#------------------------------ # SCREEN WIDTH AND HEIGHT #------------------------------ display.fullscreen true display.screen_mode.fullscreen.use_desktop_res true #If use_desktop_res is false, #then the following will be used #for the fullscreen resolution: display.screen_mode.fullscreen.width 800 display.screen_mode.fullscreen.height 600 #The following is used #if the program is in windowed mode: display.screen_mode.windowed.width 800 display.screen_mode.windowed.height 600 display.screen_mode.windowed.pos.x 560 display.screen_mode.windowed.pos.y 240 display.stereoscope.3d_red_blue_glasses_enabled false display.stereoscope.dist_between_eyes 0.217761 display.stereoscope.red_on_left true #------------------------------ # SCREENSHOTS #------------------------------ display.screenshot.fn_ext "jpg" display.screenshot.use_steam true #------------------------------ # SCREEN VERT FOV AND A_RATIO #------------------------------ #The vertical field of view, in degrees. display.camera_params.vfov 101 #If a_ratio.use_screen_resolution is set to true, #then a_ratio.value will be screen width / screen height. display.camera_params.a_ratio.value 1.77778 display.camera_params.a_ratio.use_screen_resolution true #------------------------------ # SOUND #------------------------------ sound.sound.volume 0.5 sound.music.volume 0.5 #------------------------------ # MOUSE SENSITIVITY #------------------------------ metagame.input.mouse.sensitivity.game.x 2.45025 metagame.input.mouse.sensitivity.game.y 2.45025 metagame.input.mouse.sensitivity.game.invert_y false metagame.input.mouse.sensitivity.windows.x 1.849 metagame.input.mouse.sensitivity.windows.y 1.849 #------------------------------ # CUSTOM ACTIONS #------------------------------ metagame.input.binds.actions.CUSTOM_01.nickname "save" metagame.input.binds.actions.CUSTOM_01.primary "save" metagame.input.binds.actions.CUSTOM_01.secondary "" metagame.input.binds.actions.CUSTOM_02.nickname "load" metagame.input.binds.actions.CUSTOM_02.primary "load" metagame.input.binds.actions.CUSTOM_02.secondary "" metagame.input.binds.actions.CUSTOM_03.nickname "screenshot" metagame.input.binds.actions.CUSTOM_03.primary "screenshot" metagame.input.binds.actions.CUSTOM_03.secondary "" metagame.input.binds.actions.CUSTOM_04.nickname "shrink" metagame.input.binds.actions.CUSTOM_04.primary "if $metagame.cheat.shrink_any (shrink) void" metagame.input.binds.actions.CUSTOM_04.secondary "" metagame.input.binds.actions.CUSTOM_05.nickname "grow" metagame.input.binds.actions.CUSTOM_05.primary "if $metagame.cheat.shrink_any (grow) void" metagame.input.binds.actions.CUSTOM_05.secondary "" metagame.input.binds.actions.CUSTOM_06.nickname "respawn" metagame.input.binds.actions.CUSTOM_06.primary "respawn force" metagame.input.binds.actions.CUSTOM_06.secondary "" metagame.input.binds.actions.CUSTOM_07.nickname "quick command" metagame.input.binds.actions.CUSTOM_07.primary "set game.input.quick_cmd.entering true" metagame.input.binds.actions.CUSTOM_07.secondary "" metagame.input.binds.actions.CUSTOM_08.nickname "" metagame.input.binds.actions.CUSTOM_08.primary "" metagame.input.binds.actions.CUSTOM_08.secondary "" metagame.input.binds.actions.CUSTOM_09.nickname "" metagame.input.binds.actions.CUSTOM_09.primary "" metagame.input.binds.actions.CUSTOM_09.secondary "" metagame.input.binds.actions.CUSTOM_10.nickname "" metagame.input.binds.actions.CUSTOM_10.primary "" metagame.input.binds.actions.CUSTOM_10.secondary "" metagame.input.binds.actions.CUSTOM_11.nickname "" metagame.input.binds.actions.CUSTOM_11.primary "" metagame.input.binds.actions.CUSTOM_11.secondary "" metagame.input.binds.actions.CUSTOM_12.nickname "" metagame.input.binds.actions.CUSTOM_12.primary "" metagame.input.binds.actions.CUSTOM_12.secondary "" metagame.input.binds.actions.CUSTOM_13.nickname "" metagame.input.binds.actions.CUSTOM_13.primary "" metagame.input.binds.actions.CUSTOM_13.secondary "" metagame.input.binds.actions.CUSTOM_14.nickname "" metagame.input.binds.actions.CUSTOM_14.primary "" metagame.input.binds.actions.CUSTOM_14.secondary "" metagame.input.binds.actions.CUSTOM_15.nickname "" metagame.input.binds.actions.CUSTOM_15.primary "" metagame.input.binds.actions.CUSTOM_15.secondary "" metagame.input.binds.actions.CUSTOM_16.nickname "" metagame.input.binds.actions.CUSTOM_16.primary "" metagame.input.binds.actions.CUSTOM_16.secondary "" metagame.input.binds.actions.CUSTOM_17.nickname "" metagame.input.binds.actions.CUSTOM_17.primary "" metagame.input.binds.actions.CUSTOM_17.secondary "" metagame.input.binds.actions.CUSTOM_18.nickname "" metagame.input.binds.actions.CUSTOM_18.primary "" metagame.input.binds.actions.CUSTOM_18.secondary "" metagame.input.binds.actions.CUSTOM_19.nickname "" metagame.input.binds.actions.CUSTOM_19.primary "" metagame.input.binds.actions.CUSTOM_19.secondary "" metagame.input.binds.actions.CUSTOM_20.nickname "" metagame.input.binds.actions.CUSTOM_20.primary "" metagame.input.binds.actions.CUSTOM_20.secondary "" metagame.input.binds.actions.CUSTOM_21.nickname "" metagame.input.binds.actions.CUSTOM_21.primary "" metagame.input.binds.actions.CUSTOM_21.secondary "" metagame.input.binds.actions.CUSTOM_22.nickname "" metagame.input.binds.actions.CUSTOM_22.primary "" metagame.input.binds.actions.CUSTOM_22.secondary "" metagame.input.binds.actions.CUSTOM_23.nickname "" metagame.input.binds.actions.CUSTOM_23.primary "" metagame.input.binds.actions.CUSTOM_23.secondary "" metagame.input.binds.actions.CUSTOM_24.nickname "" metagame.input.binds.actions.CUSTOM_24.primary "" metagame.input.binds.actions.CUSTOM_24.secondary "" metagame.input.binds.actions.CUSTOM_25.nickname "" metagame.input.binds.actions.CUSTOM_25.primary "" metagame.input.binds.actions.CUSTOM_25.secondary "" metagame.input.binds.actions.CUSTOM_26.nickname "" metagame.input.binds.actions.CUSTOM_26.primary "" metagame.input.binds.actions.CUSTOM_26.secondary "" metagame.input.binds.actions.CUSTOM_27.nickname "" metagame.input.binds.actions.CUSTOM_27.primary "" metagame.input.binds.actions.CUSTOM_27.secondary "" metagame.input.binds.actions.CUSTOM_28.nickname "" metagame.input.binds.actions.CUSTOM_28.primary "" metagame.input.binds.actions.CUSTOM_28.secondary "" metagame.input.binds.actions.CUSTOM_29.nickname "" metagame.input.binds.actions.CUSTOM_29.primary "" metagame.input.binds.actions.CUSTOM_29.secondary "" metagame.input.binds.actions.CUSTOM_30.nickname "" metagame.input.binds.actions.CUSTOM_30.primary "" metagame.input.binds.actions.CUSTOM_30.secondary "" metagame.input.binds.actions.CUSTOM_31.nickname "" metagame.input.binds.actions.CUSTOM_31.primary "" metagame.input.binds.actions.CUSTOM_31.secondary "" metagame.input.binds.actions.CUSTOM_32.nickname "" metagame.input.binds.actions.CUSTOM_32.primary "" metagame.input.binds.actions.CUSTOM_32.secondary "" metagame.input.binds.actions.CUSTOM_33.nickname "" metagame.input.binds.actions.CUSTOM_33.primary "" metagame.input.binds.actions.CUSTOM_33.secondary "" metagame.input.binds.actions.CUSTOM_34.nickname "" metagame.input.binds.actions.CUSTOM_34.primary "" metagame.input.binds.actions.CUSTOM_34.secondary "" metagame.input.binds.actions.CUSTOM_35.nickname "" metagame.input.binds.actions.CUSTOM_35.primary "" metagame.input.binds.actions.CUSTOM_35.secondary "" metagame.input.binds.actions.CUSTOM_36.nickname "" metagame.input.binds.actions.CUSTOM_36.primary "" metagame.input.binds.actions.CUSTOM_36.secondary "" metagame.input.binds.actions.CUSTOM_37.nickname "" metagame.input.binds.actions.CUSTOM_37.primary "" metagame.input.binds.actions.CUSTOM_37.secondary "" metagame.input.binds.actions.CUSTOM_38.nickname "" metagame.input.binds.actions.CUSTOM_38.primary "" metagame.input.binds.actions.CUSTOM_38.secondary "" metagame.input.binds.actions.CUSTOM_39.nickname "" metagame.input.binds.actions.CUSTOM_39.primary "" metagame.input.binds.actions.CUSTOM_39.secondary "" metagame.input.binds.actions.CUSTOM_40.nickname "" metagame.input.binds.actions.CUSTOM_40.primary "" metagame.input.binds.actions.CUSTOM_40.secondary "" #------------------------------ # OTHER #------------------------------ engine.automatic_saving.enable false engine.soft_loading true #------------------------------ # STATE #------------------------------ menu.last_player_name "Myrin" menu.basic_new_game_menu true display.hud.attack_display.type "cylinder" display.hud.crosshair.hide false display.hud.side_displays.state "Chunk Loading Graph:show=0:left=1:priority=99;Compass:show=0:left=1:priority=99;FPS:show=0:left=1:priority=99;FPS Graph:show=0:left=1:priority=99;Game Time:show=0:left=1:priority=99;In DPS:show=0:left=1:priority=99;Level:show=1:left=1:priority=99;Music Playlist:show=0:left=1:priority=99;Music Song:show=0:left=1:priority=99;Num Blocks:show=0:left=1:priority=99;Num Chunk Changes Objects:show=0:left=1:priority=99;Num Chunks:show=0:left=1:priority=99;Num Kills:show=0:left=1:priority=99;Num Moving Entities:show=0:left=1:priority=99;Num Quads:show=0:left=1:priority=99;Num Rendered Quads Immediate:show=0:left=1:priority=99;Num Rendered Quads VBO:show=0:left=1:priority=99;Num Squares:show=0:left=1:priority=99;Num Squares External:show=0:left=1:priority=99;Num Squares Internal:show=0:left=1:priority=99;Play Time:show=0:left=1:priority=99;Player Offset:show=0:left=1:priority=99;Session Time:show=0:left=1:priority=99;" display.hud.diegetic.dist 15 display.hud.diegetic.scale_x 1 display.hud.diegetic.scale_y 1 engine.exploration.level_radius.0 4 engine.exploration.level_radius.1 4 engine.exploration.level_radius.2 3 engine.exploration.level_radius.3 2 engine.exploration.level_radius.4 1 engine.exploration.level_radius.5 0 engine.exploration.level_radius.6 0 engine.exploration.level_radius.7 0 engine.exploration.level_radius.8 0 engine.exploration.level_radius.9 0 engine.exploration.fertile_radius.0 3 engine.exploration.fertile_radius.1 3 engine.exploration.fertile_radius.2 2 engine.exploration.fertile_radius.3 1 engine.exploration.fertile_radius.4 1 engine.exploration.fertile_radius.5 1 engine.exploration.fertile_radius.6 1 engine.exploration.fertile_radius.7 1 engine.exploration.fertile_radius.8 1 engine.exploration.fertile_radius.9 1 #------------------------------ # CIRCUIT BREAKERS #------------------------------ #Each of these is set to true (for future game launches) #if the game crashes during a certain process. #When tripped, the game will no longer perform that process #(in future game launches) until the user manually #sets the breaker variable here (in this file) to "true". engine.achievements.breaker_tripped false