<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <GenStepDef>
    <defName>AncientExostriderRemains</defName>
    <order>1600</order><!-- after fogged -->
    <genStep Class="GenStep_ScatterLayout">
      <count>1</count>
      <allowMechanoidDatacoreReadOrLost>false</allowMechanoidDatacoreReadOrLost>
      <validators>
        <li Class="ScattererValidator_Buildable">
          <radius>5</radius>
          <affordance>Heavy</affordance>
        </li>
      </validators>
      <allowRoofed>false</allowRoofed>
      <minEdgeDistPct>0.166667</minEdgeDistPct>
      <minDistToPlayerStartPct>0.333</minDistToPlayerStartPct>
      <allowFoggedPositions>false</allowFoggedPositions>
      <onlyOnStartingMap>true</onlyOnStartingMap>
      <layout>
        <li>
          <thing>AncientExostriderHead</thing>
          <offset>(2, 0, 0)</offset>
          <filthDef>Filth_MachineBits</filthDef>
          <filthExpandBy>1</filthExpandBy>
        </li>
        <li>
          <thing>AncientExostriderRemains</thing>
          <filthDef>Filth_MachineBits</filthDef>
          <filthExpandBy>1</filthExpandBy>
        </li>
        <li>
          <thing>AncientExostriderCannon</thing>
          <offset>(-1, 0, 2)</offset>
          <filthDef>Filth_MachineBits</filthDef>
          <filthExpandBy>1</filthExpandBy>
        </li>
        <li>
          <thing>AncientExostriderLeg</thing>
          <offset>(-3, 0, 1)</offset>
          <filthDef>Filth_MachineBits</filthDef>
          <filthExpandBy>1</filthExpandBy>
        </li>
        <li>
          <thing>AncientExostriderLeg</thing>
          <offset>(-4, 0, 0)</offset>
          <filthDef>Filth_MachineBits</filthDef>
          <filthExpandBy>1</filthExpandBy>
        </li>
        <li>
          <thing>AncientExostriderLeg</thing>
          <offset>(1, 0, -2)</offset>
          <rotation>West</rotation>
          <filthDef>Filth_MachineBits</filthDef>
          <filthExpandBy>1</filthExpandBy>
        </li>
      </layout>
    </genStep>
  </GenStepDef>

   <!-- Polux trees -->
   <GenStepDef>
    <defName>PoluxTrees</defName>
    <order>1200</order>
    <genStep Class="GenStep_PoluxTrees">
      <treeDef>Plant_TreePolux</treeDef>
      <minProximityToSameTree>16</minProximityToSameTree>
      <pollutionNone>0</pollutionNone>
      <pollutionLight>0</pollutionLight>
      <pollutionModerate>1</pollutionModerate>
      <pollutionExtreme>3</pollutionExtreme>
    </genStep>
  </GenStepDef>


</Defs>