<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <IncidentDef>
    <defName>NoxiousHaze</defName>
    <label>acidic smog</label>
    <category>Misc</category>
    <targetTags>
      <li>Map_PlayerHome</li>
    </targetTags>
    <workerClass>IncidentWorker_MakeGameCondition</workerClass>
    <gameCondition>NoxiousHaze</gameCondition>
    <baseChance>0</baseChance> <!-- given by a special storyteller comp -->
    <disabledWhen>
      <extremeWeatherIncidentsDisabled>true</extremeWeatherIncidentsDisabled>
    </disabledWhen>
    <durationDays>1~2</durationDays>
    <earliestDay>15</earliestDay>
    <tale>NoxiousHaze</tale>
  </IncidentDef>

</Defs>