<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <SoundDef>
    <defName>GasReleasing</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Weapon/ToxShell/Toxic_Shell_GasRelease_01b</clipPath>
          </li>
        </grains>
        <volumeRange>35</volumeRange>
        <tempoAffectedByGameSpeed>true</tempoAffectedByGameSpeed>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>HemogenPack_Consume</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Interact/Food/HemogenPack</clipFolderPath>
          </li>
        </grains>
        <volumeRange>15~15</volumeRange>
        <distRange>10~40</distRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>DeathrestCapacitySerum_Consume</defName>
    <context>MapOnly</context>
    <maxSimultaneous>3</maxSimultaneous>
    <subSounds>
      <li>
        <onCamera>true</onCamera>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Item/DeathrestCapacitySerum/DeathrestCapacitySerum_Ingestion</clipPath>
          </li>
        </grains>
        <volumeRange>30</volumeRange>
        <distRange>10~40</distRange>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>FireBurst_Warmup</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Pawn/Abilities/FireBurst_Warmup</clipPath>
          </li>
        </grains>
        <volumeRange>25</volumeRange>
        <distRange>10~40</distRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>SubcoreEncoder_Working</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <sustainStopSound>Recipe_Drug_Stop</sustainStopSound>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Buildings/SubcoreEncoder/Subcore_Encoding_02a_Loop</clipPath>
          </li>
        </grains>
        <volumeRange>15</volumeRange>
        <distRange>10</distRange>
        <sustainRelease>0.1</sustainRelease>
      </li>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Buildings/SubcoreEncoder/Grains</clipFolderPath>
          </li>
        </grains>
        <sustainIntervalRange>0.25~0.75</sustainIntervalRange>
        <volumeRange>15</volumeRange>
        <distRange>10~30</distRange>
        <repeatMode>NeverTwice</repeatMode>
        <sustainLoop>False</sustainLoop>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>SubcoreEncoder_Complete</defName>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Clip">
            <clipPath>Buildings/SubcoreEncoder/Subcore_Encoding_02a_End</clipPath>
          </li>
        </grains>
        <volumeRange>15</volumeRange>
        <distRange>10~30</distRange>
        <sustainRelease>0.1</sustainRelease>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>MechGestatorCycle_Initiating</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <muteWhenPaused>True</muteWhenPaused>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Interact/Work/MechGestatorCycle</clipFolderPath>
          </li>
        </grains>
        <volumeRange>25</volumeRange>
        <distRange>10~30</distRange>
        <sustainLoop>False</sustainLoop>
        <sustainIntervalRange>0~0.25</sustainIntervalRange>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>Breastfeeding</defName>
    <sustain>True</sustain>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Pawn/Breastfeeding</clipFolderPath>
          </li>
        </grains>
        <muteWhenPaused>true</muteWhenPaused>
        <volumeRange>30~50</volumeRange>
        <distRange>10~30</distRange>
        <sustainLoop>False</sustainLoop>
        <sustainIntervalRange>0~0.5</sustainIntervalRange>
      </li>
    </subSounds>
  </SoundDef>

</Defs>