Pawn_Mech_Cleansweeper_Call</soundCall>
          </li>
        </lifeStageAges>
        <baseBodySize>0.3</baseBodySize>
      </race>
    </ThingDef>
    
    <PawnKindDef ParentName="NonCombatLightMechanoidKind">
      <defName>Mech_Cleansweeper</defName>
      <label>cleansweeper</label>
      <race>Mech_Cleansweeper</race>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Cleansweeper</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Cleansweeper</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/CleansweeperAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Cleansweeper</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
          </bodyGraphicData>
        </li>
      </lifeStages>
    </PawnKindDef>

    <!-- WarUrchin -->  
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_WarUrchin</defName>
      <label>war urchin</label>
      <description>A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war queen mech. War urchins are expendable fighters designed to swarm-attack enemies. They are mounted with short-ranged spiner guns and have a non-rechargeable power source.</description>
      <statBases>
        <MoveSpeed>4.2</MoveSpeed>
      </statBases>
      <race>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_WarUrchin_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_WarUrchin_Death</soundDeath>
            <soundCall>Pawn_Mech_WarUrchin_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_WarUrchin_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_WarUrchin_Death</soundDeath>
            <soundCall>Pawn_Mech_WarUrchin_Call</soundCall>
          </li>
        </lifeStageAges>
        <thinkTreeConstant>WarUrchinConstant</thinkTreeConstant>
        <baseHealthScale>1.3</baseHealthScale>
      </race>
      <comps Inherit="False">
        <li Class="CompProperties_CanBeDormant" />
        <li Class="CompProperties_WakeUpDormant">
          <wakeUpOnDamage>true</wakeUpOnDamage>
          <wakeUpCheckRadius>30</wakeUpCheckRadius>
          <wakeUpSound>MechanoidsWakeUp</wakeUpSound>
        </li>
        <li Class="CompProperties_MechPowerCell">
          <totalPowerTicks>15000</totalPowerTicks>
        </li>
      </comps>
    </ThingDef>
    
    <PawnKindDef ParentName="LightMechanoidKind">
      <defName>Mech_WarUrchin</defName>
      <label>war urchin</label>
      <labelPlural>war urchins</labelPlural>
      <race>Mech_WarUrchin</race>
      <allowInMechClusters>false</allowInMechClusters>
      <forceNoDeathNotification>true</forceNoDeathNotification>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/WarUrchin</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechMinimech</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
            <shadowData>
              <volume>(0.2, 0.3, 0.2)</volume>
            </shadowData>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/WarUrchinAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/MechMinimech</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.1</drawSize>
            <shadowData>
              <volume>(0.2, 0.3, 0.2)</volume>
            </shadowData>
          </bodyGraphicData>
        </li>
      </lifeStages>      
      <weaponTags>
        <li>MechanoidGunSpiner</li>
      </weaponTags>
    </PawnKindDef>

    <!-- Paramedic -->    
    <ThingDef ParentName="LightMechanoid">
      <defName>Mech_Paramedic</defName>
      <label>paramedic</label>
      <description>A small mechanoid designed for non-violent emergency situation management and medical care. The paramedic can rescue the wounded, fight fires, treat the sick, and even perform surgery when a more-qualified human is not available. Its built-in jump launcher allows it to jump into, and out of, emergency situations, and its built-in firefoam popper can quickly extinguish fires.</description>
      <statBases>
        <MoveSpeed>3.8</MoveSpeed>
      </statBases>
      <race>
        <mechEnabledWorkTypes>
          <li>Doctor</li>
          <li>Firefighter</li>
        </mechEnabledWorkTypes>
        <lifeStageAges>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>0</minAge>
            <soundWounded>Pawn_Mech_Paramedic_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Paramedic_Death</soundDeath>
            <soundCall>Pawn_Mech_Paramedic_Call</soundCall>
          </li>
          <li>
            <def>MechanoidFullyFormed</def>
            <minAge>100</minAge>
            <soundWounded>Pawn_Mech_Paramedic_Wounded</soundWounded>
            <soundDeath>Pawn_Mech_Paramedic_Death</soundDeath>
            <soundCall>Pawn_Mech_Paramedic_Call</soundCall>
          </li>
        </lifeStageAges>
      </race>
    </ThingDef>
  
    <PawnKindDef ParentName="LightMechanoidKind">
      <defName>Mech_Paramedic</defName>
      <label>paramedic</label>
      <race>Mech_Paramedic</race>
      <allowInMechClusters>false</allowInMechClusters>
      <lifeStages>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/Paramedic</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Paramedic</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.25</drawSize>
            <shadowData>
              <volume>(0.3, 0.4, 0.3)</volume>
              <offset>(0,0,-0.25)</offset>
            </shadowData>
          </bodyGraphicData>
        </li>
        <li>
          <bodyGraphicData>
            <texPath>Things/Pawn/Mechanoid/ParamedicAncient</texPath>
            <maskPath>Things/Pawn/Mechanoid/AllegianceOverlays/Mech_Paramedic</maskPath>
            <shaderType>CutoutWithOverlay</shaderType>
            <graphicClass>Graphic_Multi</graphicClass>
            <drawSize>1.25</drawSize>
            <shadowData>
              <volume>(0.3, 0.4, 0.3)</volume>
              <offset>(0,0,-0.25)</offset>
            </shadowData>
          </bodyGraphicData>
        </li>
      </lifeStages>
      <abilities>
        <li>FirefoampopMech</li>
        <li>LongjumpMechLauncher</li>
      </abilities>
    </PawnKindDef>

</Defs>