<?xml version="1.0" encoding="utf-8" ?>
<Defs>

  <FactionDef ParentName="TribeRoughBase">
    <defName>TribeRoughNeanderthal</defName>
    <label>fierce neanderthal tribe</label>
    <description>An unfriendly, territorial tribe of neanderthals. They are open to peaceful trade, but are otherwise unfriendly and territorial. Warriors from their tribe won't hesitate to bash in the skulls of anyone they deem dangerous. Their numbers, and the extreme amounts of damage they absorb before falling make them serious foes despite their lack of technology and analytical ability.\n\nHaving been on this planet for countless generations, they have no memory of how they got here. They might be the descendants of a neanderthal service caste from a dead civilization, or even the leftovers from some ancient science experiment.</description>
    <factionIconPath>World/WorldObjects/Expanding/FierceNeanderthalTribe</factionIconPath>
    <factionNameMaker>NamerFactionTribalNeanderthal</factionNameMaker>
    <settlementNameMaker>NamerSettlementTribalNeaderthal</settlementNameMaker>
    <pawnSingular>neanderthal</pawnSingular>
    <pawnsPlural>neanderthals</pawnsPlural>
    <replacesFaction>TribeRough</replacesFaction>
    <melaninRange>0~0.5</melaninRange>
    <xenotypeSet Inherit="False">
      <xenotypeChances>
        <Neanderthal>999</Neanderthal>
      </xenotypeChances>
      <warnIfTotalAbove1>false</warnIfTotalAbove1>
    </xenotypeSet>
    <dialogFactionGreetingHostile>NeanderthalFactionGreetingHostile</dialogFactionGreetingHostile>
    <dialogFactionGreetingHostileAppreciative>NeanderthalFactionGreetingHostileAppreciative</dialogFactionGreetingHostileAppreciative>
    <dialogFactionGreetingWary>NeanderthalFactionGreetingWary</dialogFactionGreetingWary>
    <dialogFactionGreetingWarm>NeanderthalFactionGreetingWarm</dialogFactionGreetingWarm>
    <pawnGroupMakers Inherit="False">
      <li>
        <!-- Normal fights, ranged with melee mix-ins -->
        <kindDef>Combat</kindDef>
        <commonality>100</commonality>
        <options>
          <Tribal_Penitent>5</Tribal_Penitent>
          <Tribal_Warrior>5</Tribal_Warrior>
          <Tribal_Archer>1</Tribal_Archer>
          <Tribal_Hunter>1</Tribal_Hunter>
          <Tribal_HeavyArcher>1</Tribal_HeavyArcher>
          <Tribal_Berserker>5</Tribal_Berserker>
          <Tribal_ChiefRanged>1</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>3</Tribal_ChiefMelee>
        </options>
      </li>
      <li>
        <!-- Normal fights, melee only -->
        <kindDef>Combat</kindDef>
        <commonality>150</commonality>
        <options>
          <Tribal_Penitent>10</Tribal_Penitent>
          <Tribal_Warrior>10</Tribal_Warrior>
          <Tribal_Berserker>10</Tribal_Berserker>
          <Tribal_ChiefMelee>5</Tribal_ChiefMelee>
      </options>
      </li>
      <li>
        <!-- breach-capable fights, breachers plus ranged with melee mix-ins -->
        <kindDef>Combat</kindDef>
        <commonality>5</commonality>
        <options>
          <Tribal_Breacher>5</Tribal_Breacher>
          <Tribal_Penitent>5</Tribal_Penitent>
          <Tribal_Warrior>5</Tribal_Warrior>
          <Tribal_Archer>1</Tribal_Archer>
          <Tribal_Hunter>1</Tribal_Hunter>
          <Tribal_HeavyArcher>1</Tribal_HeavyArcher>
          <Tribal_Berserker>5</Tribal_Berserker>
          <Tribal_ChiefRanged>1</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>3</Tribal_ChiefMelee>
      </options>
      </li>
      <li>
        <!-- Peaceful -->
        <kindDef>Peaceful</kindDef>
        <options>
          <Tribal_Warrior>20</Tribal_Warrior>
          <Tribal_Child>10</Tribal_Child>
          <Tribal_Archer>1</Tribal_Archer>
          <Tribal_Hunter>1</Tribal_Hunter>
          <Tribal_HeavyArcher>1</Tribal_HeavyArcher>
          <Tribal_Berserker>5</Tribal_Berserker>
          <Tribal_ChiefRanged>1</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>3</Tribal_ChiefMelee>
        </options>
      </li>
      <li>
        <kindDef>Trader</kindDef>
        <traders>
          <Tribal_Trader>1</Tribal_Trader>
        </traders>
        <carriers>
          <Muffalo>6</Muffalo>
          <Dromedary>5</Dromedary>
          <Alpaca>2.5</Alpaca>
          <Elephant>2</Elephant>
        </carriers>
        <guards>
          <Tribal_Warrior>7</Tribal_Warrior>
          <Tribal_Archer>1</Tribal_Archer>
          <Tribal_Hunter>1</Tribal_Hunter>
          <Tribal_HeavyArcher>1</Tribal_HeavyArcher>
          <Tribal_Berserker>7</Tribal_Berserker>
        </guards>
      </li>
      <li>
        <kindDef>Settlement</kindDef>
        <options>
          <Tribal_Warrior>7</Tribal_Warrior>
          <Tribal_Archer>1</Tribal_Archer>
          <Tribal_Hunter>1</Tribal_Hunter>
          <Tribal_HeavyArcher>1</Tribal_HeavyArcher>
          <Tribal_Berserker>7</Tribal_Berserker>
          <Tribal_ChiefRanged>1</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>3</Tribal_ChiefMelee>
        </options>
      </li>
      <li>
        <kindDef>Settlement_RangedOnly</kindDef>
        <options>
          <Tribal_Archer>10</Tribal_Archer>
          <Tribal_Hunter>10</Tribal_Hunter>
          <Tribal_HeavyArcher>10</Tribal_HeavyArcher>
          <Tribal_ChiefRanged>1</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>10</Tribal_ChiefMelee>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Miners</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Miner>1</Tribal_Miner>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Hunters</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Hunter>1</Tribal_Hunter>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Loggers</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Logger>1</Tribal_Logger>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Farmers</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Farmer>1</Tribal_Farmer>
        </options>
      </li>
    </pawnGroupMakers>
  </FactionDef>

  <FactionDef ParentName="PirateBandBase">
    <defName>PirateYttakin</defName>
    <label>yttakin pirates</label>
    <description>A close-knit band of hulking, fur-bodied pirates of the yttakin xenotype. They refuse to deal with outsiders and are quick to call their animal warriors against those who disrespect them - or whose wealth they intend to take.\n\nOriginally engineered to populate the icy planet Yttak, yttakin now pursue their traditional lifestyle on many worlds.</description>
    <factionIconPath>World/WorldObjects/Expanding/YttakinPirates</factionIconPath>
    <factionNameMaker>NamerFactionPirateYttakin</factionNameMaker>
    <settlementNameMaker>NamerSettlementPirateYttakin</settlementNameMaker>
    <pawnSingular>yttakin</pawnSingular>
    <pawnsPlural>yttakin</pawnsPlural>
    <disallowedRaidStrategies> <!-- Yttakin mining skill is too low to be effective sappers or breachers -->
      <li>ImmediateAttackSappers</li>
      <li>ImmediateAttackBreaching</li>
      <li>ImmediateAttackBreachingSmart</li>
    </disallowedRaidStrategies>
    <requiredMemes Inherit="False">
      <li MayRequire="Ludeon.RimWorld.Ideology">AnimalPersonhood</li>
      <li MayRequire="Ludeon.RimWorld.Ideology">Raider</li>
    </requiredMemes>
    <xenotypeSet Inherit="False">
      <xenotypeChances>
        <Yttakin>999</Yttakin>
      </xenotypeChances>
      <warnIfTotalAbove1>false</warnIfTotalAbove1>
    </xenotypeSet>
    <dialogFactionGreetingHostile>YttakinFactionGreetingHostile</dialogFactionGreetingHostile>
    <dialogFactionGreetingHostileAppreciative>YttakinFactionGreetingHostileAppreciative</dialogFactionGreetingHostileAppreciative>
    <dialogFactionGreetingWary>YttakinFactionGreetingWary</dialogFactionGreetingWary>
    <dialogFactionGreetingWarm>YttakinFactionGreetingWarm</dialogFactionGreetingWarm>
    <pawnGroupMakers Inherit="False">
      <li>
        <!-- Normal fights, ranged with melee mix-ins -->
        <kindDef>Combat</kindDef>
        <commonality>100</commonality>
        <options>
          <Drifter>10</Drifter>
          <Thrasher>3</Thrasher>
          <Scavenger_Yttakin>10</Scavenger_Yttakin>
          <Pirate_Yttakin>10</Pirate_Yttakin>
          <Grenadier_EMP>0.25</Grenadier_EMP>
          <Grenadier_Smoke>0.25</Grenadier_Smoke>
          <Grenadier_Destructive>2</Grenadier_Destructive>
          <Mercenary_Gunner>10</Mercenary_Gunner>
          <Mercenary_Heavy>6</Mercenary_Heavy>
          <Mercenary_Slasher>3</Mercenary_Slasher>
          <Mercenary_Sniper>7</Mercenary_Sniper>
          <Mercenary_Elite>10</Mercenary_Elite>
          <PirateBoss>5</PirateBoss>
          <Warg>15</Warg>
          <WildBoar>15</WildBoar>
        </options>
      </li>
      <li>
        <!-- Normal fights, melee-only -->
        <kindDef>Combat</kindDef>
        <commonality>30</commonality>
        <disallowedStrategies>
          <li>Siege</li>
        </disallowedStrategies>
        <options>
          <Thrasher>10</Thrasher>
          <Mercenary_Slasher>10</Mercenary_Slasher>
          <PirateBoss>5</PirateBoss>
          <Warg>5</Warg>
        </options>
      </li>
      <li>
        <!-- Normal fights, explosives with ranged mix-ins -->
        <kindDef>Combat</kindDef>
        <commonality>15</commonality>
        <disallowedStrategies>
          <li>Siege</li>
        </disallowedStrategies>
        <options>
          <Grenadier_EMP>0.5</Grenadier_EMP>
          <Grenadier_Smoke>0.5</Grenadier_Smoke>
          <Grenadier_Destructive>10</Grenadier_Destructive>
          <Mercenary_Gunner>1</Mercenary_Gunner>
          <Mercenary_Heavy>10</Mercenary_Heavy>
          <Mercenary_Elite>1</Mercenary_Elite>
          <PirateBoss>1</PirateBoss>
          <WildBoar>5</WildBoar>
        </options>
      </li>
      <li>
        <!-- Normal fights, drifters only (very rare) -->
        <kindDef>Combat</kindDef>
        <commonality>2.5</commonality>
        <maxTotalPoints>1000</maxTotalPoints>
        <options>
          <Drifter>10</Drifter>
          <WildBoar>3</WildBoar>
        </options>
      </li>
      <li>
        <!-- Base defense, mainly ranged with melee mix-ins -->
        <kindDef>Settlement</kindDef>
        <options>
          <Thrasher>3</Thrasher>
          <Pirate_Yttakin>10</Pirate_Yttakin>
          <Grenadier_Destructive>2</Grenadier_Destructive>
          <Mercenary_Slasher>3</Mercenary_Slasher>
          <Mercenary_Sniper>10</Mercenary_Sniper>
          <Mercenary_Gunner>10</Mercenary_Gunner>
          <Mercenary_Elite>10</Mercenary_Elite>
          <PirateBoss>10</PirateBoss>
          <Warg>12</Warg>
          <WildBoar>8</WildBoar>
          <Bear_Grizzly>3</Bear_Grizzly>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Miners</kindDef>
        <commonality>1</commonality>
        <options>
          <Miner>1</Miner>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Hunters</kindDef>
        <commonality>1</commonality>
        <options>
          <Hunter>1</Hunter>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Loggers</kindDef>
        <commonality>1</commonality>
        <options>
          <Logger>1</Logger>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Farmers</kindDef>
        <commonality>1</commonality>
        <options>
          <Farmer>1</Farmer>
        </options>
      </li>
    </pawnGroupMakers>
  </FactionDef>

  <FactionDef ParentName="TribeSavageBase">
    <defName>TribeSavageImpid</defName>
    <label>savage impid tribe</label>
    <description>A vicious tribe of yellow-skinned, fire-spewing impids. This particular tribe has no intention of coexisting peacefully with anyone else. Their warriors are experts at using their natural speed and flame attacks to burn the towns and children of other peoples.\n\nHaving been here for thousands of years, the origins of this tribe are lost in myth. They might descend from a group of settlers who lost their technology, or an impid community in some long-ruined civilization.</description>
    <factionIconPath>World/WorldObjects/Expanding/SavageImpidTribe</factionIconPath>
    <factionNameMaker>NamerFactionTribalImpid</factionNameMaker>
    <settlementNameMaker>NamerSettlementTribalImpid</settlementNameMaker>
    <pawnSingular>imp</pawnSingular>
    <pawnsPlural>imps</pawnsPlural>
    <replacesFaction>TribeSavage</replacesFaction>
    <earliestRaidDays>20</earliestRaidDays>
    <xenotypeSet Inherit="False">
      <xenotypeChances>
        <Impid>999</Impid>
      </xenotypeChances>
      <warnIfTotalAbove1>false</warnIfTotalAbove1>
    </xenotypeSet>
    <pawnGroupMakers Inherit="False">
      <li>
        <kindDef>Combat</kindDef>
        <commonality>100</commonality>
        <options>
          <Tribal_Penitent_Fire>5</Tribal_Penitent_Fire>
          <Tribal_Warrior_Fire>5</Tribal_Warrior_Fire>
          <Tribal_Archer>8</Tribal_Archer>
          <Tribal_Archer_Fire>10</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_Berserker>5</Tribal_Berserker>
          <Tribal_ChiefRanged>3</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>1.5</Tribal_ChiefMelee>
        </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>60</commonality>
        <options>
          <Tribal_Archer>8</Tribal_Archer>
          <Tribal_Archer_Fire>10</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_ChiefRanged>5</Tribal_ChiefRanged>
        </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>60</commonality>
        <options>
          <Tribal_Penitent_Fire>10</Tribal_Penitent_Fire>
          <Tribal_Warrior_Fire>10</Tribal_Warrior_Fire>
          <Tribal_Berserker>10</Tribal_Berserker>
          <Tribal_ChiefMelee>5</Tribal_ChiefMelee>
      </options>
      </li>
      <li>
        <kindDef>Combat</kindDef>
        <commonality>5</commonality>
        <options>
          <Tribal_Breacher>5</Tribal_Breacher>
          <Tribal_Penitent_Fire>5</Tribal_Penitent_Fire>
          <Tribal_Warrior_Fire>5</Tribal_Warrior_Fire>
          <Tribal_Archer>4</Tribal_Archer>
          <Tribal_Archer_Fire>5</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_Berserker>5</Tribal_Berserker>
          <Tribal_ChiefRanged>3</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>1.5</Tribal_ChiefMelee>
      </options>
      </li>
      <li>
        <kindDef>Peaceful</kindDef>
        <options>
          <Tribal_Child_Fire>20</Tribal_Child_Fire>
          <Tribal_Child>8</Tribal_Child>
          <Tribal_Warrior_Fire>20</Tribal_Warrior_Fire>
          <Tribal_Archer>8</Tribal_Archer>
          <Tribal_Archer_Fire>10</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_Berserker>5</Tribal_Berserker>
          <Tribal_ChiefRanged>3</Tribal_ChiefRanged>
          <Tribal_ChiefMelee>1.5</Tribal_ChiefMelee>
        </options>
      </li>
      <li>
        <kindDef>Trader</kindDef>
        <traders>
          <Tribal_Trader>1</Tribal_Trader>
        </traders>
        <carriers>
          <Muffalo>6</Muffalo>
          <Dromedary>5</Dromedary>
          <Alpaca>2.5</Alpaca>
          <Elephant>2</Elephant>
        </carriers>
        <guards>
          <Tribal_Warrior_Fire>7</Tribal_Warrior_Fire>
          <Tribal_Archer>8</Tribal_Archer>
          <Tribal_Archer_Fire>10</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_Berserker>7</Tribal_Berserker>
        </guards>
      </li>
      <li>
        <kindDef>Settlement</kindDef>
        <options>
          <Tribal_Warrior_Fire>7</Tribal_Warrior_Fire>
          <Tribal_Archer>8</Tribal_Archer>
          <Tribal_Archer_Fire>10</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_Berserker>7</Tribal_Berserker>
          <Tribal_ChiefRanged>10</Tribal_ChiefRanged>
        </options>
      </li>
      <li>
        <kindDef>Settlement_RangedOnly</kindDef>
        <options>
          <Tribal_Archer>8</Tribal_Archer>
          <Tribal_Archer_Fire>10</Tribal_Archer_Fire>
          <Tribal_Hunter>8</Tribal_Hunter>
          <Tribal_Hunter_Fire>10</Tribal_Hunter_Fire>
          <Tribal_HeavyArcher>8</Tribal_HeavyArcher>
          <Tribal_ChiefRanged>10</Tribal_ChiefRanged>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Miners</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Miner>1</Tribal_Miner>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Hunters</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Hunter>1</Tribal_Hunter>
          <Tribal_Hunter_Fire>1</Tribal_Hunter_Fire>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Loggers</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Logger>1</Tribal_Logger>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Farmers</kindDef>
        <commonality>1</commonality>
        <options>
          <Tribal_Farmer>1</Tribal_Farmer>
        </options>
      </li>
    </pawnGroupMakers>
  </FactionDef>

  <FactionDef ParentName="OutlanderRoughBase">
    <defName>OutlanderRoughPig</defName>
    <label>rough pig union</label>
    <description>A loose union of hardy pigskin townships. They're willing to make friends, even with thinsnouts, but they're also ready to toss a bomb and gnaw human gristle when it suits them. Treat them with respect and they'll offer a trotter to an ally in need. Turn against them and the last thing you hear might be a triumphant battle squeal.</description>
    <factionIconPath>World/WorldObjects/Expanding/RoughPigUnion</factionIconPath>
    <factionNameMaker>NamerFactionOutlanderPig</factionNameMaker>
    <settlementNameMaker>NamerSettlementOutlanderPig</settlementNameMaker>
    <pawnSingular>pig</pawnSingular>
    <pawnsPlural>pigs</pawnsPlural>
    <replacesFaction>OutlanderRough</replacesFaction>
    <xenotypeSet Inherit="False">
      <xenotypeChances>
        <Pigskin>999</Pigskin>
      </xenotypeChances>
      <warnIfTotalAbove1>false</warnIfTotalAbove1>
    </xenotypeSet>
    <dialogFactionGreetingHostile>PigFactionGreetingHostile</dialogFactionGreetingHostile>
    <dialogFactionGreetingHostileAppreciative>PigFactionGreetingHostileAppreciative</dialogFactionGreetingHostileAppreciative>
    <dialogFactionGreetingWary>PigFactionGreetingWary</dialogFactionGreetingWary>
    <dialogFactionGreetingWarm>PigFactionGreetingWarm</dialogFactionGreetingWarm>
    <dialogMilitaryAidSent>PigMilitaryAidSent</dialogMilitaryAidSent>
    <pawnGroupMakers Inherit="False">
      <li>
        <kindDef>Combat</kindDef>
        <options>
          <Villager_Pig>5</Villager_Pig>
          <Town_Guard_Pig>10</Town_Guard_Pig>
          <Grenadier_Destructive>10</Grenadier_Destructive>
          <Mercenary_Slasher>10</Mercenary_Slasher>
          <Mercenary_Gunner_Pig>7</Mercenary_Gunner_Pig>
          <Mercenary_Elite_Pig>10</Mercenary_Elite_Pig>
          <Town_Councilman_Pig>10</Town_Councilman_Pig>
        </options>
      </li>
      <li>
        <kindDef>Peaceful</kindDef>
        <options>
          <Villager_Pig>20</Villager_Pig>
          <Villager_Child_Pig>10</Villager_Child_Pig>
          <Town_Guard_Pig>10</Town_Guard_Pig>
          <Town_Councilman_Pig>10</Town_Councilman_Pig>
        </options>
      </li>
      <li>
        <kindDef>Trader</kindDef>
        <traders>
          <Town_Trader_Pig>1</Town_Trader_Pig>
        </traders>
        <carriers>
          <Muffalo>6</Muffalo>
          <Dromedary>5</Dromedary>
          <Alpaca>2</Alpaca>
          <Elephant>1</Elephant>
        </carriers>
        <guards>
          <Villager_Pig>3</Villager_Pig>
          <Town_Guard_Pig>10</Town_Guard_Pig>
          <Grenadier_Destructive>10</Grenadier_Destructive>
          <Mercenary_Slasher>10</Mercenary_Slasher>
          <Mercenary_Gunner_Pig>7</Mercenary_Gunner_Pig>
          <Mercenary_Elite_Pig>10</Mercenary_Elite_Pig>
        </guards>
      </li>
      <li>
        <kindDef>Settlement</kindDef>
        <options>
          <Villager_Pig>10</Villager_Pig>
          <Town_Guard_Pig>10</Town_Guard_Pig>
          <Grenadier_Destructive>10</Grenadier_Destructive>
          <Mercenary_Slasher>10</Mercenary_Slasher>
          <Mercenary_Gunner_Pig>7</Mercenary_Gunner_Pig>
          <Mercenary_Elite_Pig>10</Mercenary_Elite_Pig>
          <Town_Councilman_Pig>10</Town_Councilman_Pig>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Miners</kindDef>
        <commonality>1</commonality>
        <options>
          <Miner>1</Miner>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Hunters</kindDef>
        <commonality>1</commonality>
        <options>
          <Hunter>1</Hunter>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Loggers</kindDef>
        <commonality>1</commonality>
        <options>
          <Logger>1</Logger>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Farmers</kindDef>
        <commonality>1</commonality>
        <options>
          <Farmer>1</Farmer>
        </options>
      </li>
    </pawnGroupMakers>
  </FactionDef>

  <FactionDef ParentName="PirateBandBase">
    <defName>PirateWaster</defName>
    <label>waster pirates</label>
    <description>A loose collection of violent pirate bands made up primarily of wasters - xenohumans engineered to thrive around toxins and pollution. They have little interest in building, or farming, preferring to take their sustenance from others using violence.\n\nTheir technology level depends mostly on who they've managed to steal from recently. Mostly they carry gunpowder weapons, though some prefer to stab victims at close range.</description>
    <factionIconPath>World/WorldObjects/Expanding/WasterPirates</factionIconPath>
    <factionNameMaker>NamerFactionPirateWaster</factionNameMaker>
    <settlementNameMaker>NamerSettlementPirateWaster</settlementNameMaker>
    <pawnSingular>waster</pawnSingular>
    <pawnsPlural>wasters</pawnsPlural>
    <replacesFaction>Pirate</replacesFaction>
    <xenotypeSet Inherit="False">
      <xenotypeChances>
        <Waster>0.725</Waster>
        <Hussar>0.05</Hussar>
        <Neanderthal>0.05</Neanderthal>
        <Dirtmole>0.05</Dirtmole>
        <Genie>0.025</Genie>
        <Pigskin>0.025</Pigskin>
        <Yttakin>0.025</Yttakin>
        <Impid>0.025</Impid>
      </xenotypeChances>
    </xenotypeSet>
    <pawnGroupMakers Inherit="False">
      <li>
        <!-- Normal fights, ranged with melee mix-ins -->
        <kindDef>Combat</kindDef>
        <commonality>100</commonality>
        <options>
          <Drifter>10</Drifter>
          <Thrasher>3</Thrasher>
          <Scavenger>10</Scavenger>
          <Pirate>10</Pirate>
          <Grenadier_Tox>2</Grenadier_Tox>
          <Grenadier_Destructive>0.25</Grenadier_Destructive>
          <Mercenary_GunnerTox>10</Mercenary_GunnerTox>
          <Mercenary_Gunner>5</Mercenary_Gunner>
          <Mercenary_HeavyTox>6</Mercenary_HeavyTox>
          <Mercenary_Heavy>1</Mercenary_Heavy>
          <Mercenary_SlasherTox>3</Mercenary_SlasherTox>
          <Mercenary_Slasher>1</Mercenary_Slasher>
          <Mercenary_Sniper>7</Mercenary_Sniper>
          <Mercenary_EliteTox>5</Mercenary_EliteTox>
          <Mercenary_Elite>1</Mercenary_Elite>
          <PirateBossTox>5</PirateBossTox>
        </options>
      </li>
      <li>
        <!-- Normal fights, melee-only -->
        <kindDef>Combat</kindDef>
        <commonality>30</commonality>
        <disallowedStrategies>
          <li>Siege</li>
        </disallowedStrategies>
        <options>
          <Thrasher>10</Thrasher>
          <Mercenary_SlasherTox>10</Mercenary_SlasherTox>
          <Mercenary_Slasher>1</Mercenary_Slasher>
          <PirateBossTox>5</PirateBossTox>
        </options>
      </li>
      <li>
        <!-- Normal fights, ranged only -->
        <kindDef>Combat</kindDef>
        <commonality>20</commonality>
        <options>
          <Scavenger>10</Scavenger>
          <Pirate>10</Pirate>
          <Grenadier_Tox>2</Grenadier_Tox>
          <Grenadier_Destructive>0.25</Grenadier_Destructive>
          <Mercenary_GunnerTox>10</Mercenary_GunnerTox>
          <Mercenary_Gunner>1</Mercenary_Gunner>
          <Mercenary_HeavyTox>6</Mercenary_HeavyTox>
          <Mercenary_Heavy>1</Mercenary_Heavy>
          <Mercenary_Sniper>7</Mercenary_Sniper>
          <Mercenary_EliteTox>5</Mercenary_EliteTox>
          <Mercenary_Elite>1</Mercenary_Elite>
          <PirateBossTox>5</PirateBossTox>
        </options>
      </li>
      <li>
        <!-- Normal fights, explosives with ranged mix-ins -->
        <kindDef>Combat</kindDef>
        <commonality>15</commonality>
        <disallowedStrategies>
          <li>Siege</li>
        </disallowedStrategies>
        <options>
          <Grenadier_Tox>10</Grenadier_Tox>
          <Grenadier_Destructive>1</Grenadier_Destructive>
          <Mercenary_GunnerTox>2</Mercenary_GunnerTox>
          <Mercenary_Gunner>0.25</Mercenary_Gunner>
          <Mercenary_HeavyTox>10</Mercenary_HeavyTox>
          <Mercenary_Heavy>1</Mercenary_Heavy>
          <Mercenary_EliteTox>1</Mercenary_EliteTox>
          <Mercenary_Elite>0.25</Mercenary_Elite>
          <PirateBossTox>1</PirateBossTox>
        </options>
      </li>
      <li>
        <!-- Normal fights, snipers only -->
        <kindDef>Combat</kindDef>
        <commonality>10</commonality>
        <options>
          <Mercenary_Sniper>10</Mercenary_Sniper>
        </options>
      </li>
      <li>
        <!-- Normal fights, drifters only (very rare) -->
        <kindDef>Combat</kindDef>
        <commonality>2.5</commonality>
        <maxTotalPoints>1000</maxTotalPoints>
        <options>
          <Drifter>10</Drifter>
        </options>
      </li>
      <li>
        <!-- Base defense, mainly ranged with melee mix-ins -->
        <kindDef>Settlement</kindDef>
        <options>
          <Thrasher>3</Thrasher>
          <Pirate>10</Pirate>
          <Grenadier_Tox>2</Grenadier_Tox>
          <Grenadier_Destructive>0.25</Grenadier_Destructive>
          <Mercenary_SlasherTox>3</Mercenary_SlasherTox>
          <Mercenary_Slasher>1</Mercenary_Slasher>
          <Mercenary_Sniper>10</Mercenary_Sniper>
          <Mercenary_GunnerTox>10</Mercenary_GunnerTox>
          <Mercenary_Gunner>1</Mercenary_Gunner>
          <Mercenary_EliteTox>10</Mercenary_EliteTox>
          <Mercenary_Elite>1</Mercenary_Elite>
          <PirateBossTox>10</PirateBossTox>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Miners</kindDef>
        <commonality>1</commonality>
        <options>
          <Miner>1</Miner>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Hunters</kindDef>
        <commonality>1</commonality>
        <options>
          <Hunter>1</Hunter>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Loggers</kindDef>
        <commonality>1</commonality>
        <options>
          <Logger>1</Logger>
        </options>
      </li>
      <li MayRequire="Ludeon.RimWorld.Ideology">
        <kindDef>Farmers</kindDef>
        <commonality>1</commonality>
        <options>
          <Farmer>1</Farmer>
        </options>
      </li>
    </pawnGroupMakers>
  </FactionDef>

  <FactionDef ParentName="FactionBase">
    <defName>Sanguophages</defName>
    <label>sanguophages</label>
    <pawnSingular>sanguophage</pawnSingular>
    <pawnsPlural>sanguophages</pawnsPlural>
    <categoryTag>Sanguophages</categoryTag>
    <canMakeRandomly>false</canMakeRandomly>
    <canSiege>false</canSiege>
    <canStageAttacks>false</canStageAttacks>
    <hidden>true</hidden>
    <description>A group of ancient sanguophages.</description>
    <factionIconPath>World/WorldObjects/Expanding/SettlementTemporary</factionIconPath>
    <factionNameMaker>NamerFactionOutlander</factionNameMaker>
    <settlementNameMaker>NamerSettlementOutlander</settlementNameMaker>
    <colorSpectrum>
      <li>(0.93, 0.39, 0.32)</li>
      <li>(0.35, 0.90, 0.57)</li>
      <li>(0.25, 0.66, 0.94)</li>
      <li>(0.98, 0.75, 0.37)</li>
      <li>(0.97, 0.62, 0.52)</li>
    </colorSpectrum>
    <generateNewLeaderFromMapMembersOnly>true</generateNewLeaderFromMapMembersOnly>
    <leaderTitle>leader</leaderTitle>
    <requiredCountAtGameStart>0</requiredCountAtGameStart>
    <mustStartOneEnemy>false</mustStartOneEnemy>
    <maxCountAtGameStart>0</maxCountAtGameStart>
    <techLevel>Spacer</techLevel>
    <basicMemberKind>Sanguophage</basicMemberKind>
    <allowedCultures>
      <li>Astropolitan</li>
    </allowedCultures>
    <requiredMemes>
      <li MayRequire="Ludeon.RimWorld.Ideology">Cannibal</li>
    </requiredMemes>
    <disallowedMemes>
      <li MayRequire="Ludeon.RimWorld.Ideology">Blindsight</li>
      <li MayRequire="Ludeon.RimWorld.Ideology">Nudism</li>
    </disallowedMemes>
    <disallowedPrecepts>
      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Strong_Subordinate</li> <!-- Never generate with any apparel precepts -->
      <li MayRequire="Ludeon.RimWorld.Ideology">ApparelDesired_Soft_Subordinate</li>
      <li MayRequire="Ludeon.RimWorld.Ideology">Nudity_Male_Mandatory</li> <!-- Never generate nudity precepts -->
      <li MayRequire="Ludeon.RimWorld.Ideology">Nudity_Female_Mandatory</li>
      <li MayRequire="Ludeon.RimWorld.Ideology">Nudity_Male_CoveringAnythingButGroinDisapproved</li>
      <li MayRequire="Ludeon.RimWorld.Ideology">Nudity_Female_CoveringAnythingButGroinDisapproved</li>
    </disallowedPrecepts>
    <settlementTexturePath>World/WorldObjects/DefaultSettlement</settlementTexturePath>
    <allowedArrivalTemperatureRange>-5~45</allowedArrivalTemperatureRange>
    <backstoryFilters>
      <li>
        <categories>
          <li>Offworld</li>
          <li>Outlander</li>
        </categories>
      </li>
    </backstoryFilters>
  </FactionDef>

</Defs>