#****************************************
#              Engine Vars               
#****************************************
s game.package.name = "xar"
s game.package.config_desc = "Classic"
s game.package.starting_pos_file = "1.txt"
s game.package.world_nodes.root_name = "__FBW_DEFAULT__"
i game.package.seed = 562089
b game.package.genesis = 0

s game.version.first_engine_version = "1.01.25"
s game.version.error.1.forced_preferred_engine_ver = ""
s game.version.error.2.expected_engine_ver = "1.01.25"
s game.version.error.2.expected_package_ver = "1.01.16"

d game.time.total = 955.84543
d game.time.last_update = 955.84543
d game.time.play = 955.84543
d game.time.last_save = 955.84543

b game.automatic_saving = 0

b game.player.alive = 1

v game.player.camera.offset = 9.31878 11.46015 1.94565
v game.player.camera.look = -0.18213 -0.44817 -0.87520
v game.player.camera.left = 0.92642 -0.37649 0.00000
v game.player.camera.up = -0.32951 -0.81080 0.48376

s game.player.move.mode = "fly"
f game.player.move.fly.radius = 0.30000
b game.player.move.fly.use_true_up = 1
f game.player.move.ground.radius = 0.23000
f game.player.move.ground.bot_to_eye = 1.30000
f game.player.move.ground.eye_to_top = 0.60000

s game.player.path = "777_777_777_676_618_c14_07a_7ff_36d_8e7_867_677_777_664_777_777_009_887_7b2_777_777_777_888_888_769_cc9_887_778_77d"

b game.player.hardcore = 0
b game.player.respawn.valid = 1
s game.player.respawn.path = "777_777_777_676_618_c14_07a_7ff_36d_8e7_867_677_777_664_777_777_009_887_7b2_777_777_777_888_888_769_4a9"
i game.player.respawn.pos.x = 8
i game.player.respawn.pos.y = 8
i game.player.respawn.pos.z = 5

s game.player.waypoint.temp = ""

#****************************************
#             Game Globals               
#****************************************
b game.globals.xar.cheat.free_markers = 0
b game.globals.xar.cheat.inf2.enabled = 0
s game.globals.xar.cheat.inf2.primary_bt = "XAR_SOLID_BORING"
s game.globals.xar.cheat.inf2.secondary_bt = "XAR_EMPTY_BORING"
i game.globals.xar.create_start_pos.cur_level = 31
b game.globals.xar.create_start_pos.fast_track = 1
f game.globals.xar.create_start_pos.frac = 1.03333
i game.globals.xar.create_start_pos.global_tries = 168
i game.globals.xar.create_start_pos.global_tries_max = 200
i game.globals.xar.create_start_pos.next_seed = 10495
s game.globals.xar.create_start_pos.splash = "XAR_HAPPY_LAND_START_ROOM"
s game.globals.xar.create_start_pos.state = "done"
i game.globals.xar.create_start_pos.which_try = 0
b game.globals.xar.credits.in = 0
b game.globals.xar.credits.won_game = 0
d game.globals.xar.credits.won_game_game_time = -1.00000
d game.globals.xar.credits.won_game_play_time = -1.00000
d game.globals.xar.damage_5x_stacking_time = 0.00000
b game.globals.xar.difficulty.curve.enabled = 1
d game.globals.xar.difficulty.curve.player_in_damage.last_time = 955.84543
i game.globals.xar.difficulty.curve.player_in_damage.total = 0
b game.globals.xar.difficulty.easy_1 = 1
b game.globals.xar.difficulty.easy_1_once = 1
b game.globals.xar.difficulty.easy_2 = 0
b game.globals.xar.difficulty.easy_2_once = 0
b game.globals.xar.difficulty.hard_1 = 0
b game.globals.xar.difficulty.hard_1_once = 0
b game.globals.xar.difficulty.hard_2 = 0
b game.globals.xar.difficulty.hard_2_once = 0
b game.globals.xar.difficulty.hard_3 = 0
b game.globals.xar.difficulty.hard_3_once = 0
b game.globals.xar.difficulty.hard_4 = 0
b game.globals.xar.difficulty.hard_4_once = 0
b game.globals.xar.difficulty.locked_in = 1
b game.globals.xar.difficulty.normal = 0
b game.globals.xar.difficulty.normal_once = 0
d game.globals.xar.difficulty.speedrun_start = 0.73100
b game.globals.xar.difficulty.trying_to_be_pacifist = 0
b game.globals.xar.door_unlocked.burlington = 0
b game.globals.xar.door_unlocked.hell = 0
b game.globals.xar.door_unlocked.i1 = 0
b game.globals.xar.door_unlocked.i2 = 0
b game.globals.xar.door_unlocked.i3 = 0
f game.globals.xar.emp_end_time = 0.00000
i game.globals.xar.experience.last_claimed_milestone_level = 0
i game.globals.xar.experience.last_second = 0
f game.globals.xar.experience.last_time = 955.84546
i game.globals.xar.experience.level = 0
i game.globals.xar.experience.level_step = 500
i game.globals.xar.experience.this_second = 0
i game.globals.xar.experience.to_next_level = 488
i game.globals.xar.experience.to_next_level_max = 500
i game.globals.xar.experience.total = 12
b game.globals.xar.first_life = 0
f game.globals.xar.hud.armor_danger_cutoff = 0.50000
b game.globals.xar.hud.disable_hud = 0
f game.globals.xar.hud.flash.alpha = 0.00000
v game.globals.xar.hud.flash.color = 1.00000 1.00000 1.00000
d game.globals.xar.hud.flash.duration = 1.00000
d game.globals.xar.hud.flash.last_time = 929.62066
f game.globals.xar.hud.health_danger_cutoff = 1.10000
b game.globals.xar.hud.msg.disable_msgs = 0
b game.globals.xar.hud.msg.show_saved_game_msg = 1
b game.globals.xar.hud.msg.show_spiral_of_death_msg = 0
f game.globals.xar.hud.shield_danger_cutoff = 0.10000
b game.globals.xar.hud.show_ammo = 1
b game.globals.xar.hud.show_experience = 1
b game.globals.xar.hud.show_game_time = 1
b game.globals.xar.hud.show_gold = 1
b game.globals.xar.hud.show_health = 1
b game.globals.xar.hud.show_icons = 1
b game.globals.xar.hud.show_markers = 1
b game.globals.xar.hud.show_play_time = 1
b game.globals.xar.hud.showing_border = 0
i game.globals.xar.hurt_sound.damage = 0
d game.globals.xar.hurt_sound.last_time = 954.00000
b game.globals.xar.inf2.movement.in_air = 0
s game.globals.xar.inf2.movement.mod = ""
b game.globals.xar.inf2.movement.moving_in_plane = 0
b game.globals.xar.input.holding_drop_marker = 0
d game.globals.xar.input.holding_drop_marker_start = 0.00000
d game.globals.xar.input.holding_telekinesis_start = 0.00000
b game.globals.xar.input.use_primary_uses_object = 1
b game.globals.xar.input.use_secondary_uses_object = 1
i game.globals.xar.inv_exec.cur_wep = -1
d game.globals.xar.inv_exec.last_fire_time = 952.48663
b game.globals.xar.inv_exec.primary = 1
b game.globals.xar.inv_exec.starting_shoot = 1
b game.globals.xar.inv_exec.wep_script_in = 1
i game.globals.xar.inv_exec.wep_script_last_wep = -1
d game.globals.xar.invun_stacking_time = 0.00000
f game.globals.xar.key_time.blue = -1.00000
f game.globals.xar.key_time.dans_house = 0.00000
f game.globals.xar.key_time.green = -1.00000
s game.globals.xar.key_time.green_combo = ""
f game.globals.xar.key_time.laser_genesis = 0.00000
f game.globals.xar.key_time.universe = -1.00000
f game.globals.xar.key_time.yellow = -1.00000
s game.globals.xar.messages.slot1.msg = "Your health is now up to 100%"
f game.globals.xar.messages.slot1.ttl = -15.36101
s game.globals.xar.messages.slot2.msg = "You must touch this item"
f game.globals.xar.messages.slot2.ttl = -15.98884
s game.globals.xar.messages.slot3.msg = "You must touch this item"
f game.globals.xar.messages.slot3.ttl = -45.75409
s game.globals.xar.messages.slot4.msg = "Game saved"
f game.globals.xar.messages.slot4.ttl = -109.00949
s game.globals.xar.messages.slot5.msg = "Game saved"
f game.globals.xar.messages.slot5.ttl = -258.11642
b game.globals.xar.movement.back = 0
b game.globals.xar.movement.brake = 0
b game.globals.xar.movement.down = 0
v game.globals.xar.movement.extra_impulse = 0.00000 0.00000 0.00000
b game.globals.xar.movement.forward = 0
b game.globals.xar.movement.left = 0
b game.globals.xar.movement.right = 0
b game.globals.xar.movement.rocket = 0
b game.globals.xar.movement.spin_ccw = 0
b game.globals.xar.movement.spin_cw = 0
f game.globals.xar.movement.spin_value = 0.00000
b game.globals.xar.movement.up = 0
f game.globals.xar.normal_bent_touch_dist = 1.50000
i game.globals.xar.player.arcade.ammo.0 = 0
i game.globals.xar.player.arcade.ammo.1 = 0
i game.globals.xar.player.arcade.ammo.2 = 0
i game.globals.xar.player.arcade.ammo.3 = 0
i game.globals.xar.player.arcade.ammo.4 = 0
i game.globals.xar.player.arcade.ammo.5 = 0
i game.globals.xar.player.arcade.ammo.6 = 0
i game.globals.xar.player.arcade.ammo.7 = 0
i game.globals.xar.player.arcade.ammo.8 = 0
i game.globals.xar.player.arcade.ammo.9 = 0
b game.globals.xar.player.arcade.inside = 0
i game.globals.xar.player.armor.amount = 0
f game.globals.xar.player.armor.counter = 0.00000
i game.globals.xar.player.armor.max = 100
f game.globals.xar.player.armor.regen = 0.00000
i game.globals.xar.player.armor.regen_level = 0
b game.globals.xar.player.cheat_comon_markers = 0
i game.globals.xar.player.cur_wep = 1
i game.globals.xar.player.gold.amount = 180
i game.globals.xar.player.gold.max = 1000000
i game.globals.xar.player.gun0.ammo = 1
i game.globals.xar.player.gun0.ammo_level = 0
i game.globals.xar.player.gun0.charge = 0
i game.globals.xar.player.gun0.damage_level = 0
i game.globals.xar.player.gun0.last_last_mode = 2
i game.globals.xar.player.gun0.last_mode = 1
b game.globals.xar.player.gun0.mode1.equipped = 1
b game.globals.xar.player.gun0.mode1.has = 1
b game.globals.xar.player.gun0.mode2.equipped = 1
b game.globals.xar.player.gun0.mode2.has = 1
i game.globals.xar.player.gun0.speed_level = 0
f game.globals.xar.player.gun0.start_shoot_time = 0.00000
i game.globals.xar.player.gun1.ammo = 28
i game.globals.xar.player.gun1.ammo_level = 0
i game.globals.xar.player.gun1.ammo_regen_level = 0
f game.globals.xar.player.gun1.counter = 1.25543
i game.globals.xar.player.gun1.damage_level = 0
i game.globals.xar.player.gun1.fire_period_level = 0
i game.globals.xar.player.gun1.last_last_mode = 2
i game.globals.xar.player.gun1.last_mode = 1
b game.globals.xar.player.gun1.mode1.equipped = 1
b game.globals.xar.player.gun1.mode1.has = 1
b game.globals.xar.player.gun1.mode2.equipped = 1
b game.globals.xar.player.gun1.mode2.has = 1
b game.globals.xar.player.gun1.mode3.equipped = 0
b game.globals.xar.player.gun1.mode3.has = 0
b game.globals.xar.player.gun1.mode4.equipped = 0
b game.globals.xar.player.gun1.mode4.has = 0
b game.globals.xar.player.gun1.mode5.equipped = 0
b game.globals.xar.player.gun1.mode5.has = 0
i game.globals.xar.player.gun1.speed_level = 0
i game.globals.xar.player.gun2.ammo = 0
i game.globals.xar.player.gun2.ammo_level = 0
i game.globals.xar.player.gun2.damage_level = 0
i game.globals.xar.player.gun2.fire_period_level = 0
i game.globals.xar.player.gun2.last_last_mode = 2
i game.globals.xar.player.gun2.last_mode = 1
b game.globals.xar.player.gun2.mode1.equipped = 1
b game.globals.xar.player.gun2.mode1.has = 1
b game.globals.xar.player.gun2.mode2.equipped = 0
b game.globals.xar.player.gun2.mode2.has = 0
b game.globals.xar.player.gun2.mode3.equipped = 1
b game.globals.xar.player.gun2.mode3.has = 1
i game.globals.xar.player.gun2.num_level = 0
i game.globals.xar.player.gun2.speed_level = 0
i game.globals.xar.player.gun3.ammo = 0
i game.globals.xar.player.gun3.ammo_level = 0
i game.globals.xar.player.gun3.damage_level = 0
i game.globals.xar.player.gun3.freeze_time_level = 0
i game.globals.xar.player.gun3.last_last_mode = 2
i game.globals.xar.player.gun3.last_mode = 1
b game.globals.xar.player.gun3.mode1.equipped = 1
b game.globals.xar.player.gun3.mode1.has = 1
b game.globals.xar.player.gun3.mode2.equipped = 1
b game.globals.xar.player.gun3.mode2.has = 1
i game.globals.xar.player.gun3.num_level = 0
i game.globals.xar.player.gun4.ammo = 0
i game.globals.xar.player.gun4.ammo_level = 0
i game.globals.xar.player.gun4.damage_level = 0
i game.globals.xar.player.gun4.fire_period_level = 0
i game.globals.xar.player.gun4.last_last_mode = 4
i game.globals.xar.player.gun4.last_mode = 1
b game.globals.xar.player.gun4.mode1.equipped = 1
b game.globals.xar.player.gun4.mode1.has = 1
b game.globals.xar.player.gun4.mode2.equipped = 0
b game.globals.xar.player.gun4.mode2.has = 0
b game.globals.xar.player.gun4.mode3.equipped = 0
b game.globals.xar.player.gun4.mode3.has = 0
b game.globals.xar.player.gun4.mode4.equipped = 1
b game.globals.xar.player.gun4.mode4.has = 1
b game.globals.xar.player.gun4.mode5.equipped = 0
b game.globals.xar.player.gun4.mode5.has = 0
i game.globals.xar.player.gun4.radius_level = 0
i game.globals.xar.player.gun4.speed_level = 0
i game.globals.xar.player.gun5.ammo = 0
i game.globals.xar.player.gun5.ammo_level = 0
i game.globals.xar.player.gun5.bucket.1 = 0
i game.globals.xar.player.gun5.bucket.10 = 0
i game.globals.xar.player.gun5.bucket.11 = 0
i game.globals.xar.player.gun5.bucket.12 = 0
i game.globals.xar.player.gun5.bucket.13 = 0
i game.globals.xar.player.gun5.bucket.14 = 0
i game.globals.xar.player.gun5.bucket.15 = 0
i game.globals.xar.player.gun5.bucket.16 = 0
i game.globals.xar.player.gun5.bucket.17 = 0
i game.globals.xar.player.gun5.bucket.18 = 0
i game.globals.xar.player.gun5.bucket.19 = 0
i game.globals.xar.player.gun5.bucket.2 = 0
i game.globals.xar.player.gun5.bucket.20 = 0
i game.globals.xar.player.gun5.bucket.3 = 0
i game.globals.xar.player.gun5.bucket.4 = 0
i game.globals.xar.player.gun5.bucket.5 = 0
i game.globals.xar.player.gun5.bucket.6 = 0
i game.globals.xar.player.gun5.bucket.7 = 0
i game.globals.xar.player.gun5.bucket.8 = 0
i game.globals.xar.player.gun5.bucket.9 = 0
d game.globals.xar.player.gun5.bucket.next_release_time = 955.94543
i game.globals.xar.player.gun5.damage_level = 0
i game.globals.xar.player.gun5.fire_period_level = 0
i game.globals.xar.player.gun5.last_last_mode = 2
i game.globals.xar.player.gun5.last_mode = 1
b game.globals.xar.player.gun5.mode1.equipped = 1
b game.globals.xar.player.gun5.mode1.has = 1
b game.globals.xar.player.gun5.mode2.equipped = 1
b game.globals.xar.player.gun5.mode2.has = 1
i game.globals.xar.player.gun5.speed_level = 0
i game.globals.xar.player.gun6.ammo = 0
i game.globals.xar.player.gun6.ammo_level = 0
i game.globals.xar.player.gun6.damage_level = 0
i game.globals.xar.player.gun6.fire_period_level = 0
i game.globals.xar.player.gun6.last_last_mode = 2
i game.globals.xar.player.gun6.last_mode = 1
b game.globals.xar.player.gun6.mode1.equipped = 1
b game.globals.xar.player.gun6.mode1.has = 1
b game.globals.xar.player.gun6.mode2.equipped = 1
b game.globals.xar.player.gun6.mode2.has = 1
i game.globals.xar.player.gun6.num_level = 0
i game.globals.xar.player.gun6.speed_level = 0
i game.globals.xar.player.gun7.ammo = 0
i game.globals.xar.player.gun7.ammo_level = 0
i game.globals.xar.player.gun7.damage_level = 0
i game.globals.xar.player.gun7.fire_period_level = 0
i game.globals.xar.player.gun7.last_last_mode = 2
i game.globals.xar.player.gun7.last_mode = 1
b game.globals.xar.player.gun7.mode1.equipped = 1
b game.globals.xar.player.gun7.mode1.has = 1
b game.globals.xar.player.gun7.mode2.equipped = 0
b game.globals.xar.player.gun7.mode2.has = 0
b game.globals.xar.player.gun7.mode3.equipped = 1
b game.globals.xar.player.gun7.mode3.has = 1
b game.globals.xar.player.gun7.mode4.equipped = 0
b game.globals.xar.player.gun7.mode4.has = 0
i game.globals.xar.player.gun8.ammo = 0
i game.globals.xar.player.gun8.ammo_level = 0
i game.globals.xar.player.gun8.damage_level = 0
i game.globals.xar.player.gun8.freeze_time_level = 0
i game.globals.xar.player.gun8.last_last_mode = 2
i game.globals.xar.player.gun8.last_mode = 1
f game.globals.xar.player.gun8.last_sound_time = 0.00000
b game.globals.xar.player.gun8.mode1.equipped = 1
b game.globals.xar.player.gun8.mode1.has = 1
b game.globals.xar.player.gun8.mode2.equipped = 1
b game.globals.xar.player.gun8.mode2.has = 1
i game.globals.xar.player.gun8.radius_level = 0
i game.globals.xar.player.gun9.ammo = 0
i game.globals.xar.player.gun9.ammo_level = 0
i game.globals.xar.player.gun9.damage_level = 0
i game.globals.xar.player.gun9.last_last_mode = 2
i game.globals.xar.player.gun9.last_mode = 1
b game.globals.xar.player.gun9.mode1.equipped = 1
b game.globals.xar.player.gun9.mode1.has = 1
b game.globals.xar.player.gun9.mode2.equipped = 1
b game.globals.xar.player.gun9.mode2.has = 1
b game.globals.xar.player.gun9.mode3.equipped = 0
b game.globals.xar.player.gun9.mode3.has = 0
i game.globals.xar.player.gun9.radius_level = 0
i game.globals.xar.player.gun9.speed_level = 0
i game.globals.xar.player.health.amount = 100
f game.globals.xar.player.health.counter = 22.25535
f game.globals.xar.player.health.extra_regen = -1.00000
i game.globals.xar.player.health.extra_regen_level = 0
i game.globals.xar.player.health.level = 0
i game.globals.xar.player.health.max = 100
f game.globals.xar.player.health.regen = 1.00000
i game.globals.xar.player.health.regen_level = 0
f game.globals.xar.player.health.too_much_counter = 0.25543
f game.globals.xar.player.hive_attack.last_time = 953.26740
f game.globals.xar.player.hive_attack.meter = -0.00000
i game.globals.xar.player.markers.num_short = 0
i game.globals.xar.player.shield.amount = 25
f game.globals.xar.player.shield.counter = 0.25543
i game.globals.xar.player.shield.max = 25
i game.globals.xar.player.tracking_marker = -1
v game.globals.xar.player.tracking_marker_dir = -0.57735 -0.57736 -0.57735
d game.globals.xar.player.tracking_marker_dist = 1.074374e+036
b game.globals.xar.player.tracking_marker_hide = 0
i game.globals.xar.player.tracking_marker_last_id = -1
d game.globals.xar.player.tracking_marker_last_time = 955.41445
s game.globals.xar.player.tracking_marker_path = ""
b game.globals.xar.player.trophy.aladdin_cave = 0
b game.globals.xar.player.trophy.alpha_cube = 0
b game.globals.xar.player.trophy.amethyst_maze = 0
b game.globals.xar.player.trophy.apple_tree = 0
b game.globals.xar.player.trophy.black_cube = 0
b game.globals.xar.player.trophy.black_mushroom = 0
b game.globals.xar.player.trophy.blackberry = 0
b game.globals.xar.player.trophy.blue_bubble = 0
b game.globals.xar.player.trophy.blue_bubble_breach = 0
b game.globals.xar.player.trophy.blue_mushroom = 0
b game.globals.xar.player.trophy.botany_lab_1 = 0
b game.globals.xar.player.trophy.botany_lab_2 = 0
b game.globals.xar.player.trophy.botany_lab_3 = 0
b game.globals.xar.player.trophy.botany_lab_4 = 0
b game.globals.xar.player.trophy.botany_lab_5 = 0
b game.globals.xar.player.trophy.botany_lab_6 = 0
b game.globals.xar.player.trophy.bristol = 0
b game.globals.xar.player.trophy.burlington = 0
b game.globals.xar.player.trophy.burlington_cols = 0
b game.globals.xar.player.trophy.cactus = 0
b game.globals.xar.player.trophy.catacombs = 0
b game.globals.xar.player.trophy.colchester = 0
b game.globals.xar.player.trophy.credits = 0
b game.globals.xar.player.trophy.creeping_jeni = 0
b game.globals.xar.player.trophy.danville = 0
b game.globals.xar.player.trophy.denver = 0
b game.globals.xar.player.trophy.desert_cave = 0
b game.globals.xar.player.trophy.desert_flower = 0
b game.globals.xar.player.trophy.edge_of_world = 0
b game.globals.xar.player.trophy.emerald = 0
b game.globals.xar.player.trophy.emp_castle = 0
b game.globals.xar.player.trophy.fanatic_spire = 0
b game.globals.xar.player.trophy.farmhouse = 0
b game.globals.xar.player.trophy.green_apple_club = 0
b game.globals.xar.player.trophy.health_tower = 0
b game.globals.xar.player.trophy.hell_flower = 0
b game.globals.xar.player.trophy.ice_castle = 0
b game.globals.xar.player.trophy.ice_cube = 0
b game.globals.xar.player.trophy.infinity_flower = 0
b game.globals.xar.player.trophy.inner_core = 0
b game.globals.xar.player.trophy.iolite = 0
b game.globals.xar.player.trophy.jackfruit = 0
b game.globals.xar.player.trophy.jericho = 0
b game.globals.xar.player.trophy.jumbo_yellow_flower = 0
b game.globals.xar.player.trophy.large_cannon_pyramid = 0
b game.globals.xar.player.trophy.large_white_flower = 0
b game.globals.xar.player.trophy.laser_genesis = 0
b game.globals.xar.player.trophy.library_i1 = 0
b game.globals.xar.player.trophy.library_i2 = 0
b game.globals.xar.player.trophy.library_i3 = 0
b game.globals.xar.player.trophy.library_space = 0
b game.globals.xar.player.trophy.library_ying = 0
b game.globals.xar.player.trophy.lighthouse = 0
b game.globals.xar.player.trophy.montreal = 0
b game.globals.xar.player.trophy.moon_alpha = 0
b game.globals.xar.player.trophy.moon_beta = 0
b game.globals.xar.player.trophy.moon_fire_rate = 0
b game.globals.xar.player.trophy.moon_gamma = 0
b game.globals.xar.player.trophy.moon_ice = 0
b game.globals.xar.player.trophy.moon_tau = 0
b game.globals.xar.player.trophy.mylantis = 0
b game.globals.xar.player.trophy.mystic_vine = 0
b game.globals.xar.player.trophy.noob_flower = 0
b game.globals.xar.player.trophy.orange = 0
b game.globals.xar.player.trophy.planet_clay = 0
b game.globals.xar.player.trophy.planet_small_minigun = 0
b game.globals.xar.player.trophy.raspberry = 0
b game.globals.xar.player.trophy.red_maze_flower = 0
b game.globals.xar.player.trophy.red_mushroom = 0
b game.globals.xar.player.trophy.richmond = 0
b game.globals.xar.player.trophy.richmond_caves = 0
b game.globals.xar.player.trophy.richmond_sewers = 0
b game.globals.xar.player.trophy.river = 0
b game.globals.xar.player.trophy.salmon_mushroom = 0
b game.globals.xar.player.trophy.sapphire_maze = 0
b game.globals.xar.player.trophy.small_black_flower = 0
b game.globals.xar.player.trophy.small_blue_flower_1 = 0
b game.globals.xar.player.trophy.small_blue_flower_2 = 0
b game.globals.xar.player.trophy.small_cannon_pyramid = 0
b game.globals.xar.player.trophy.small_white_flower = 0
b game.globals.xar.player.trophy.small_yellow_flower = 0
b game.globals.xar.player.trophy.sponge_alpha = 0
b game.globals.xar.player.trophy.sponge_beta = 0
b game.globals.xar.player.trophy.sponge_pure = 0
b game.globals.xar.player.trophy.stoney_cave_1 = 0
b game.globals.xar.player.trophy.stoney_cave_2 = 0
b game.globals.xar.player.trophy.stoney_cave_3 = 0
b game.globals.xar.player.trophy.stoney_church = 0
b game.globals.xar.player.trophy.sun = 0
b game.globals.xar.player.trophy.tangerine = 0
b game.globals.xar.player.trophy.tau_caves_map = 0
b game.globals.xar.player.trophy.tegan_garden = 0
b game.globals.xar.player.trophy.topaz = 0
b game.globals.xar.player.trophy.toronto = 0
b game.globals.xar.player.trophy.toronto_underground = 0
b game.globals.xar.player.trophy.tweed_cave = 0
b game.globals.xar.player.trophy.violets = 0
b game.globals.xar.player.trophy.weed_rings = 0
b game.globals.xar.player.trophy.wig_prison = 0
b game.globals.xar.player.trophy.williston = 0
b game.globals.xar.player.trophy.williston_caves = 0
b game.globals.xar.player.trophy.willow_tree = 0
b game.globals.xar.player.trophy.willow_tree_dark = 0
b game.globals.xar.player.trophy.yellow_mushroom = 0
b game.globals.xar.player.trophy.ying_exit_maze = 0
b game.globals.xar.player.trophy.ying_flower = 0
b game.globals.xar.player.trophy.ying_island_1 = 0
b game.globals.xar.player.trophy.ying_island_2 = 0
b game.globals.xar.player.trophy.ying_island_3 = 0
b game.globals.xar.player.trophy.ying_island_4 = 0
b game.globals.xar.player.trophy.ying_tower = 0
b game.globals.xar.player.trophy.zube_castle = 0
b game.globals.xar.rocket_mode = 0
i game.globals.xar.stats.kill_count = 3
d game.globals.xar.xp_5x_stacking_time = 0.00000

