<?xml version="1.0" encoding="utf-8"?>
<Defs>

  <!-- Tesseron -->
  <SoundDef>
    <defName>Pawn_Mech_Tesseron_Wounded</defName>  
    <context>MapOnly</context>  
    <maxVoices>1</maxVoices>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Tesseron/Wounded</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
        <repeatMode>NeverTwice</repeatMode>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Pawn_Mech_Tesseron_Death</defName>  
    <context>MapOnly</context>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Tesseron/Death</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Pawn_Mech_Tesseron_Call</defName>  
    <context>MapOnly</context>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Tesseron/Call</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <!-- Legionary -->
  <SoundDef>
    <defName>Pawn_Mech_Legionary_Wounded</defName>  
    <context>MapOnly</context>  
    <maxVoices>1</maxVoices>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Legionary/Wounded</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
        <repeatMode>NeverTwice</repeatMode>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Pawn_Mech_Legionary_Death</defName>  
    <context>MapOnly</context>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Legionary/Death</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Pawn_Mech_Legionary_Call</defName>  
    <context>MapOnly</context>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Legionary/Call</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <!-- Scorcher -->
  <SoundDef>
    <defName>Pawn_Mech_Scorcher_Wounded</defName>  
    <context>MapOnly</context>  
    <maxVoices>1</maxVoices>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Scorcher/Wounded</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
        <repeatMode>NeverTwice</repeatMode>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Pawn_Mech_Scorcher_Death</defName>  
    <context>MapOnly</context>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Scorcher/Death</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Pawn_Mech_Scorcher_Call</defName>  
    <context>MapOnly</context>  
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Mechanoid/Scorcher/Call</clipFolderPath>
          </li>
        </grains>      
        <volumeRange>20</volumeRange>      
        <pitchRange>0.95~1.05</pitchRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

    <!-- Apocriton -->
    <SoundDef>
      <defName>Pawn_Mech_Apocriton_Wounded</defName>  
      <context>MapOnly</context>  
      <maxVoices>1</maxVoices>  
      <subSounds>
        <li>
          <grains>
            <li Class="AudioGrain_Folder">
              <clipFolderPath>Pawn/Mechanoid/Apocriton/Wounded</clipFolderPath>
            </li>
          </grains>      
          <volumeRange>30</volumeRange>      
          <pitchRange>0.95~1.05</pitchRange>
          <sustainLoop>False</sustainLoop>
          <repeatMode>NeverTwice</repeatMode>
          <distRange>35~80</distRange>
        </li>
      </subSounds>
    </SoundDef>
  
    <SoundDef>
      <defName>Pawn_Mech_Apocriton_Death</defName>  
      <context>MapOnly</context>  
      <subSounds>
        <li>
          <grains>
            <li Class="AudioGrain_Folder">
              <clipFolderPath>Pawn/Mechanoid/Apocriton/Death</clipFolderPath>
            </li>
          </grains>      
          <volumeRange>30</volumeRange>      
          <pitchRange>0.95~1.05</pitchRange>
          <sustainLoop>False</sustainLoop>
          <distRange>35~80</distRange>
        </li>
      </subSounds>
    </SoundDef>
  
    <SoundDef>
      <defName>Pawn_Mech_Apocriton_Call</defName>  
      <context>MapOnly</context>  
      <subSounds>
        <li>
          <grains>
            <li Class="AudioGrain_Folder">
              <clipFolderPath>Pawn/Mechanoid/Apocriton/Call</clipFolderPath>
            </li>
          </grains>      
          <volumeRange>30</volumeRange>      
          <pitchRange>0.95~1.05</pitchRange>
          <sustainLoop>False</sustainLoop>
          <distRange>35~80</distRange>
        </li>
      </subSounds>
    </SoundDef>

    <SoundDef>
      <defName>Pawn_Mech_Apocriton_Ambience</defName>
      <context>MapOnly</context>
      <sustain>True</sustain>
      <priorityMode>PrioritizeNearest</priorityMode>
      <subSounds>
        <li>
          <muteWhenPaused>True</muteWhenPaused>
          <grains>
            <li Class="AudioGrain_Clip">
              <clipPath>Pawn/Mechanoid/Apocriton/Ambient/Apocriton_Ambience_Loop_01a</clipPath>
            </li>
          </grains>
          <volumeRange>90</volumeRange>
          <distRange>5~20</distRange>
        </li>
      </subSounds>
    </SoundDef>

</Defs>