<?xml version="1.0" encoding="utf-8"?>
<Defs>

  <SoundDef>
    <defName>MechbandDishPrepared_Electronic</defName>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <sustain>True</sustain>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Buildings/BurnoutBossgroupCaller/Prep/Electronic</clipFolderPath>
          </li>
        </grains>
        <volumeRange>15</volumeRange>
        <sustainIntervalRange>0.8~1.5</sustainIntervalRange>
        <sustainLoop>false</sustainLoop>
        <repeatMode>NeverTwice</repeatMode>
      </li>
    </subSounds>
  </SoundDef>

  <SoundDef>
    <defName>MechbandDishPrepared_Mechanical</defName>
    <context>MapOnly</context>
    <maxSimultaneous>1</maxSimultaneous>
    <sustain>True</sustain>
    <priorityMode>PrioritizeNearest</priorityMode>
    <subSounds>
      <li>
        <grains>
          <li Class="AudioGrain_Folder">
            <clipFolderPath>Buildings/BurnoutBossgroupCaller/Prep/Mechanical</clipFolderPath>
          </li>
        </grains>
        <volumeRange>15</volumeRange>
        <sustainIntervalRange>0.5~1</sustainIntervalRange>
        <sustainLoop>false</sustainLoop>
        <repeatMode>NeverTwice</repeatMode>
      </li>
    </subSounds>
  </SoundDef>

</Defs>