<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <StatDef>
    <defName>MeleeDamageFactor</defName>
    <label>melee damage factor</label>
    <description>A multiplier on the amount of melee damage inflicted by this person.</description>
    <category>PawnCombat</category>
    <toStringStyle>PercentZero</toStringStyle>
    <defaultBaseValue>1</defaultBaseValue>
    <hideAtValue>1</hideAtValue>
    <minValue>0.0001</minValue>
    <displayPriorityInCategory>5200</displayPriorityInCategory>
  </StatDef>

  <StatDef>
    <defName>MeleeDoorDamageFactor</defName>
    <label>melee door damage factor</label>
    <description>A special multiplier on the amount of melee damage inflicted on doors.</description>
    <category>PawnCombat</category>
    <toStringStyle>PercentZero</toStringStyle>
    <defaultBaseValue>1</defaultBaseValue>
    <hideAtValue>1</hideAtValue>
    <minValue>0</minValue>
    <showOnAnimals>false</showOnAnimals>
    <showOnHumanlikes>false</showOnHumanlikes>
    <showOnMechanoids>true</showOnMechanoids>
    <displayPriorityInCategory>5000</displayPriorityInCategory>
  </StatDef>

  <StatDef>
    <defName>ShootingAccuracyChildFactor</defName>
    <label>age factor</label>
    <category>PawnCombat</category>
    <toStringStyle>PercentZero</toStringStyle>
    <defaultBaseValue>1</defaultBaseValue>
    <showDevelopmentalStageFilter>Child</showDevelopmentalStageFilter>
    <parts>
      <li Class="StatPart_Age">
        <useBiologicalYears>true</useBiologicalYears>
        <humanlikeOnly>true</humanlikeOnly>
        <curve>
          <points>
            <li>(4,0.95)</li> 
            <li>(12,0.98)</li>
            <li>(13,1)</li>
          </points>
        </curve>
      </li>
    </parts>
  </StatDef>

  <StatDef>
    <defName>StaggerDurationFactor</defName>
    <label>stagger time multiplier</label>
    <description>A multiplier on the duration of the stagger-slowdown that occurs when damage is taken.</description>
    <category>PawnCombat</category>
    <toStringStyle>PercentZero</toStringStyle>
    <defaultBaseValue>1</defaultBaseValue>
    <minValue>0</minValue>
    <hideAtValue>1</hideAtValue>
    <displayPriorityInCategory>1200</displayPriorityInCategory>
  </StatDef>

  <StatDef>
    <defName>RangedCooldownFactor</defName>
    <label>ranged cooldown multiplier</label>
    <description>A multiplier on the cooldown between bursts when using a ranged weapon.</description>
    <category>PawnCombat</category>
    <toStringStyle>PercentZero</toStringStyle>
    <defaultBaseValue>1</defaultBaseValue>
    <minValue>0.01</minValue>
    <hideAtValue>1</hideAtValue>
    <displayPriorityInCategory>1205</displayPriorityInCategory>
  </StatDef>

</Defs>