AlyxEMP.Charge | property AlyxEMP.Discharge | property AlyxEMP.Stop | property BaseExplosionEffect.Sound | property BaseGrenade.BounceSound | property BaseGrenade.Explode | property BaseGrenade.StopSounds | property Bullets.DefaultNearmiss | property Bullets.GunshipNearmiss | property Bullets.StriderNearmiss | property FX_RicochetSound.Ricochet | property FuncTank.Fire | property Func_Tank.BeginUse | property GenericNPC.GunSound | property Grenade.Blip | property GrenadeBeam.HitSound | property GrenadeBottle.Detonate | property GrenadeBugBait.Splat | property GrenadeHomer.StopSounds | property GrenadePathfollower.StopSounds | property GrenadeScanner.StopSound | property Grenade_Molotov.Detonate | property TripwireGrenade.ShootRope | property WaterExplosionEffect.Sound | property WeaponFrag.Roll | property WeaponFrag.Throw | property Weapon_357.OpenLoader | property Weapon_357.Reload | property Weapon_357.RemoveLoader | property Weapon_357.ReplaceLoader | property Weapon_357.Single | property Weapon_357.Spin | property Weapon_AR2.Double | property Weapon_AR2.Empty | property Weapon_AR2.NPC_Double | property Weapon_AR2.NPC_Reload | property Weapon_AR2.NPC_Single | property Weapon_AR2.Reload | property Weapon_AR2.Reload_Push | property Weapon_AR2.Reload_Rotate | property Weapon_AR2.Single | property Weapon_AR2.Special1 | property Weapon_AR2.Special2 | property Weapon_Binoculars.Reload | property Weapon_Binoculars.Special1 | property Weapon_Binoculars.Special2 | property Weapon_Brickbat.Special1 | property Weapon_Bugbait.Splat | property Weapon_CombineGuard.Special1 | property Weapon_Crossbow.BoltElectrify | property Weapon_Crossbow.BoltFly | property Weapon_Crossbow.BoltHitBody | property Weapon_Crossbow.BoltHitWorld | property Weapon_Crossbow.BoltSkewer | property Weapon_Crossbow.Reload | property Weapon_Crossbow.Single | property Weapon_Crowbar.Melee_Hit | property Weapon_Crowbar.Melee_HitWorld | property Weapon_Crowbar.Single | property Weapon_Extinguisher.Double | property Weapon_Extinguisher.Empty | property Weapon_Extinguisher.NPC_Double | property Weapon_Extinguisher.NPC_Reload | property Weapon_Extinguisher.NPC_Single | property Weapon_Extinguisher.Reload | property Weapon_Extinguisher.Single | property Weapon_Extinguisher.Special1 | property Weapon_FlareGun.Burn | property Weapon_FlareGun.Reload | property Weapon_FlareGun.Single | property Weapon_Gauss.ChargeLoop | property Weapon_IRifle.Empty | property Weapon_IRifle.Single | property Weapon_MegaPhysCannon.Charge | property Weapon_MegaPhysCannon.ChargeZap | property Weapon_MegaPhysCannon.Drop | property Weapon_MegaPhysCannon.DryFire | property Weapon_MegaPhysCannon.HoldSound | property Weapon_MegaPhysCannon.Launch | property Weapon_MegaPhysCannon.Pickup | property Weapon_Mortar.Impact | property Weapon_Mortar.Incomming | property Weapon_Mortar.Single | property Weapon_PhysCannon.Charge | property Weapon_PhysCannon.CloseClaws | property Weapon_PhysCannon.Drop | property Weapon_PhysCannon.DryFire | property Weapon_PhysCannon.HoldSound | property Weapon_PhysCannon.Launch | property Weapon_PhysCannon.OpenClaws | property Weapon_PhysCannon.Pickup | property Weapon_PhysCannon.TooHeavy | property Weapon_Physgun.HeavyObject | property Weapon_Physgun.LightObject | property Weapon_Physgun.LockedOn | property Weapon_Physgun.Off | property Weapon_Physgun.On | property Weapon_Physgun.Scanning | property Weapon_Physgun.Special1 | property Weapon_Pistol.Burst | property Weapon_Pistol.Empty | property Weapon_Pistol.NPC_Reload | property Weapon_Pistol.NPC_Single | property Weapon_Pistol.Reload | property Weapon_Pistol.Single | property Weapon_Pistol.Special1 | property Weapon_Pistol.Special2 | property Weapon_RPG.LaserOff | property Weapon_RPG.LaserOn | property Weapon_RPG.NPC_Single | property Weapon_RPG.Single | property Weapon_SMG1.Burst | property Weapon_SMG1.Double | property Weapon_SMG1.Empty | property Weapon_SMG1.NPC_Reload | property Weapon_SMG1.NPC_Single | property Weapon_SMG1.Reload | property Weapon_SMG1.Single | property Weapon_SMG1.Special1 | property Weapon_SMG1.Special2 | property Weapon_Shotgun.Double | property Weapon_Shotgun.Empty | property Weapon_Shotgun.NPC_Reload | property Weapon_Shotgun.NPC_Single | property Weapon_Shotgun.Reload | property Weapon_Shotgun.Single | property Weapon_Shotgun.Special1 | property Weapon_SniperRifle.NPC_Reload | property Weapon_SniperRifle.NPC_Single | property Weapon_SniperRifle.Reload | property Weapon_SniperRifle.Single | property Weapon_SniperRifle.Special1 | property Weapon_SniperRifle.Special2 | property Weapon_StunStick.Activate | property Weapon_StunStick.Deactivate | property Weapon_StunStick.Melee_Hit | property Weapon_StunStick.Melee_HitWorld | property Weapon_StunStick.Melee_Miss | property Weapon_StunStick.Swing | property Weapon_functank.Single | property